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GW's Mighty Empires -- any good?

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Shlomo Moola

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Mar 8, 1995, 11:00:05 PM3/8/95
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Would somone please post or email me a review and description of Games
Workshop's Mighty Empires board game? Thanks.
-- KEENE

D. Brewer

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Mar 9, 1995, 6:13:26 AM3/9/95
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Shlomo Moola (kr...@cornell.edu) wrote:
: Would somone please post or email me a review and description of Games
: Workshop's Mighty Empires board game? Thanks.
: -- KEENE

The game is best bought for the lovely components. You get:

A huge pile of colouful cardboard hexes, representing highland, lowlands,
coast and river valleys. You use these to generate new worlds to conquer.

A medium vast collection of plastic Fortresses, Cities, Villages, Ships,
Army counters and Dragons. These are to populate the above. As you might
expect they are pretty splendid.

The rules are frankly poor.

Each player (two or three) places his capital, and sends army banners off
to scout out the world. They discover Fortresses, Villages and Cities most
of which submit to your rule. Eventually the three empires expand to reach
each other and the warfare begins. By this point one player usually has
got lucky in terms of rolling up cities and will inevitably win a war of
attrition.

Each year has six campaigning turns between the equinoxes (at which you
cast earth-shaking but random spells) and has a random event and some
economic phases.

I have never actually played it with each banner representing Warhammer
Armies but the stand-alone combat rules are not up to much.

Buy game (cheap, second-hand if poss) for counters, write own rules.

DB.

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