I was playing O and was surprised to see the rewhip here. But it did
make some sense - unless X turns it around he's losing a gammon most of
the time. The player stated that "I had no choice but to recube", which
isn't exactly true, but I made a note to take a look later.
As Tim and Stick observe, and the rollout confirms, no market losers
implies no cube.
In the variant, I've given X a blot to shoot at and filled in the five
point. Clear rewhip even with only a 44% GWC.
XGID=aCbBFa-a--a--------babbb--:1:-1:-1:00:2:0:0:5:10
X:Player 2 O:Player 1
Score is X:0 O:2 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X | | X O O X O |
| | | O O X O |
| | | O O |
| | | O |
| | X | 6 |
| |BAR| |
| | | |
| | | |
| | | | +---+
| | | X X X X | | 2 |
| | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 159 O: 33 X-O: 0-2/5
Cube: 2, X own cube
X on roll, cube action
Analyzed in Rollout
No redouble
Player Winning Chances: 16.69% (G:0.00% B:0.00%)
Opponent Winning Chances: 83.31% (G:71.69% B:38.03%)
Redouble/Take
Player Winning Chances: 16.61% (G:0.00% B:0.00%)
Opponent Winning Chances: 83.39% (G:71.96% B:19.94%)
Cubeless Equities: No Double=-1.330, Double=-1.196
Cubeful Equities:
No redouble: -1.156
Redouble/Take: -1.196 (-0.040)
Redouble/Pass: +1.000 (+2.156)
Best Cube action: No redouble / Take
Percentage of wrong pass needed to make the double decision right: 1.8%
Rollout:
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.008 (-1.164..-1.149)
Confidence Double: ± 0.008 (-1.204..-1.188)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
Duration: 6 minutes 59 seconds
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
Variant:
XGID=aCbAFa-a-----------bbbbb--:1:-1:-1:00:2:0:0:5:10
X:Player 2 O:Player 1
Score is X:0 O:2 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | X O O X O |
| | | O X O |
| | | O O |
| | | O |
| | X | 6 |
| |BAR| |
| | | |
| | | |
| | | | +---+
| | | X X X X X | | 2 |
| | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 149 O: 30 X-O: 0-2/5
Cube: 2, X own cube
X on roll, cube action
Analyzed in XG Roller++
Player Winning Chances: 44.57% (G:0.00% B:0.00%)
Opponent Winning Chances: 55.43% (G:39.11% B:14.09%)
Cubeless Equities: No Double=-0.471, Double=+0.026
Cubeful Equities:
No redouble: -0.101 (-0.127)
Redouble/Take: +0.026
Redouble/Pass: +1.000 (+0.974)
Best Cube action: Redouble / Take
eXtreme Gammon Version: 2.10, MET: Kazaross XG2