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OGRE, GEV, and Battlesuit

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Tony H. Lin

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May 23, 1995, 3:00:00 AM5/23/95
to
I just bought a copy of Battlesuit, and it looks great. Out of
morbid curiosity, though -- were there ever any rules about soldiers
taking on (heaven forbid) a GEV or other armored vehicle? It seems
like that could be an interesting scenario ... two squads are assigned
to take out a recon GEV ...

On a tangential note, do the Ogre miniature rules have the same
feel as Battlesuit? The system looks nice and fast ...

Anything canonical? Anything noncanonical? Any ideas, Henry Cobb? =)

-- Tony Lin

David Donachie

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May 25, 1995, 3:00:00 AM5/25/95
to
tl...@carson.math.ucla.edu (Tony H. Lin) writes:
> I just bought a copy of Battlesuit, and it looks great. Out of
> morbid curiosity, though -- were there ever any rules about soldiers
> taking on (heaven forbid) a GEV or other armored vehicle? It seems
> like that could be an interesting scenario ... two squads are assigned
> to take out a recon GEV ...

Its weird that you should mention GEV, we just found a copy
lying around in a public building here at the University of
Edinburgh, complete with the 1982 catalogues. Aren't
co-incidences wonderful :+)

David

hc...@slip.net

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May 26, 1995, 3:00:00 AM5/26/95
to
In article <3prncb$h...@saba.info.ucla.edu> tl...@carson.math.ucla.edu (Tony H. Lin) writes:
On a tangential note, do the Ogre miniature rules have the same
feel as Battlesuit? The system looks nice and fast ...

Anything canonical? Anything noncanonical? Any ideas, Henry Cobb? =)

-- Tony Lin

The Cobb-Unit is summoned, CYA!

Ogre-Minis is nice and fast, therefore nothing like Battlesuit, but
please don't state so on the mailing list
(majo...@pentagon.io.com:"subscribe ogre-l"), as you'd only wake them
up.

Well, maybe it wouldn't have any effect, I suggested giving Ogres
split-move, and nobody noticed.
--
Henry J. Cobb hc...@slip.net ftp://ftp.cdrom.com/pub/misc/sfb
All items Copyright (c) 1995, by their respective authors, permission is
granted to redistribute as long as proper credit is given.

Chris Camfield

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May 31, 1995, 3:00:00 AM5/31/95
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In article <139...@cup.portal.com>, <John_Da...@cup.portal.com> wrote:
>Soldier vs. GEV?
>
>What I want is rules for running an Ogre vs. a group of Battletech mechs.
>If this doesn't exist yet, maybe I'll write it. (Would either company mind?)

Would this be reasonable?

Ogre thought process: Enemy units detected at 20 kilometers. Closing...
Enemy units at 4.5 kilometers. Enemy units within main battery range. Fire
main batteries. Enemy units destroyed.

:)

Recall that every round in Ogre/GEV is supposed to be nuclear. My first
thought would be that Ogres would cut through Battlemechs like a knife
through butter.
--
Christopher Camfield ccam...@uwaterloo.ca
1996 BMath Joint CS/C&O [1998 BA Classical Studies]

Michael Llaneza

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May 31, 1995, 3:00:00 AM5/31/95
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In article <D9FzG...@undergrad.math.uwaterloo.ca>,
I'd suggest using the rules in Dirtside II to handle engagements like
this. Ogras and 'mechs are supported in the rules, so just whip up a set
of stats and go for it.

--
Michael Carter Llaneza
Conceptual Design Services The Worse it gets,
Pi Kappa Phi The more I get used to it.
"I am the NRA" Duty Now For The Future

Richard Bell

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May 31, 1995, 3:00:00 AM5/31/95
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In article <139...@cup.portal.com>, <John_Da...@cup.portal.com> wrote:
>Soldier vs. GEV?
>
>What I want is rules for running an Ogre vs. a group of Battletech mechs.
>If this doesn't exist yet, maybe I'll write it. (Would either company mind?)
>
>John David Galt

Any Ogre player will tell you that it is pointless to model a an ogre in
Battletech for several reasons:

1) The MkIII ogre is a tracked ground vehicle massing approximately
200 000 tons (at least), and half of that is armor.

