A Digest of Articles about the Advanced Squad Leader Game System.
Volume 3 Number 2 Oct 1, 1992
========================================================================
Role Call ...................................From the Editor
R&R (Book/Movie Reviews) ..........................Carl Fago
Dramatic ASL .....................................John Foley
Totsugeki! (Atlanticon '92 Scenario) .............Guy Chaney
Mike McGrath
Shootout at Singling (Atlanticon '92 Scenario)....Guy Chaney
Mike McGrath
Forward Observer (Tournys in the future) ........Brian Youse
ASL Resources ....................................John Foley
Brian Youse
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Role Call - A few words from the editor By Brian Youse
br...@tpocc.gsfc.nasa.gov
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Well, as you can tell by the date, it is 12:12am on October 2nd.
Late already, huh? Hopefully, this will not become a trend. Where
did the month go?!?
It's nice to know that people listen! While the articles didn't
come flowing in, there was a darn nice trickle that will get us through
December quite nicely (I think).
Things in "the Hopper" include: an article on CC i'm mulling about,
the last Atlanticon '92 scenario, an EXCELLENT review of the GUNG HO scenario
"Hell or High Water" written by Mike Allexenberg, a series replay of an old
favorite "Fighting Withdrawal" by Tom Repetti and Will Scarvie - a couple of
sharp newbies to the ASL scene, and a historical article on support weapons
written by Geir Aalberg.
All this PLUS the regular "features" I hope to add to the Digest -
a monthly contest and upcoming ASL tournament listings. If there are other
types of "features" you'd like to see, drop me a line volunteering your
services! 8)
Keep the articles coming!
Issue 3.03 is scheduled for November 1, 1992. I'll talk to
you then...
Brian Youse
br...@tpocc.gsfc.nasa.gov
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R&R - Book and Movie Reviews By Carl Fago
cd...@psuvm.psu.edu
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A while back there was a discussion thread on the ASL mailing list
regarding books that ASL players might enjoy. A number of recommendations
were made and I thought that a compilation of the discussion would be
appropriate.
The books and materials listed here can be helpful in a number of
ways. For the scenario designers, there is a lot of good material for new
scenarios. After reading some of the books, it becomes obvious where some
of the designers got their ideas for scenarios. For the ASL player, there
is a lot of good material to explore the historical aspect of that favorite
scenario. In addition, I have included additional material on the strategic
aspect of the war or portions of it.
There will be some critique of the books and materials. Some of the
WWII books I have read don't provide much in the way of historical accuracy
but tend to be attempts at drama with a semi-historical background. Yet
others can be rather dry with all the unit id references. I'll try to be
fair but no guarantees.
Also, I have not finished reading all these books. Thus, for those
cases, I have tried to be more of a source of info rather than a critic.
One other thing...if people like this, I can try to make it a semi-
regular part of the Digest. I have access to a university library so my
source of info is rather large. The only limitation is my time available
to research all the books and info. Let me know what you think and if there
is interest, I can keep on going. [ Email Carl if you'd like him to continue
with his efforts! -ed.]
I will also endeavor to include publisher information and cost (in
US dollars) when available.
Tactical Books -
1) PANZER COMMANDER by Hans Von Luck
(paperback by Dell Publishing, New York, $4.95)
Colonel Von Luck was a part of the German Panzer forces and participated
in the invasion of Poland, the invasion of France, and the invasion of
Russia. In 1942 he was transferred to the Afrika Corps as part of
Rommel's staff. After Africa, he was transferred to Normandy and
commanded the 125th PG Regiment, 21st Panzer Division. He fought in
defense of the beaches on D-day and against the British and Canadians in
Operation Goodwood. He was once more transferred to the Russian front and
was part of the retreat through Poland. He was subsequently captured by
the Russians and served in various detention camps until January 5, 1950.
Von Luck tells a wonderful story about battle and the personal side of the
war from a German perspective.
