WOTR alternate combat table request

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Sullivan

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Oct 5, 1990, 7:15:03 PM10/5/90
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There was a lot of interest in an alternative to the published
combat table in SPIs War of the Ring. Assume all the combat rules
to be as published.

die COMBAT ODDS
1-5 1-4 1-3 1-2 1-1 2-1 3-1 4-1 5-1

-1 100/ 80/ 80/ 50/ 50/ 50/ 30/ 30/ 20/

0 80/ 50/ 30/ 20/ 30/ 30/ 30/ 20/ 20/

1 50/ 30/ 30/ 20/ 20/ 20/ 20/ 20/ 10/20

2 30/ 20/ 20/ 20/10 20/10 20/10 20/20 10/20 /10

3 30/ 20/ 20/ 20/10 20/10 20/20 10/20 /10 /10

4 20/ 10/ 20/10 20/10 20/20 10/20 /10 /10 /20

5 20/ 20/10 20/20 20/20 20/20 10/20 /20 /20 /30

6 20/20 20/20 20/20 20/20 10/20 /20 /20 /30 /50

7 10/30 /30 /30 /30 /20 /30 /50 /50 /80

8 /30 /30 /30 /50 /50 /50 /80 /80 /100

9 /50 /50 /50 /50 /50 /80 /80 /100 /100

This table reflects casualties ABSORBED/INFLICTED by the smaller of
two forces in combat. Therefore a combat between 50 attacking orcs
and 43 defending Rohirrim is fought on the 1-1 table. an adjusted
die roll of 6 means 4 orcs were lost to 9 Rohirrim. In the original
table it would be 5 orcs to 9 Rohirrim. This doesn't make a big
difference in the 1-1 or the overwhelming ratios, but makes a huge
diff. in the 2-1 odds. In the original rules, you lose more forces
at the same adjusted die roll for better odds in the 2-1/3-1 range.
Sauron's forces that have no shadow points expended for defense,
double their loss as well as halve the defense.

This table makes it possible for the Sauron player to win a military
victory. It avoids the silly act of holding forces OUT of an attack
to attain lesser odds, therefore, lesser losses. (used when you
have a strong leader for the upward die adjustment). The Fellowship
player can still harrass large forces with strongly led smaller
ones, or pull off an attack that eliminates a larger, unled, force.

I took out the 'k' for character killed in army combat. Instead,
every force (including Sauron, Saruman) that gets hit with
a 20% or larger loss in a round rolls a die, 1 kills a character/leader.


Some optional rules I added:

Retreats: attacker in a combat may retreat at will. Defender can
retreat freely on adjusted die roll of 5 plus. (add leader's combat
morale to the die roll). On an adjusted roll of 1-4, the defender
retreats but the attacker gets the option of one more attack with
the new odds, with addition of 1 to the die roll after other
adjustments. The presence of calvary in the attacking or
defending force will add or subtract 1 to the roll in the
retreat-attack. Sauron force defending with no shadow points, has 2
subtracted from this die roll. Does not apply to defenders in
fortress hexes retreating into fortress.

Did individual combat using TSR's Melee rules. Makes it more fun,
and I think more fair. It's been a long time, so I don't have the
chart for the characters showing dexterity/ strength/ endurance...
I never got it right anyway. The fellowship seemed to always come
out on top in the combats.

Rather than affecting just two combat die rolls, I adjusted the
Ents Event card to affect one combat hex over two turns.

The ring adds 1 to combat morale (for army leadership) each turn
that leader uses it in combat up to leader's morale rating. (thus
the ring eventually doubles the leader's morale rating, if you
were to try such a thing. I gave Saruman Leader morale rating of 4
in 3 player game- if he dies in army combat, he comes back in
reduced state. Sorcery-C Morale -2.

That's quite enough, I haven't played this game in 8 years, though
I think it excellent for 1-3 players. The Saruman side in the 3
player game is really fun- no chance of winning, but really
interesting things happen after the ring gets past Isengard's
influence.

Mike

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