2) The best equivalent of its weapon systems are four longtoms, something
bigger than a longtom, two arrow four systems, and its close range
defence is a mere 8 PPC's. The artillery systems fire only warheads
of mass destruction.

3) Ogres ignore all heat effects

4) Hills are the only objects on the map that are not destroyed by having
an ogre drive over it

5) Ogres ignore anything less nuclear weapons


Elementals versus battlesuited infantry is also no contest, as the
elementals are not designed to resist direct nuclear impacts in the 0.4kt
range, and SRM conventional warheads are just that, conventional warheads.
Ogre infantry are armed with thermonuclear LAW's.

Ogres, and thier support units, are accustomed too battlefields
that are, or soon will be, radioactive hells.`


Nick Murray

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Jun 1, 1995, 3:00:00 AM6/1/95
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In article <D9FzG...@undergrad.math.uwaterloo.ca>, ccam...@undergrad.math.uwaterloo.ca
says...

>
>In article <139...@cup.portal.com>, <John_Da...@cup.portal.com> wrote:
>>Soldier vs. GEV?
>>
>>What I want is rules for running an Ogre vs. a group of Battletech mechs.
>>If this doesn't exist yet, maybe I'll write it. (Would either company mind?)

Refer to Mecha Press Issue 12, it had rules for OGRE Mecha in it. Although they do not mention
Battletech Mech Directly, it would be quite easy to use the rules given there to convert
Battletech Mecha to the system.

Hope this helps.

Nick Murray.

+++++++

Buy land..They ain't making anymore of it.

+++++++


Marc-Alex Vezina

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Jun 2, 1995, 3:00:00 AM6/2/95
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: >>What I want is rules for running an Ogre vs. a group of Battletech mechs.

: >>If this doesn't exist yet, maybe I'll write it. (Would either company mind?)

Well, there's always the highly unofficial Ogre Mecha rule set in Mecha
Press #12 (Mecha) and #13 (Walking Ogre). Unfortunately, both issues are
pretty much impossible to find now, but a copy of the articles was sent to
Steve Jackson for inclusion in the Ogre topic on Illuminati Online... :)

--
Marc A. Vezina -- vm...@coffeehaus.com
Editor, writer and general mechahead
My opinions are mine, mine, mine! Bwaahhhaa! ^_^


R Meaden

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Jun 2, 1995, 3:00:00 AM6/2/95
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Mobile Suit Ogre: Ah yes, the Ogre mecha rules from Mecha Press - hats off
(again) to you, Marc! When I was down at SJG in March, I converted (&
colored) the art & files you sent to Steve. He muchly liked the material,
though they still haven't posted it. I'm hoping that I get a chance to
rectify the matter :-D. They're fun 'what-if' alternate universe rules.
Look for the Ogre/G.E.V. re-issue, comink soon! Any OgreHeds, I'll see you
at GenCon...
RNM

John_Da...@cup.portal.com

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Aug 1, 1995, 3:00:00 AM8/1/95
to
Soldier vs. GEV?

What I want is rules for running an Ogre vs. a group of Battletech mechs.
If this doesn't exist yet, maybe I'll write it. (Would either company mind?)

John David Galt

Jim of oz

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Aug 1, 1995, 3:00:00 AM8/1/95
to
=What I want is rules for running an Ogre vs. a group of Battletech mechs.
=If this doesn't exist yet, maybe I'll write it. (Would either company
mind?)

You'll find that Jackson Games has a pretty extensive list of do's and
don'ts for doing stuff with their property. They had a section on GEnie
but I don't know where else. At one time they also had their own BBS, but
after the GURPS Cyberpunk fiasco, I don't know if they still do, it was in
Austin TX I think.