2) BATTLE OF THE BULGE: HITLER'S ARDENNES OFFENSIVE, 1944-1945,
by Danny S. Parker (hardback, $34.95)
Published by Combined Books, Philadelphia
(Offered by the Military Book Club.)
My thanks to Gradie Frederick who brought this book to my attention. This
book is an excellent operational view of the events in the battle of the
Bulge. There is extensive research into the units involved in the
campaign and the actions in the woods of the Ardennes.
This book has the most extensive German OOB that I have seen for this
action. There is not much in the way of specific battle descriptions but
the background material fills in many gaps from other more specific battle
narrations.
There are excellent daily maps of the force dispositions and extensively
researched photography from the battle. This book is highly recommended
on its technical accuracy.
3) CAEN: ANVIL OF VICTORY by Alexander McKee
(St Martins Press, New York. Hardback, $11.00 years ago.)
This book was first published in 1964 under the title, "Last Round Against
Rommel". It covers the battles in and around Caen, France after the
Normandy landings. It covers Operations Goodwood, Charnwood, Epsom, and
Totalize. It is more of a dramatic battle narration than a technical
report of the actions.
The book is based mainly on personal accounts of the British and Canadian
forces fighting in these battles, the German enemy and French civilians
caught up in the battle. The book provides sufficient detail to form the
basis for scenarios but actual unit identification and force
identification can be difficult.
4) INFANTRY ATTACKS by Erwin Rommel
(Presidio, Novato, California. Hardback, $24.95)
This book recounts the exploits of a young officer in the WWI German army.
Rommel details individual fire fights and battles. He then recounts the
lessons that should be learned, both from an offensive and a defensive
position.
Even though this book was written about WWI exploits, the lessons
described can be equally applied to ASL infantry formations.
5) A TIME FOR TRUMPETS by Charles B. MacDonald
(Bantam Books, New York. Large paperback, $14.95)
I guess I could call this a YABB (Yet Another Bulge Book). It is more of
a dramatic account of the Battle of the Bulge but the writer is an
acknowledged military writer. There are some small battle descriptions
that could be turned into scenarios. But overall, technical detail is
lacking. Of course, I love these technical details so this book will be
just right for others. This book focuses on the American point of view.
6) ST VITH, LION IN THE WAY by Col. R. Ernest Dupuy
(Infantry Journal Press, Washington)
This book covers the 106th Infantry Division in WWII. The 106th was the
division in front of St Vith during the Bulge and had a couple of
regiments captured.
The book is filled with stories of individual exploits and detailed maps
of unit dispositions. Though the maps lack town and village references
that the book describes. Also lacks German order of battle information.
Lots of good information for scenario design.
I found this book in my local university library.
7) FIRST ACROSS THE RHINE, THE STORY OF THE 291st ENGINEER COMBAT BATTALION
by Col David E Pergrin
(Ivy Books, New York. Paperback, $4.95)
This book recounts the story of the 291st Engineer Combat Battalion. They
participated in the Normandy breakout and travelled across France building
bridges and assisting combat units.
The biggest part of the book recounts the defense of Stavelot, Trois
Ponts, and Malmedy. They were the ones that discovered the SS massacre of
American soldiers near Five Points.
They also participated in the retaking of St Vith, the crossing of the
Rhine, and the trek into Germany.
There are individual episodes described that would assist a scenario
designer for Bulge scenarios. The German OOB is lacking. I would hazard
a guess that this book was referenced in the design of the upcoming
Kampfgruppe Peiper ASL campaign game.
8) World War II Order of Battle by Shelby L. Stanton
(Galahad Books, New York. This book may have been sold to Presidio.
Hardback, $26.95)
This book is a compilation of the US Army order of battle for the whole
war. It includes charts identifying the TO&E for most all units and for
divisional size units, a short combat narrative. This volume is
invaluable for the scenario designer.
My thanks to Kevin Souter for pointing out this book.
