After an exhaustive search across the net, I have been unable to find the rules
for this version...I did find the newer version's rules...but they're not much
help to us.
Any help would be greatly appreciated.
Todd Richmond
Note: Words in caps were actually in italics in the book.
--- begin -----
A friend of mine once observed that one way to tell a bad game was to
visit the second-hand stores a short time after a major holiday, to see
what newly bought gifts were discarded. Nine times out of ten, the
winner of this "unpopularity" poll was "The Game of Life" which shows
that people have more taste than is often thought.
The game is so dominated by chance that it provides little challenge for
a thinking young person, much less an adult, but this is not, to my
mind, its major offense. Ostensibly mirroring reality, the game in fact
propagates all the worst values of the 1950s-era middle class (as a
matter of course, all players in the game get married, have children,
buy cars and houses, and take out life insurance), and this is not only
UNrealistic but often ANTI-realistic. At the end of the game, for
example, each player gets a large monetary bonus from the bank FOR
HAVING CHILDREN. There are, for some people, considerable rewards for
raising children, but (unless you're Rodney Allen Rippy's mother) they
aren't monetary. Children cost -- and more than just money. The
contrary idea (or the equally hare-brained notion that the worth of a
man, -- or a woman -- is somehow measured by the number of children) is
exactly the sort of idiocy that leads to population problems.
"Life" is an insult to an adult and a meretricious influence on
impressionable children. Would that the game had been aborted; as it
is, it's a long overdue candidate for euthanasia.
---- end ----
Interesting comments. My only comment is that Life is no fun at all and
that's enough for me.
Best regards,
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Todd Richmond wrote...
> My step daughter found her mother's original "The Game of Life"
> in the basement complete with everything but the lid...and
I, too, am a fan of The Game of Life. It is a guilty pleasure.
In a nutshell, here is how you play: All players start with $2000 and a car.
Place a colored peg representing the player in the driver's seat of your
Cadillac (pink for female, blue for male). Determine who will go first by
spinning the Wheel of Fortune. Players will take turns in order going clockwise
starting with the player who spun the highest number. As you travel along
Life's path, the color of the spaces you pass and land on are very important!
Black spaces: Obey only if you end movement on this space.
Red spaces: Must be obeyed whether landed on or passed over.
Blue space: Player's option to obey or ignore whenever passed or landed upon.
(A players plays the stock market by spinning the wheel. 1,2 or 3 - the player
loses $25,000 4, 5 or 6 - nothing 7, 8, 9 or 10 - the player wins $50,000)
Green spaces: Revenge! The landing player may take revenge on another player by
demanding $100,000 from another player or sending that player back ten spaces.
If a player does not have the money that player must forfeit the ten spaces.
Before any player spins the wheel, all players may bet up to $20,000 on as many
as two numbers (for a total of $40,000). Bets are placed on the number board.
If the number bet is spun, the playoff is at 10:1 odds. All other bets are
lost. More than one player may bet on a number.
Players must stop and get married at the chapel. The appropriate colored peg is
added as the spouse is positioned in the front seat next to the driver. The
phasing player spins the wheel to determine the amount each of the other
players must surrender to the phasing player for presents. 1,2 or 3 - nothing
4,5 or 6 - $500 7, 8, 9 or 10 - $1000. The phasing player then takes a free
turn by spinning the spinner and moving as normal.
Whenever a player adds babies, the appropriate colored pegs are placed in the
Cadillac and all players give the receiving player $500 for each kid.
The white cards are Share the Whealth cards. A player receives one when ending
movement directly on "Pay Day." Instructions are on each card.
The first player over the toll bridge collects $30,000 from subsequent player
who cross the toll bridge.
When landing on "Day of Reconing" a player may go ahead to "Millionaire Acres"
in the hopes of winning the game with the most cash or go for a sudden victory.
Sudden victory has the player putting all the money and car on one number on
the number board. If that number comes up, the game is over and the phasing
player is the winner. A player goes to the Poor Farm when losing the sudden
victory gamble ending the game with a score of $0.
The first player to reach Millionare Acres spins a luck number and anytime that
number is spun subsequently, that player gets $50,000 from the bank.
When all players have ended the game, all who have reached Milliionaire Acres
count their cash and add $20,000 for each child in the car plus $50,000 for the
stock certificate if possessed. Highest cash amount is the winner.