Jim Kajpust - Personal Freedoms - Michigan

Brian Cantwell

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Aug 1, 1995, 3:00:00 AM8/1/95
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>From: John_Da...@cup.portal.com
>Newsgroups: rec.games.board,rec.games.miniatures
>Subject: Re: OGRE, GEV, and Battlesuit
>Date: 1 Aug 1995 15:00:21 -0700
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>Soldier vs. GEV?

>What I want is rules for running an Ogre vs. a group of Battletech mechs.

>If this doesn't exist yet, maybe I'll write it. (Would either company mind?)

>John David Galt

As has been said before....

Why bother, An ogre tosses around kiloton tacnukes with ranges of around 6
kilometers. Battletech mechs have a range max maybe 2100 meters and use
conventional explosives. To have a chance to even be recognized by the Ogre's
threat display, the mech's will require such a massive overhall that they will
not be recognizable as Battletech mech's any longer.

If you want to play Giant Cyber-Tanks vs Big Mecha, you could play Dirtside
II, which has provisions for both styles included in its design rules.
However, Battletech fans be warned that mech's are treated in a more logical
fashion in DS II and are far from the kings of the battlefield.

Brian

David G Haren

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Aug 1, 1995, 3:00:00 AM8/1/95
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Emery Calame (eme...@ix.netcom.com) wrote:
: In <3vmcei$q...@newsbf02.news.aol.com> jim...@aol.com (Jim of oz)
: writes:
: >
: >=What I want is rules for running an Ogre vs. a group of Battletech
: mechs.
: >=If this doesn't exist yet, maybe I'll write it. (Would either
: company
: >mind?)
: >
: >You'll find that Jackson Games has a pretty extensive list of do's and

: >don'ts for doing stuff with their property. They had a section on
: GEnie
: >but I don't know where else. At one time they also had their own BBS,
: but
: >after the GURPS Cyberpunk fiasco, I don't know if they still do, it
: was in
: >Austin TX I think.
: >Jim Kajpust - Personal Freedoms - Michigan

: Hmmm. I'm pretty sure that Illuminati Online is still kicking.
: try 512-448-8950.
: Em

You'll also find them on the Net as io.com a full service provider.
Costs $10.00 a month if you telnet in.

The fiasco cost the taxpayers since they won in court against the
government, thanks to EFF and others.

OGRE has just been re-issued as a board game again, good price good
game shades of the good old days in gaming...<GRIN>

Dave

t...@io.com


Emery Calame

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Aug 2, 1995, 3:00:00 AM8/2/95
to
In <3vmcei$q...@newsbf02.news.aol.com> jim...@aol.com (Jim of oz)
writes:
>
>=What I want is rules for running an Ogre vs. a group of Battletech
mechs.
>=If this doesn't exist yet, maybe I'll write it. (Would either
company
>mind?)
>
>You'll find that Jackson Games has a pretty extensive list of do's and
>don'ts for doing stuff with their property. They had a section on
GEnie
>but I don't know where else. At one time they also had their own BBS,
but
>after the GURPS Cyberpunk fiasco, I don't know if they still do, it
was in
>Austin TX I think.
>
>
>
>Jim Kajpust - Personal Freedoms - Michigan

Hmmm. I'm pretty sure that Illuminati Online is still kicking.
try 512-448-8950.

Anyway, go ahead and buy Ogre mini's. It's a small, well layed out
$10.00 book printed in color. It's also a very nice simple game with
all the units from the counter/board-game version. It has rules for
generating ogres with a points value. You can make mecha for it using
varients of those rules.
If you can find back issues of Mecha Press (a mecha games magazine
by Ianus Games/Dream Pod 9) you'll find that they have optional rules
for mecha, and Cyberwalkers(ogres with legs).
Em

