-=Gabriel=-
> Could someone who has experience with both of these games please compare
> and contrast them for me? I'm interested in purchasing ONE of them.
TransAmerica is very quick and very light. It's fun, and anyone can
play. But there's really nothing to it. It's more of an exercise than
a game.
Ticket to Ride is also a light game, but not nearly as light as
TransAmerica. It's also fun, and most everyone likes it.
I prefer Ticket to Ride, but TransAmerica may be better for young
children and people who prefer games that essentially play themselves
(such as Uno).
My opinion? 'Transamerica' over 'Ticket to Ride'.
I find the latter to be somewhat tedious. There are better Alan Moon games
out there than 'Ticket to Ride'. Skip this one. As someone who likes Moon
games, I would recommend 'Union Pacific' or 'Capitol'.
Both are good games, not too heavy and not too light though definitely
on the lighter side.
Transamerica:-
Pros:
Quick to learn and play.
Basic objectives, not so basic winning strategies.
Easily portable in its small box.
Cons:
The outcome can often be determined by the opening card draw, which
dictates your goals.
Ticket to Ride:-
Pros:
Quick to learn and play, longer to play than Transamerica (though the
latter is played over several rounds).
Basic objectives, not so basic winning strategies.
Very nice components add aesthetic pleasure to the play.
Cons:
The outcome can often be determined by card draws throughout the game
(I am specifically talking about the tickets here, not the playing
cards).
I would choose Transamerica over TtR today, but tomorrow that might
change. I'm not making it any easier for you to make that choice; I
suggest you do what I did and get both. The choice is not so
difficult to make now.
> If in doubt buy the cheaper one (which should be Transamerica). Better
> would be to play them. Can you play both online?
TransAmerica is available at brettspielwelt.de
But given a choice between 'Ticket to Ride' and 'Transamerica', I would
choose 'Ticket to Ride'. More thinking required, more strategies possible.
--
Seah Seow Buay
DSO National Laboratories
Tel : 67727087
"Chuang Shyue Chou" <remove....@pacific.net.sg.remove> wrote in message
news:ckf9cd$f73$1...@reader01.singnet.com.sg...
Ticket To Ride is now available online at
http://games.ticket2ridegame.com/?t=play (beta version). Looks great!
Edwin
> Well, if you have a look here:
>
> http://tinyurl.com/4abtc
>
> you'll see that the top 10 2-player TA-players on BSW with at least
> 100 games each, have played a total of 1970 games, and won 1676 of
> them. Those 10 players have won 85% of their 2-player games. Not bad
> for a game that essentially plays itself...
>
> Nonetheless, a lot of people claim that TA is not a "real" game, that
> it's all about the luck of the draw etc. Maybe this game is just too
> deep for a lot of people?
Having only played a couple of games, I can't call myself an expert,
but I didn't think Transamerica lacked strategy. Sure, some card
combinations are better than others, but since a typical game will
have 3-4 rounds, luck will average out enough that skill is an
important factor. The skills involved are subtle, so some people may
think they matter little, but I disagree.
I haven't played TtR, so I can't compare the two, but from what I
heard it sounds like yet another variant of the so popular majority
control theme, so I think I would prefer Ta for its unusualness alone.
Torben
I know that's true. In my case, it's the fun factor that's far too subtle
in Transamerica.
> tor...@diku.dk (Torben Ægidius Mogensen) writes:
> > I haven't played TtR, so I can't compare the two, but from what I
> > heard it sounds like yet another variant of the so popular majority
> > control theme,
>
> What have you heard that sounds at all like that? Union Pacific,
> sure, it has a majority control theme. But I don't see any trace
> of it in TtR.
I could be confusing the two. Similar things have happened
before. :-)
Torben
Oh dear! The Meeple of Happiness is the Key to Fun in boardgames! It's not
there?
They are similar. But, to me, Ticket to Ride takes a simple game that
was complete in Transamerica, and throws in Union Pacific, and
randomly shifting mission cards. I don't think it worked as well.
- Richard
For me, Ticket to ride married the card drafting from UP and the
track laying and destination reaching from Santa Fe (changed to
routes because not a single starting point) and produced a
lighter, but none the worse for that game.
My point would be, I like a variety. I'm with those who rate Puerto Rico
as probably the best game of the last few years, but if all games were
Puerto Ricos I'd miss the different types, weights, lengths, etc.
of say, Carcassonne, Transamerica and, yes, Ticket to Ride.
--
Christopher Dearlove
I think that is a given. 'Ticket to Ride' seems to be one of the worst SdJs
in recent years.
> But given a choice between 'Ticket to Ride' and 'Transamerica', I would
> choose 'Ticket to Ride'. More thinking required, more strategies
possible.
There are certainly more obvious variables to consider in 'Ticket to Ride'.
First of all, besides a train theme, these games have very little to do with
one another. I suppose you might say they're similar in that you're
connecting destinations with some track, but the mechanisms for doing so are
directly opposite of one another. Transamerica is more cooperative (anyone
can use a rail line built from A to B no matter who built it) while Ticket
to Ride is more competitive (there are a limited number of routes on the
board and you can't use those made by other players).
1) Transamerica - Dry, dull, boring... need I go on? Sure, you'll find
people who will go on and on about the 'subtle strategies', but I'm telling
you the strategy is so subtle that it's not even worth looking for. I'd
avoid this game at all costs.
2) Ticket to Ride - I'm not a huge fan of this one either, but I can stand
to play it from time to time.
The bottom line is that SOMEONE in my gaming group plays Ticket to Ride
every time we get together, and I can't remember the last time I saw anyone
playing Transamerica.
>1) Transamerica - Dry, dull, boring... need I go on? Sure, you'll find
>people who will go on and on about the 'subtle strategies', but I'm telling
>you the strategy is so subtle that it's not even worth looking for.
I believe the reasons why people describe the strategy in TransAmerica
as "subtle" is because it is hard to pinpoint. This is different than
the idea that it is "subtle" because it is negligible.
I've played well over a hundred games of TransAmerica and my results
have agreed with other such groups - the same players tend to win over
and over again.
I understand why some people do not like the game but there IS
strategy to it and if you enjoy the game, it IS worth looking for.
Greg Aleknevicus
Editor, The Games Journal
http://www.thegamesjournal.com