9) American Forces In Action Series
This series of softback books is a series covering numerous theaters of
the war, mostly from the aspect of the US Army. They are available from
the Superintendent of Documents, US Government Printing Office,
Washington, D.C. 20402-9325. They also have a phone number, 202-783-3238,
and accept orders using major credit cards.
These books were first published by the Historical Division of the U.S.
War Department in the late 40s after the war. They have been reprinted in
a 50th Anniversary Commemorative Edition. The books cover operational and
tactical engagements in almost all theaters of the war in which the US
Army participated. They are filled with excellent maps and photos from
the engagements. Specific titles include...
Utah Beach to Cherbourg $15.00
Fifth Army at the Winter Line $ 4.50
St. Lo $ 8.50
Anzio Beachhead $11.00
Small Unit Actions $ 9.00
Omaha Beachhead $ 8.50
And there are others. Some have not been reprinted apparently. The most
notable of which is "Small Unit Actions During the German Campaign in
Russia." Gradie Frederick has pointed out this book and I am in the
process of trying to find a copy.
These books can provide excellent background information for the scenario
designer. Of these, the best is Small Unit Actions. As has been pointed
out previously in the ASL discussions, Small Unit Actions was the basis
for several AH ASL scenarios. Most notably are ASL 19 Back to the Sea,
ASL 20 Taking the Left Tit, and ASL G2 & DASL A2 Last Act in Lorraine.
Each of these scenarios has obvious ties to the battles described in Small
Unit Actions. I have yet to find a more detailed account of individual
battles.
These books are all recommended.
World War II History & Strategy -
1) HISTORY OF WORLD WAR II by B.H. Liddell Hart
(G.P. Putnam's Sons, New York; this is a Military Book Club issue.)
Probably the premier concise history of the war. This book is excellent
for overall campaign information and basic Axis order of battle.
World War II Personalities -
1) THE GERMAN GENERALS TALK by B.H. Liddell Hart
(Quill, New York. Paperback reprint $8.95)
(from the back page...)
"The German Generals who survived Hitler's Reich talk over World War II
with Capt. Liddell Hart, noted British military strategist and writer.
They speak as professional soldiers to a man they know and respect. For
the first time, answers are revealed to many questions raised during the
war. Was Hitler the genius of strategy he seemed to be at first? Why did
his Generals never overthrow him? Why did Hitler allow the Dunkirk
evacuation?
"Current interest, of course, focuses on the German Generals' opinions of
the Red Army as a fighting force. What did the Russians look like from
the German side? How did we look? And what are the advantages and
disadvantages under which dictator-controlled armies fight?
"In vivid, non-technical language, Capt. Liddell Hart reports these
interviews and evaluates the vital military lessons of World War II."
This book was enjoyable and interesting reading. Not much for ASL
scenario designers but great insights into the minds who ordered the
German soldiers.
2) JUSTICE AT NUREMBERG by Robert E. Conot
(Carroll & Graf Publishers, New York. Paperback $12.95)
This book covers the first Nuremberg trials in detail. There is little
that would help an ASL scenario designer but it does provide an excellent
background into the rise of the Nazi party and the inner workings of the
German infrastructure during WWII. The personalities of those tried at
Nuremberg are also covered in detail. This is an excellent book to answer
the "What ever happened to...?" questions about German Nazi leaders.
3) THE ROMMEL PAPERS edited by B.H. Liddell Hart
(Da Capo Press, New York $14.95)
(from the back of the book...)
"When Erwin Rommel died - by forced suicide at Hitler's command - he left
behind in various ingenious hiding places the papers that recorded the
story of his dramatic career and the exact details of his masterly
campaigns. It was his custom to dictate each evening a running narrative
of the day's events and, after each battle, to summarize its course and
the lessons to be learned from it. He wrote, almost daily, intimate and
outspoken letters to his wife in which his private feelings and - after
the tide had turned - forebodings found expression. To this is added by
Rommel's son, Manfred, the story of the Field Marshall's last weeks and
the final day when he was given the choice of an honorable suicide or an
ignominious trial for treason. An engrossing human document and a rare
look at the mind of the 'Desert Fox,' _The_Rommel_Papers_ throws an
interesting light on the Axis alliance and on the inner workings of
Hitler's high command.
