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chouette rules ?

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Tapio Palmroth

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Jan 29, 1997, 3:00:00 AM1/29/97
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hi :)
i know there is a lot of various rules for chouette and the best thing
when starting one is to set up rules every time so there is not gonna
be any misunderstanding .
well , is there any rules which are good and don't make things confusing ?
for example , is the game between the Player (who is alone) and the Captain
the game that is conclusive for next game for the one who is to be the
Player or not .
if the Player doubles and the Captain don't accept but there is a player
who accepts and then wins , is the Player still the Player in next game
or is the player next in line to be the Player ?
so , if the Player loses just one game , is he off ?
as my opinion the game between the Player and the Captain must be
conclusive , otherwise it leads to that , that the Player must accept
every cube , no matter what kind of position it is , to keep his chair .
this only happens if everybody has his own doubling cube , ie. there is
more than one doubling cube .if there is only one , the other players
can't make their own decisions about the cube situations .
there are other kind of happenings too , if there is no good rules
for chouette which are as worldwide basics .
don't try to tell me :'we use these rules , so they must be the best',
because there are several best ones.
i think the best way to settle this is that a group of experts
discuss about this matter and as they get rules who don't are confusing
they put rules in internet and magazines and if after that there is
a riot somewhere about the rules these rules are as 'world rules of
chouette'.
is this something to work out ?

best wishes and may the luck be on your side :)

tapio

Daniel Murphy

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Jan 31, 1997, 3:00:00 AM1/31/97
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Tapio Palmroth <ta...@palmroth.com> writes:

>i know there is a lot of various rules for chouette and the best thing
>when starting one is to set up rules every time so there is not gonna
>be any misunderstanding . well , is there any rules which are good and
>don't make things confusing ?

1. Chouette is social backgammon. Regardless of the stakes involved,
players should, as you note, agree in advance on rules which are
comfortable for *them*.

2. There are no, and I suspect there never will be, 'worldwide chouette
rules' that everyone 'should' follow. However, rules have common
variations which affect the chouette's (a) sociability; (b) equity and
protection of good/average/bad players; and (c) speed of the game. You
probably want to be aware of different possible rules and how they might
affect *you* in your chouette.

3. See Inside Backgammon (v.4, no. 4 (July-August 1995) for a discussion
of *some* chouette rule variations.

4. Your specific question, if I may rephrase it, was:

Q. In a chouette with multiple cubes, can a player reamin in the Box (your
term: Player) if he doubles, the Captain drops, and the Box subsequently
loses the game to a player who takes?

A. That depends on your rule :). Variations include:

(i) A player retains the Box if he wins the game (bears off the last man
first, or ends the game with a double which all remaining players drop).

(ii) A player retains the Box if he wins the game and defeats the Captain.

(iii) A player retains the Box if he defeats the Captain, regardless of
the result against other players.

(iv) A player retains the Box if he shows an overall profit in the game,
regardless of whether the Box wins or loses the game.

(v) A player retains the Box if he wins the game and [shows a profit]
[breaks even or shows a profit].

(vi) The Box retains the Box if he defeats at least half the players.

You seem to be in agreement with rule (iii), which, in his article, Bill
Robertie states is the most popular. I've never seen that rule used. In my
experience, rules (v), (i), (ii) and (iv) are most common. My own
preference is for rule (i) or (ii).


/Raccoon

--
_______________________
Daniel Murphy
San Francisco
rac...@cityraccoon.com

James Eibisch

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Jan 31, 1997, 3:00:00 AM1/31/97
to

On Wed, 29 Jan 1997 13:03:36 -0800, Tapio Palmroth <ta...@palmroth.com>
wrote:

>hi :)


>i know there is a lot of various rules for chouette and the best thing
>when starting one is to set up rules every time so there is not gonna
>be any misunderstanding .

The rules we use at Reading, England are...

>well , is there any rules which are good and don't make things confusing ?

>for example , is the game between the Player (who is alone) and the Captain
>the game that is conclusive for next game for the one who is to be the
>Player or not .

(For my bits, "Player" = "box".)

In our rules, yes. If captain beats box, captain becomes box and box
becomes lowliest serf on the team. It doesn't matter how the win is
achieved.

>if the Player doubles and the Captain don't accept but there is a player
>who accepts and then wins , is the Player still the Player in next game
>or is the player next in line to be the Player ?

If the captain drops box's cube, then captain has lost the game. Box
stays as box, the next person in the team becomes captain, and captain
goes to the bottom of the team.

>so , if the Player loses just one game , is he off ?

If the box loses against the captain, he loses the box and goes to the
bottom of the team. If the box wins against the captain, he retains the
box.

