Mike
Steven Scarlett <ssca...@wwa.com> wrote in article
<33949f50...@news.wwa.com>...
Charles
Victory Game's Across 5 Aprils is just as simple and is a far
better game. The Smithsonian Gettysburg plays more like tanks
in North Africa than infatry on a Civil War battlefield. Essentially
every unit can march up to 10 miles and conduct an attack, every
2 hours. I thought the game was terrible.
Roads to Gettysburg isn't about the battle of Gettysburg,
its about the campaign that led up to the battle (and
followed it.) Great game, wonderful system, but differnt
subject.
I've heard good things about GMT Three Days of Glory, but I
haven't played it. Its very large and reputedly takes
hours to play.
Perhaps the best simple game on the battle is Spearhead's
They Met at Gettysburg. It uses an impulse system that
keeps both players involved. Random turn length. I think
its great. Looks great too - the map and counters are
among the best on the market, and the box is very
appealing.
Cliff
I would like to recommend Gettysburg - High Tide of the Confederacy by
Phoneix Games - if you can find it. It uses impulse movements,
incremental unit loss, provides two basic scenarios for testing, divides
up the battle to start on any of three days, or do the whole battle.
The rule book is only 11 pages long, two pages of charts, and an order
of battle for unit entry. The box includes a tray for the units. The
only drawback I've had is the paper map which might get old. The
copyright on my version is 1982, picked this up at a Con somewhere about
that long ago. Last address in the rules shows Smyrna, GA. Good luck.
Paul
> I'm thinking of buying a game on the Battle of Gettysburg. I would
> like everyone's opinion on what's the best game on this topic.
> Thanks very much!
It's worth pointing out that there may be more games about Gettysburg
than any other wargame, so you have a lot of choices!
My exposure is limited, but I have played Command's "Lee's Greatest
Gamble", and I like it. It's a relatively easy and playable brigade-level
simulation. If you want more detail and realism, a friend of mine swears
by "Fateful Lightning" (also by Command). Fateful Lightning is regimental
level, and will satisfy history nuts - the counters are marked with the
historical colors of each regiment. Despite its size, I understand it's
also fairly easy to learn (but a bit longer to play).
Mike Lavoie
Author of "True Magick" for the APA Interregnum.
"For the life of me
I cannot remember
What made us think that we were wise
And we'd never compromise."
--Verve Pipe, "The Freshmen"
Sacha