4) WAR AS I KNEW IT by George S. Patton Jr.
(Bantam Books, New York. Paperback reprint, $5.99)
This book is the battle memoirs of General Patton. It makes for good
reading with regard to his campaigns in Africa and for the Normandy break
out. The battles against the German frontier are also well described.
There is some background for the scenario designer but little in the way
of real detail.
5) LOST VICTORIES by Field Marshal Erich von Manstein
(Presidio, Novato, California. Hardback reprint, $22.50)
The memoirs of Von Manstein. He took part in the Polish campaign, the
French campaign and the Russian campaign in the early part of the war. He
was dismissed by Hitler in 1944. This book deals with the grand tactical
view of these campaigns. He deals extensively with the battles in Russia.
First, the initial Barbarossa campaign in the north then the battles of
the Crimea.
This book is the translation of his memoirs originally written in German.
This translation is shortened from the original taking out a lot of the
personal asides. It would be interesting to find a full translation.
A good book for the Russian front scenario designer though Russian OOB is
lacking.
Television Programming -
There have been a couple of good documentary programs that would be of
interest to the ASL player. I have no idea of the distribution outside
the US. Although, I think they might be available in Canada.
1) GI Diary - Discovery Channel (cable)
Various WWII U.S. campaigns are discussed with narration by individual
soldiers recounting their experiences. Good footage of equipment and
battles. There are soldier narrations from both US and enemy soldiers.
2) War Chronicles - Discovery Channel (cable)
A series of episodes discussing WWII campaigns from a strategic view. The
series is narrated by Patrick Oniel. Excellent war footage.
On the lighter side...
1) Hogan's Heroes - syndicated series
Ever want to know what to name that 6+1 German colonel on your ASL maps?
This show will tell you.
2) Rat Patrol - syndicated series
Ever want to see how the High Command wanted to depict desert warfare in
North Africa?
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The Education of Otto Snudl By John A. Foley
(Episode 1) beo...@research.att.com
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The story so far: the 13th Holzkopf Reconnaissance unit has been
trying to find a hidden Russian airfield somewhere along the
Stalin Line in 1941 (see OAF, issue 98 for the ASL flavor of this
story). Unbeknownst to them, the particular sector they are
reconnoitering--board 14--uses SL overlay F, the one that
c o v e r s u p t h e a i r f i e l d. Oh oh.
"Snudl!"
A sharp voice cut momentarily through the drone of distant airplanes.
The sky is torn with a passing flight of shells, vibrating the air.
"Snudl, you idiot!"
Boots clotted with mud, click-clack of metal parts, thump of
heavy equipment....
"Get your butt over here, Snudl!"
Wrenching whine of a starter motor, waft of acrid smoke, sudden
burst of running....
The wooden door flew open, smacking the makeshift file cabinet. A cry
of surprise came from a slender, sharp-nosed man behind the desk. He
thrust a colorful magazine nervously, carelessly into the desk drawer.
His teeth were clenched, a forceful twitching at the corner of his lips.
"Ah, Sergeant." The man, tightly enclosed by his gray uniform,
clearly the uniform of an officer, rose slowly, pressing his hands against his
sides, pulling his uniform into a smart fit. Before him was the newly
entered man, wearing a similar, though filthy, grey uniform.
Sergeant Snudl stood stiffly, his chin jutted out, his eyes narrowing.
He was rather plain looking, on the beefy side for a soldier, but he
was tall and carried his bulk well. A few drops of sweat made their
way down his dirty face. He had been running.
The officer held a neat brown envelope out in Snudl's direction. "Here
is your mission, Sergeant." As Snudl reached for it, the envelope
dropped to the floor. Snudl quickly bent, letting some breath out of
his burly frame.
"Pardon me, Sergeant, did you say something?" Snudl stood up again and
ever so briefly caught the bright, evil look in the officer's eyes.