This game, if played properly, should kill one hour of your time with the full
complement of eight players.
Note: all these details are from memory and I stand corrected by anyone who
should have the actual rules in his/her line of sight.
May the Wheel of Fortune spin in your favor,
Alfonzo "G.I. Luvmoney" Smith
But the colorful wheel's pretty and makes an entertaining
"NNNNNNNNNNnnnnnnn n n n' sound when you spin it. The cars are cool,
and it's fun driving over the mountains. Hey, I'm dealing with
hundreds of thousands of dollars! REVENGE!!! Bwahahaha. Uh oh,
I'm losing badly -- time to pull one out in the Poor Farm. Yay,
I beat Mommy and Daddy!
I didn't realize the fun I wasn't having when I was 6. Thanks for
clearing that up. Am now awating being sold by my parents for $20,000
as they are now entering their day of reckoning and contemplating
Millionaire Acres...
Jimbo
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Get married. Collect presents: Collect $1000 on a 1, 2 or 3; collect $500 on a
4, 5 or 6; collect nothing on 7, 8, 9 or 10. All players pay this amount to the
phasing player.
Toll bridge: Subsequent players pay $12,000 to the first player to cross the
bridge.
Lucky day: I forgot all about this! The phasing player gets two $5000 bills
keep it or bet the wheel. To bet, place each bill on a different number. If
either number comes up the player gets $150,000. If neither number is spun, the
$10,000 is forfeited.
Play the market: 1, 2 or 3 - forfeit $25,000 4, 5 or 6 - nothing happens; 7, 8,
9 or 10 - win $50,000
Promissory notes: Something else I forgot to mention! Whenever a player can
payoff a debt, money may be borrowed in $20,000 increments. For each twenty
grand borrowed a player receives a promissory note. A player pays back $1000
for every note held when passsing by or landing on "Pay Day Interest Due" and
must pay $25,000 for each note held on "Day of Reckoning."
Day of Reckoning: Get $24,000 for each child (such a deal we only got $10,000
for my kid brother), pay for the promissory notes and decide to go for
Millionaire Acres to become as tycoon with the instant win.
Millionaire Acres: Get $120,000 if you are the first to arrive, spin for the
lucky number (collect $12,000 from all players who spin that number
subsequently).
End: Stock certificate is worth $60,000 and life insurance is worth $4000.
By the way, if you like The Game of Life you will love Waddington's House of
Games Ratrace. It is better thought out and shorter.
Alfonzo Smith
To my surpise, the rules has changed. They removed a few things (stocks
I believe) and added these cardboard cards that you pick up every so
often. On them they have things like "Win Yacht Race $150,000. With the
large variety of amounts on these cards ($10,000 to 150,000) it is the
collection of these that leads to victory.
I was a little disappointed but the game is still fun for guests who are
afraid of any game that doesn't come in a long rectangular box.
BTW, all of this is from my memory which is at times faulty.
Battle On,
Ayrk
> [Life], if played properly, should kill one hour of your time with the full
> complement of eight players.
The game of Life will not only kill an hour of your time, but also torture
it painfully first. I think it is more appropriate to say: Life, if played
properly, should torture you for about an hour, before you die of boredom =).
Ahh yes, the game not to be confused with the decent computer game/toy called
Life. By the way, the game does teach kids about life. In Life, you will
get money and have to do a lot of paperwork calculating how much you owe on
bills. Yes, this if life. After playing it again, years later, I realize why
they said it was like life. A funny thing was, when I was a kid, I was
playing the game with a woman. When she hit the marriage square, I told her
she couldn't marry someone, but some man had to marry her, so I had her
reverse the drivers in the car. Go figure the silly thoughts you have as a
kid =).
Well, there are a few redeeming features about Life: it does teach kids how to
add and subtract. Personally, I think Careers is a much more interesting game
myself.
And remember, throughout life, you will encounter the possibility of going
over plastic mountains. When you are face with this possibility, look at the
squares ahead and see what offers the best payback depending on what fortune
may spin your way. Just remember, if you go over a plastic mountain, don't
throw a lit cigarette out the window, because the smell of burning plastic is
nasty :-P
Life, the game you get when one company controls the gaming industry in
America...
- Richard Hutnik
They also removed my favorite: the "Revenge!" spots.
Jean-Luc
Alfonzo Smith