>as my opinion the game between the Player and the Captain must be
>conclusive

You're right (at least in how we play at our club).

>, otherwise it leads to that , that the Player must accept
>every cube , no matter what kind of position it is , to keep his chair .
>this only happens if everybody has his own doubling cube

In our chouettes, everyone has their own cube and can double, take or
drop individually. The above rules still apply.

>don't try to tell me :'we use these rules , so they must be the best',
>because there are several best ones.
>i think the best way to settle this is that a group of experts
>discuss about this matter and as they get rules who don't are confusing
>they put rules in internet and magazines and if after that there is
>a riot somewhere about the rules these rules are as 'world rules of
>chouette'.

Well, I'm not saying our rules are 'the best'. Just a contribution.

--
_ N : E : T : A : D : E : L : I : C : A
James Eibisch ('v') -- http://www.revolver.demon.co.uk --
Reading, U.K. (,_,) -- Now showing: Invaders 1978: --
======= a faithful version of Taito's original

Dan Scoones

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Jan 31, 1997, 3:00:00 AM1/31/97
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On Fri, 31 Jan 1997 22:34:41 GMT, jeibisch@revolver.*demon.co.uk
(James Eibisch) wrote:

>If captain beats box, captain becomes box and box
>becomes lowliest serf on the team.

As far as I know, there isn't a widespread term for the lowly players
who have to submit to the captain and his generally ill-advised
command decisions. For the record, we call them "cabin boys."

Are there any other variants out there?

Cheers,
Dan Scoones

Julian

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Feb 1, 1997, 3:00:00 AM2/1/97
to

In article <32EFBB...@palmroth.com>, Tapio Palmroth
<ta...@palmroth.com> writes
>hi :)
hi!

>well , is there any rules which are good and don't make things confusing ?
>for example , is the game between the Player (who is alone) and the Captain
>the game that is conclusive for next game for the one who is to be the
>Player or not

IMHO it's the only sensible way to determine who becomes the box. If
Captain beats Box, Captain takes over, if Box beats Captain, he holds
on. I know other rules are played - such as the last person rolling the
dice on the team becomes box if he wins - but they lead to weird cubing
decisions by lower ranking members of the team trying to leapfrog their
way up the queue. I would be suspicious of any such variants.

The main choice is single cube or individual cubes. Both have
disadvantages - with individual cubes, it can be frustrating when one
member of the team hangs on for a gammon when everyone else cashes, or
takes when everyone else drops. (More common if the local rules allow
for team members to alter the one-by-one progression to captainhood)
With a single cube, a captain pushing for the box will lean towards
dodgy takes, and it can be equally frustrating to see a wrong cube
decision made on your behalf. Another consideration if you don't know
your opponents from Adam and you are playing for serious money is that
it is easier to be ripped off by a box and captain in cahoots if they
control your cube.

My preference is for individual cubes, but that's a personal choice.


---------------------------------------------------------------------------
Julian Hayward 'Booles' on FIBS jul...@ratbag.demon.co.uk
+44-1344-640656 http://www.ratbag.demon.co.uk/
---------------------------------------------------------------------------
"Any man can be 62, but it takes a bus to be 62A"
- Spike Milligan
---------------------------------------------------------------------------

Donald Kahn

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Feb 2, 1997, 3:00:00 AM2/2/97
to

On Wed, 29 Jan 1997 13:03:36 -0800, Tapio Palmroth
<ta...@palmroth.com> wrote:

>hi :)
>i know there is a lot of various rules for chouette and the best thing
>when starting one is to set up rules every time so there is not gonna
>be any misunderstanding .

>well , is there any rules which are good and don't make things confusing ?
>for example , is the game between the Player (who is alone) and the Captain

If the captain drops he goes to the bottom. If the box then loses, he
goes to the bottom (below the previous captain) and the winner is the
box. If the captain's replacement loses, he and the other outsiders
hold their positions.

Individual cubes of course. And IMO, the box should have to treat all
cubes of the same level, the same. And it is bad form to try to get
around this by saying "I will settle 2 (of 4) games for a
point-and-a-half" and suchlike. Partial settlements are a big
time-waster, beside.

To save time: In a chouette with more than 2 players outside: if only
one of them wants to take the box's double, he has to "take extras"
from any of his teammates who choose to give them.

Take extras: His former teammates join up against him (they cannot
advise the box of course) and each one who wishes gives him half the
value of the cube to take their cubes too. After all, if it is a take
against one, it must be a take against more. But this often cools the
player off, and he decides to go quietly.

Also a time-saver: no advising with the cube in the center.

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