"No, my Captain." He shut his mouth quickly, managing to suppress the
obvious working of the muscles around his jaw.
They stood there for a moment, both waiting for something. The Captain
blew firmly through his nose.
"Dismissed."
Inside a shabby, brown wooden barracks shed, Snudl tore open the
envelope to see its contents. He was now used to the officious style
dictated to the pretty fraulein stenographer:
`Sgt. O. Snudl, hereby officially directed to report
at 0445 hours....shall perform the hazardous mission
of....on no circumstances to fail....take pains to....
without pay or restitution....will face immediate
execution....etcetera.'
"Not again, that b*****d, he's sent me to find that f***ing airfield!"
Snudl sank upon the small cot beside him. His emotions travelled across
his face: picque, vengefulness, apathy.
"That is no way to refer to Captain Rottenmeier, Otto," interrupted a
small voice from across the room. Snudl's cheeks exploded, he squinted,
contorting his face with a grimace. "What?"
Corporal Himmel, a weak man with a large adam's apple and a sunken
chest, was sitting quietly on another cot. He began to gather his sleeves to
roll them down and rebutton them. He didn't answer Snudl.
"Here I am, trapped in this pit, performing meaningless missions for
that man who hates me with all his heart, and you lecture me about manners.
I want fight the real war, not this crap."
At the appointed time next morning, a platoon of men stood in an easy
order before a sharp-jawed man who brayed and barked a volley of meaningful
words at them. This was the officer in charge of the mission. Some
fidgeted, others stared nervously outward towards the distant sounds of
machines filtering across the steppe.
"Any questions?" barked the officer. "Good, I thought not," he
thundered immediately. "Fall out!" Snudl stepped quickly over to the first
troop carrier and got in the back with eight other men. The engine gunned to
life.
"Hey," someone asked, "who's driving us today?"
"It's Dimschitz," another answered.
Everybody alertly looked up: foul words were uttered, a helmet
banged the side of the carrier, someone broke wind. Snudl called out,
"All right you men, give it a rest."
The carrier lurched forward and stalled.
After some delay, they began to move. An unpleasant hour later, the
carrier was quickly approaching the target sector, commonly known as
"board 14," in honor of the hated military planners in the rear who had
mapped out Russian soil into interchangeable geomorphic grids.
"Lock and load," called Snudl. The troops opened up their satchels for
the ammunition clips. Snudl looked inside his and realized that he had
blown it again. He ripped the empty Guttmeister Bier can out of the
satchel, scrunched it, and dropped it behind the bench. The others
studiously looked straight ahead. A fighter plane buzzed the force
overhead. Time for action.
Look for Episode 2 of "The Education of Otto Snudl"
in a future issue of the Digest.
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ASL Atlanticon '92 Scenarios By Guy Chaney
and Mike McGrath
------------------------------------------------------------------------
[ Here are the next two scenarios used at the Atlanticon 1992
Single Elimination Tournament. Again, i'd like to express my thanks to
both Guy Chaney and Mike McGrath for allowing me to use them in the
Digest. Enjoy... ed.]
------------------------------------------------------------------------
ASL SCENARIO ATL3 "TOTSUGEKI!"
Northern Hukawing Valley, Burma
Jan 16, 1944
Board Configuration: ^ ----------- Balance: Chn - Exchange the Chinese
N | 37| 9-1 for a 9-2
| |
Only hexrows R-GG -----------
are playable Jap - Add a 9-1 to the
Japanese OB
Victory Conditions: The Japanese win if all three artillery pieces have
been eliminated by games end. The Chinese win by
preventing this.