Scott D. Orr

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Aug 2, 1995, 3:00:00 AM8/2/95
to
In <3vmcei$q...@newsbf02.news.aol.com> jim...@aol.com (Jim of oz)
writes:
>
>=What I want is rules for running an Ogre vs. a group of Battletech
mechs.
>=If this doesn't exist yet, maybe I'll write it. (Would either
company
>mind?)
>
>You'll find that Jackson Games has a pretty extensive list of do's and
>don'ts for doing stuff with their property. They had a section on
GEnie
>but I don't know where else. At one time they also had their own BBS,
but
>after the GURPS Cyberpunk fiasco, I don't know if they still do, it
was in
>Austin TX I think.
>
Steve Jackson Games is about the nicest game company there is with
regard to players making freeeware play aids for other players --
they pretty much freely allow them, but you have to get a license
agreement from them. As for new rules/supplements, etc. they reserve
the rights to publish such stuff, but they have pretty clear guidelines
for submissions of gaming materials.

And yes they do have their own bulletin board, although now it's based
around a fully functional MOO, together with FTP site and WWW page.
You can write for info at s...@io.com, or try their WWW page --
www.io.com.

Scott Orr

Allan Goodall

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Aug 2, 1995, 3:00:00 AM8/2/95
to
John_Da...@cup.portal.com wrote:
>What I want is rules for running an Ogre vs. a group of Battletech mechs.
>If this doesn't exist yet, maybe I'll write it. (Would either company mind?)

If you don't intend on selling your rules mods, you shouldn't have much
trouble. Steve Jackson Games doesn't want you give any rules to anyone
without getting a license (this includes giving a copy to your friends)
but it's easy to get a license.

If you DO want to sell the rules, contact both FASA and SJG. My guess is
one or the other WILL object.

You could use the Ogre miniature rules, but that would involve creating
mech rules, and from what I remember of Battletech, the mechs would be at
a serious disadvantage against the Ogre. Of course, so are the tanks and
GEVs in Ogre, so the wouldn't be alone.

Your best bet is to use Dirtside II, which has good rules for creating
Ogres and mechs. The Dirtside II mechanics are fast and slick. It doesn't
hurt that there are a fair number of Dirtside II players on USENET,
either.

--
Allan Goodall, Sales and Marketing Systems, Kodak Canada, Inc.
INTERNET: all...@kodak.com
VOICE: (416) 766-8233 ext 35473 FAX: (416) 760-4597
Visit the Kodak Web site at: http://www.kodak.com

R Meaden

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Aug 2, 1995, 3:00:00 AM8/2/95
to
Mecha Press had mecha rules, which are fun & to the point. The
cyberwalkers (basically Ogres on legs) really add to the wackiness. DP9
gave Steve the rules to post on io.com. I'll be bringing some Nihon mecha
to GenCon as fun stuff for Ogre, as it is such fun alternate-universe
stuff... if time permits. Ogre fanataics going to GenCon - drop by the SJG
booth! I'll be running demos on Sat & Sun, as well as improptu games
wherever space permits. I'll be bringing new units from Killing Zone, like
Drones, and the Nihon Mishima cybertank, and the Chinese Li-Lung
Landships. As well, Mark III-B's, and an Ogre Vulcan if I can finish it in
time! Drop by, and we'll talk shop!
Richard Meaden

Jim of oz

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Aug 3, 1995, 3:00:00 AM8/3/95
to
In addition to the Ogre games, there are also a Battlesuit game which is
supposed to be the game of the Ogre infantry. It's the same type of
mini-game format as Ogre and GEV. Maybe those rules could help you.

mjc...@utdallas.edu

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Aug 6, 1995, 3:00:00 AM8/6/95
to
Jim of oz (jim...@aol.com) wrote:
> In addition to the Ogre games, there are also a Battlesuit game which is
> supposed to be the game of the Ogre infantry. It's the same type of
> mini-game format as Ogre and GEV. Maybe those rules could help you.

It was the least suited to the format, however, as the ranges of the
weapons were a little too large with respect to the size of the map.
With a bigger map or a scaling down, it would probably be pretty neat.
It accounted well for troops with jump jets, drones, hvy wpns, and
various forms of battle suits.

--
Michael mjcasav@utdallas
Sr,Physcs; Pr,UTD Socty of Physcs Stdnts; LVN; USArmy 87-91; swell fella? :-)


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