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Expansion rules for JUNTA...

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Brandon Freels

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Feb 6, 1994, 7:32:26 PM2/6/94
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EXPANSION FOR JUNTA

by Alan Emrich
Originally in the VIP OF GAMING #2 magazine (Feb./Mar 1986)

Three new positions must now be assigned by El Presidente, as per rule 15.
They are the Minister of War, Foreign Minister, and Farm and Labor Secretary.
If there are less than 6 players in the game, some cabinet positions will
be unassigned each turn. This is fine, but El Presidente MUST assign every
Brigade and the Minister of Internal Security each turn. After positions
have been assigned following the restrictions of rule 15, any unassigned
positions are set aside and are not active for the turn.


A. THE MINISTER OF WAR


The Minister of War has 1 vote in the Chamber of Deputies.
The Minister of War has the ability to grant any Brigade General, the Air
Force Commander, or the Admiral of the Navy the "NEW WEAPONS" chit
each turn just before the budget is announced by El Presidente.
The Minister of War has the option to not grant "NEW WEAPONS" to
anyone for the turn. "NEW WEAPONS" allows ONLY the organic military
units assigned to that players job(s) to score hits in a coup on a
5 or 6 rather than just a 6.
The Minister of War controls only 1 unit, his bodyguard. The bodyguard is
always equipped with "NEW WEAPONS" as above and rolls 2 dice for an
attack. The bodyguard's location at the start of a coup is dependent
on where the Minister of War chose as his location:

LOCATION: BODYGUARD BEGINS COUP AT:
Bank Bank
Headquarters Cathedral
Home Wealthy Neighborhood
Mistress University City
Nightclub Market

Also, because of his command staff, the Minister of War may move 2 groups
during each coup phase should he manage to gain control of that
many.


B. THE FOREIGN MINISTER


The Foreign Minister has 1 vote in the Chamber of Deputies.
The Foreign Minister controls the intervention forces of the major power
bloc who has been backing the current government in power (not
necessarily El Presidente, just his form of government). This is a
random strength, determined by a die roll at the beginning of the
coup:

ROLL: RESULT:
1-2 No Intervention Units
3 1 Set of Intervention Units
4 2 Sets of Intervention Units
5 3 Sets of Intervention Units
6 4 Sets of Intervention Units (all of them below :-)

There are 4 sets of intervention units:

Air Strikes (4)
Helicopter (1)
Paratroopers (1)
Commandos(Marines) (3)

These units use all of the same rules of entry and placement as in
a regular game. The Foreign Minister cannot choose 2 sets of the
same type of unit (i.e. you cannot choose 2 sets of Air Strikes,
giving you 8!). All of these units are equipped with "NEW WEAPONS".

Aside from his variable strength in a coup, the Foreign Minister has control
over 4 of the 8 budget money cards drawn each turn (representing the
"foreign aid" half of the budget). He may increase this amount of
the budget by up to 3 (meaning 7 money cards max.) or decrease it by
up to 2 (meaning 2 money cards minimum). AFTER deciding how many he
will draw, the Foreign Minister may look at these money cards before
handing them to El Presidente.


C. THE FARM AND LABOR SECRETARY


The Farm and Labor Secretary has 5 votes in the Chamber of Deputies.
The Farm and Labor Secretary is always considered to have LABOR UNION and
PEASANT influence with respect to event cards and SOCIALIST voting
bonus ONLY (i.e. you do not get to use their votes in the
Chamber of Deputies unless you actually have the card face-up). If
someone else gets LABOR UNION or PEASANT influence, they get to use
the influence as normal.
The Farm and Labor Secretary controls the other 4 of the 8 money cards (the
"domestic income" half of the budget) in the same manner as Foreign
Minister above. The Farm and Labor secretary decides on his half of
the budget draw first (before the Foreign Minister).


D. OTHER NOTES:


If there are more than 7 players, ignore the note next to the money deck
area of the game board. Spent money gets shuffled back in each turn just
before the money draw. Also, each player begins the game with only 4
political cards, and may have no more than 5 in their hand.

You will need to make some extra counters for locations, troops, position
cards, etc.

When things in the original game mention "Minister" only, they mean the
MINISTER OF INTERNAL SECURITY and not the Minister of War or Foreign
Minister.

Let me know if you have any questions and what you think. I have been
using these rules for when I have more than 7 people and I really enjoy
them. I have noticed that they make coups less obvious on which side will
be the victor.


Domo. Ja na.

Brandon Freels
so...@coyote.rain.org
"I'm witty naturally. I don't need quotes."

Peter Sarrett

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Feb 8, 1994, 3:48:40 AM2/8/94
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so...@coyote.rain.org (Brandon Freels) writes:

>>Why wouldn't you draw the maximum?