TURNS: 6.5 Chinese Sets Up First; Japanese Moves First
CHINESE OB: Elements of 6th Battery [ELR:2] set up on hexes numbered 3 or more
guns set up in hexes indicated (see SSRs 2&3): {SAN:3}
337(x12) 9-1 8-0 7-0 4-10mmg(x2) 2-7lmg(x3) 1S foxhole(x3)
75* M1A1, 227 crew in v7
75* M1A1, 227 crew in y7
75* M1A1, 227 crew in bb8
JAPANESE OB: Elements 18th Japanese Division [ELR:4] enter along the south
edge on Turn 1: {SAN:4}
448(x4) 447(x7) 228 10-0 9-1 9-0 4-11mmg 2-6lmg(x3)
50mm ltmtr DC(x2)
SPECIAL RULES:
SSR1: PTO terrain is in effect including light jungle. EC are moist with
no wind. Kindling is NA.
SSR2: The Chinese guns must set up unconcealed facing NE. The guns are not
considered emplaced and may not be moved during the scenario. No
cannister ammunition is available for the M1A1's.
SSR3: The Chinese may use HIP for one squad and any SMC/SW which stacks with
it.
SSR4: Boresighting is NA.
SSR5: A repair dr of 6 does not eliminate an M1A1 from play. The gun is
disabled, but is still in play and must be destroyed by game's end to
fulfill the Japanese VC. An "11" or "12" intensive fire TH DR
would eliminate the M1A1 normally (i.e. immediately count as destroyed
and remove from play).
------------------------------------------------------------------------
[ The original ATL4 scenario was a remake of the GI scenario "Hide and Seek".
I wanted to bring you the new scenarios so i'll skip this scenario for now
and give you ATL5. ed. ]
ASL SCENARIO ATL5 "SHOOTOUT AT SINGLING"
Singling, Germany
Dec. 11, 1944
Board Configuration: ^ ------------ Balance: US - All M4A3(76)Ws have APDS
N |21 | 6 (APDS 7 with elite
Only hexrows A-BB on |----------| status)
21 and F-GG on 17 are | 17|
playable ------------ Ger - Add a PSK to OB
Victory Conditions: The side which scores the most VP wins. CVP are awarded
normally (prisoners do not count double). In addition, the Germans
receive additional VP equal to the CVP value of each unbroken
German unit on board 21 at game end. The US receives additional
VP for each multi-hex building on board 21 that they control at
game end. Each building is worth a number of VP equal to the number
of ground level locations it contains. (Exc: Bldg 21l4 is worth
10 VP to the US).
TURNS: 7.5 Germans Set Up First; Americans Move First
German OB: Elements of 1/111th Pz Grenadier Regiment, 11th Pz Division
[ELR:4] set up on board 21: (see SSR 9): {SAN:4}
468(x3) 467(x9) 248 9-2 8-1 8-0 7-0 7-16hmg 5-12mmg
3-8lmg(x4) PSK ?(x8) PzVG 228 75L ATG JgPz IV/70 (75LL)
Enter on Turn 5 anywhere along the north edge
PzVG
US OB: Elements Co. B 51st Arm Inf Bn & Tank Co. B 37th Tank Bn [ELR:4]
enter along the south edge on Turn 1: (see SSRs 5,6,7): {SAN:2}
667(x10) 9-1 8-1(x2) 7-0 dm MMG baz'44(x3) 9-2 arm ldr
M4A3(76)W(x4) M4A1(x2) M3(mmg) HT M3 HT 21/2 Ton Truck
(HT = halftracks)
SPECIAL RULES:
SSR1: EC are moderate with no wind at start. Kindling is NA.
SSR2: The board 21 graveyard is treated as orchard. Each rowhouse hex
is treated as a single story house. The black bars do not exist,
treat them as open ground with VBM allowed along those hexsides.
No VPs are awarded for "rowhouse" control.
SSR3: On board 21, consider hexes y9/y10 to be connected by the road,i.e.
y9/y10 is a road hexside with the wall on that hexside treated as
open ground for all purposes. All roads are unpaved.
SSR4: Hex 21l4 is the only 2nd level building location. All other buildings
(including the rest of 21l4 but excluding rowhouses, see SSR2) are
treated normally with those that would otherwise be level 2.5 treated
instead as level 1.5 with an inherent stairwell in each hex.
