On a tangential note, do the Ogre miniature rules have the same
feel as Battlesuit? The system looks nice and fast ...
Anything canonical? Anything noncanonical? Any ideas, Henry Cobb? =)
-- Tony Lin
Its weird that you should mention GEV, we just found a copy
lying around in a public building here at the University of
Edinburgh, complete with the 1982 catalogues. Aren't
co-incidences wonderful :+)
David
Anything canonical? Anything noncanonical? Any ideas, Henry Cobb? =)
-- Tony Lin
The Cobb-Unit is summoned, CYA!
Ogre-Minis is nice and fast, therefore nothing like Battlesuit, but
please don't state so on the mailing list
(majo...@pentagon.io.com:"subscribe ogre-l"), as you'd only wake them
up.
Well, maybe it wouldn't have any effect, I suggested giving Ogres
split-move, and nobody noticed.
--
Henry J. Cobb hc...@slip.net ftp://ftp.cdrom.com/pub/misc/sfb
All items Copyright (c) 1995, by their respective authors, permission is
granted to redistribute as long as proper credit is given.
Would this be reasonable?
Ogre thought process: Enemy units detected at 20 kilometers. Closing...
Enemy units at 4.5 kilometers. Enemy units within main battery range. Fire
main batteries. Enemy units destroyed.
:)
Recall that every round in Ogre/GEV is supposed to be nuclear. My first
thought would be that Ogres would cut through Battlemechs like a knife
through butter.
--
Christopher Camfield ccam...@uwaterloo.ca
1996 BMath Joint CS/C&O [1998 BA Classical Studies]
--
Michael Carter Llaneza
Conceptual Design Services The Worse it gets,
Pi Kappa Phi The more I get used to it.
"I am the NRA" Duty Now For The Future
Any Ogre player will tell you that it is pointless to model a an ogre in
Battletech for several reasons:
1) The MkIII ogre is a tracked ground vehicle massing approximately
200 000 tons (at least), and half of that is armor.
2) The best equivalent of its weapon systems are four longtoms, something
bigger than a longtom, two arrow four systems, and its close range
defence is a mere 8 PPC's. The artillery systems fire only warheads
of mass destruction.
3) Ogres ignore all heat effects
4) Hills are the only objects on the map that are not destroyed by having
an ogre drive over it
5) Ogres ignore anything less nuclear weapons
Elementals versus battlesuited infantry is also no contest, as the
elementals are not designed to resist direct nuclear impacts in the 0.4kt
range, and SRM conventional warheads are just that, conventional warheads.
Ogre infantry are armed with thermonuclear LAW's.
Ogres, and thier support units, are accustomed too battlefields
that are, or soon will be, radioactive hells.`
Refer to Mecha Press Issue 12, it had rules for OGRE Mecha in it. Although they do not mention
Battletech Mech Directly, it would be quite easy to use the rules given there to convert
Battletech Mecha to the system.
Hope this helps.
Nick Murray.
+++++++
Buy land..They ain't making anymore of it.
+++++++
Well, there's always the highly unofficial Ogre Mecha rule set in Mecha
Press #12 (Mecha) and #13 (Walking Ogre). Unfortunately, both issues are
pretty much impossible to find now, but a copy of the articles was sent to
Steve Jackson for inclusion in the Ogre topic on Illuminati Online... :)
--
Marc A. Vezina -- vm...@coffeehaus.com
Editor, writer and general mechahead
My opinions are mine, mine, mine! Bwaahhhaa! ^_^
What I want is rules for running an Ogre vs. a group of Battletech mechs.
If this doesn't exist yet, maybe I'll write it. (Would either company mind?)
John David Galt
You'll find that Jackson Games has a pretty extensive list of do's and
don'ts for doing stuff with their property. They had a section on GEnie
but I don't know where else. At one time they also had their own BBS, but
after the GURPS Cyberpunk fiasco, I don't know if they still do, it was in
Austin TX I think.
Jim Kajpust - Personal Freedoms - Michigan
>Soldier vs. GEV?
>What I want is rules for running an Ogre vs. a group of Battletech mechs.
>If this doesn't exist yet, maybe I'll write it. (Would either company mind?)
>John David Galt
As has been said before....
Why bother, An ogre tosses around kiloton tacnukes with ranges of around 6
kilometers. Battletech mechs have a range max maybe 2100 meters and use
conventional explosives. To have a chance to even be recognized by the Ogre's
threat display, the mech's will require such a massive overhall that they will
not be recognizable as Battletech mech's any longer.
If you want to play Giant Cyber-Tanks vs Big Mecha, you could play Dirtside
II, which has provisions for both styles included in its design rules.
However, Battletech fans be warned that mech's are treated in a more logical
fashion in DS II and are far from the kings of the battlefield.
Brian
: Hmmm. I'm pretty sure that Illuminati Online is still kicking.
: try 512-448-8950.
: Em
You'll also find them on the Net as io.com a full service provider.
Costs $10.00 a month if you telnet in.
The fiasco cost the taxpayers since they won in court against the
government, thanks to EFF and others.
OGRE has just been re-issued as a board game again, good price good
game shades of the good old days in gaming...<GRIN>
Dave
Hmmm. I'm pretty sure that Illuminati Online is still kicking.
try 512-448-8950.
Anyway, go ahead and buy Ogre mini's. It's a small, well layed out
$10.00 book printed in color. It's also a very nice simple game with
all the units from the counter/board-game version. It has rules for
generating ogres with a points value. You can make mecha for it using
varients of those rules.
If you can find back issues of Mecha Press (a mecha games magazine
by Ianus Games/Dream Pod 9) you'll find that they have optional rules
for mecha, and Cyberwalkers(ogres with legs).
Em
And yes they do have their own bulletin board, although now it's based
around a fully functional MOO, together with FTP site and WWW page.
You can write for info at s...@io.com, or try their WWW page --
www.io.com.
Scott Orr
If you don't intend on selling your rules mods, you shouldn't have much
trouble. Steve Jackson Games doesn't want you give any rules to anyone
without getting a license (this includes giving a copy to your friends)
but it's easy to get a license.
If you DO want to sell the rules, contact both FASA and SJG. My guess is
one or the other WILL object.
You could use the Ogre miniature rules, but that would involve creating
mech rules, and from what I remember of Battletech, the mechs would be at
a serious disadvantage against the Ogre. Of course, so are the tanks and
GEVs in Ogre, so the wouldn't be alone.
Your best bet is to use Dirtside II, which has good rules for creating
Ogres and mechs. The Dirtside II mechanics are fast and slick. It doesn't
hurt that there are a fair number of Dirtside II players on USENET,
either.
--
Allan Goodall, Sales and Marketing Systems, Kodak Canada, Inc.
INTERNET: all...@kodak.com
VOICE: (416) 766-8233 ext 35473 FAX: (416) 760-4597
Visit the Kodak Web site at: http://www.kodak.com
It was the least suited to the format, however, as the ranges of the
weapons were a little too large with respect to the size of the map.
With a bigger map or a scaling down, it would probably be pretty neat.
It accounted well for troops with jump jets, drones, hvy wpns, and
various forms of battle suits.
--
Michael mjcasav@utdallas
Sr,Physcs; Pr,UTD Socty of Physcs Stdnts; LVN; USArmy 87-91; swell fella? :-)