>Because the president is pissing you off with the way he is proclaiming the
>budget (or for any other reason). Maybe you want to coup but these 2
>positions don't have reliable troops. Make the budget low until you are
>given another position with more firepower.

Wait a minute. Are you saying that the Farm Sec. can decide to draw 2 money
cards, the Foreign Minister can decide to draw 2, and that becomes the entire
budget? So if they want to, they could both draw 7 for almost double the
normal budget? Or is the Foreign Minister, drawing second, restricted from
drawing money cards which would put the total size of the budget above 8 cards?
===============================================================================
Peter Sarrett pe...@connected.com | "You don't stop playing games when
Redmond, WA (206)861-7467 | you get old-- you get old when you
email for info about The Game Report | stop playing games." - O.W. Holmes
===============================================================================

Brandon Freels

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Feb 8, 1994, 9:18:44 PM2/8/94
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In <la> pe...@hebron.connected.com (Peter Sarrett) writes:


>>>Why wouldn't you draw the maximum?
>>
>>Because the president is pissing you off with the way he is proclaiming the
>>budget (or for any other reason). Maybe you want to coup but these 2
>>positions don't have reliable troops. Make the budget low until you are
>>given another position with more firepower.
>
>Wait a minute. Are you saying that the Farm Sec. can decide to draw 2 money
>cards, the Foreign Minister can decide to draw 2, and that becomes the entire
>budget?

Yes! 4 money cards! Can you say "peasant farmers want to be subsidized" :-)
"Superpower is not happy." :-) So, El Presidente... who gets the 4 money cards
and who gets fricked??!! :-)

>So if they want to, they could both draw 7 for almost double the
>normal budget?

Yes! Can you say "Golden Age of Prosperity". Treat your Foreign Minister
right and he'll say good things about you to the superpower :-) Treat the
peasants right and there is more trade goods to export (in a sense). :-)

>Or is the Foreign Minister, drawing second, restricted from
>drawing money cards which would put the total size of the budget above 8
>cards?

Nope...not at all. By the new rules, the budget can be from 4-14 money cards
a turn if both the Farm & Labor Sec. and Foreign Minister are in play.
Needs to be if you have up to 9 other cabinet member mouths to feed! :-)

Anders Gabrielsson

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Feb 10, 1994, 8:15:18 AM2/10/94
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Brandon Freels (so...@coyote.rain.org) wrote:

: In <la> pe...@hebron.connected.com (Peter Sarrett) writes:


: >>>Why wouldn't you draw the maximum?
: >>
: >>Because the president is pissing you off with the way he is proclaiming the
: >>budget (or for any other reason). Maybe you want to coup but these 2
: >>positions don't have reliable troops. Make the budget low until you are
: >>given another position with more firepower.
: >
: >Wait a minute. Are you saying that the Farm Sec. can decide to draw 2 money
: >cards, the Foreign Minister can decide to draw 2, and that becomes the entire
: >budget?

: Yes! 4 money cards! Can you say "peasant farmers want to be subsidized" :-)
: "Superpower is not happy." :-) So, El Presidente... who gets the 4 money cards
: and who gets fricked??!! :-)

Won't the other players blame the Ministers instead of the President? It is,
after all, they who have caused the low budget?

-Anders

Brandon Freels

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Feb 10, 1994, 9:16:36 PM2/10/94
to
In <la> m91...@tdb.uu.se (Anders Gabrielsson) writes:

>:>>>Why wouldn't you draw the maximum?
>:>>
>:>>Because the president is pissing you off with the way he is proclaiming the
>:>>budget (or for any other reason). Maybe you want to coup but these 2
>:>>positions don't have reliable troops. Make the budget low until you are
>:>>given another position with more firepower.
>:>
>:>Wait a minute. Are you saying that the Farm Sec. can decide to draw 2 money
>:>cards, the Foreign Minister can decide to draw 2, and that becomes the entire
>:>budget?
>:
>: Yes! 4 money cards! Can you say "peasant farmers want to be subsidized" :-)

>: "Superpower is not happy." :-) So, El Presidente.. who gets the 4 money cards


>: and who gets fricked??!! :-)
>
>Won't the other players blame the Ministers instead of the President? It is,
>after all, they who have caused the low budget?

The cabinet members can blame whoever they wish and it doesn't change the
situation. The United States government is a perfect example of that! :-)
By doing this, other players might put pressure on the president to give
funds to the Foreign Minister and F&LS. The president might even kiss up
to insure 14 money cards a turn. Problem is, you can't forget about the
other positions with the guns. :-) Oh, life in a new "democracy"... it was
so much easier in the olden days when you could send everyone to the firing
squad and keep it all for yourself. :-)

SUMMARY: Those 2 positions may choose to draw less in order to show their
disagreement with the current state of affairs. Also, don't forget that the
F&LS has 5 VOTES in the Chamber of Deputies! Makes up a little for having
to scrounge up troops for a coup.

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