SSR5: Prior to German set up the US player chooses two PreRegistered hexes
for US turn 1 WP fire missions. Both hexes must be visible to an
observer at level 3 anywhere along the south edge. One WP fire mission,
which must be used during turn 1 Prep Fire, is available for each
PreRegistered hex. No radio contact or battery access is necessary.
Place the AR's, roll for accuracy/error, then place the WP FFEs on
board reguardless of where they land (unless they land offboard in
which case they are lost). Remove the FFE:1 counters as no further
artillery actions are possible.
SSR6: Two US tanks may be equipped with gyrostabilizers. The US force is
considered elite (all ammo depletion #s are increased by 1)
SSR7: All US infantry must enter as Passengers/riders
SSR8: AFV crews may not voluntarily abandon their vehicles
SSR9: The Germans may use HIP for one squad equivalent and any SMC/SW which
stacks with it
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Forward Observer - Upcoming ASL Tournaments By Brian Youse
br...@tpocc.gsfc.nasa.gov
------------------------------------------------------------------------
October 8 - 11 ASL OKTOBERFEST - Brookpark, OHIO
Contact: Bill "Fish" Connor
PO BOX 4114
Youngstown, Ohio 44515
(216) 797-9009
THE premier ASL tournament.
October 16 - 19 CALGARY GAMING CONVENTION 5 - Calgary, ALBERTA
Contact: Steve Zanini
207 Bernard Drive NW
Calgary, Alta., CANADA T3K 2B6
(403) 275 - 9811
ASL tournament among other events.
November 6 - 8 ASL NORTHWEST REGIONAL - Richland, WASHINGTON
Contact: Pierce Ostrander
1002 Perkins Ave
Richland, WA 99352
Local ASL tournament. No idea what format.
November 27 - 29 COCOACON '92 - Harrisburg, PA
Contact: CocoaCon
210 South Grant Street
Palmyra, PA 17978
(717) 838-9502
ASL tournament among other events.
January 15 - 17 ASL OPEN - Houston, TEXAS
Contact: Curt Shilling
2406 Parkwood Lane
SugarLand, TX 77479
An AREA-seeded ASL tournament.
That's all for now, if you know of an upcoming event let me
know and i'll ad it to the list!
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Resources for the ASL Digest and Discussion List By John Foley
beo...@research.att.com
and Brian Youse
br...@tpocc.gsfc.nasa.gov
------------------------------------------------------------------------
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Bas de Bakker is the keeper of this archive.
[4] Article Submission to the ASL Digest
I accept articles directly at br...@tpocc.gsfc.nasa.gov.
[5] Editorial Guidelines for ASL Digest Articles
Please send a request to me at br...@tpocc.gsfc.nasa.gov.
I will send you a copy of the "Editorial Guidelines." If you
are a first-time writer, you may be interested in an article
called "ASL Writeups Made EZ."
[6] Official List of ASL Questions & Answers
Bas de Bakker is the keeper of the complete and official ASL
questions and answers list. This list contains all the published
questions, answers and errata from TAHGC, as well as unpublished
but official TAHGC answers. For the latest copy of this list,
send Bas email at b...@phys.uva.nl. Insert the following string
"asl-q&a-request"
in the subject field. Forward new (official) answers to him for
inclusion.
[7] ASL Ladder
I am the organizer of the ASL PBeM Ladder. This report is
published periodically on the ASL Discussion List. The Ladder
uses a rating system similar to AH's AREA system. To join the
Ladder, email me at br...@tpocc.gsfc.nasa.gov.
[8] ASL Record
John Foley is the keeper of the ASL Record, a listing of the
reported ASL scenario results for the Digest and Discussion List
readership. This report is published periodically on the ASL
Discussion List. To submit scenario results, send the following
information to John at beo...@research.att.com:
+ scenario id
+ scenario title
+ victorious nationality
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END The ASL Digest: Volume 3, Number 1 END
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