XGID=-AACaBC---B--C-a--abcabbb-:1:-1:1:41:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O O O O | +---+
| X | | O O O O O | | 2 |
| X | | O | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X |
| X | | X X X |
| X | | X X O X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 99 O: 81 X-O: 0-0
Cube: 2, O own cube
X to play 41
There are many types of containment decisions. Sometimes you have to decide whether to attack or prime. Sometimes your opponent is on the bar and you have to decide whether to leave a home-board point slotted. Sometimes, as in this position, you just have to decide how best to control the outfield. In outfield-control problems, I think there are usually three main goals for the container, which can compete with each other:
1. Flood the outfield for maximum coverage.
2. If getting hit is bad, then avoid leaving shots.
3. Block specific numbers, usually large doublets.
In the current position, blocking doublets doesn't come into it, and it's just a matter of weighing shots against coverage.
How bad is it to get hit? Very bad, since O has a five-point board, but not as bad as it would be if O had a closed board, or a five-point board with no blot. So 13/12 must be better than 13/9, since it's not clear that 13/9 gives any better coverage, whereas it certainly gives O lots of extra shots. As already noted in my other post, 13/12 leaves only 3 shots, or 2 if you follow Stick's suggestion not to count 44.
How much value is there in playing 13/12? Quite a bit. If O tries to hop into our outfield with a small roll, then it gives us a triple shot rather than a double shot, and in any case, 13/12 gives us a builder to make another blocking point in our outfield. Since we're behind in the race, an extra blocker definitely helps.
I played safe here but the computer calls it a whopper. To give you a better sense of the tradeoff between coverage and safety, I've included two variants. In Variant 1, I've moved X's checkers back from the 10pt to the 11pt. Now 13/12 gives O 5 hitting rolls instead of 3. 13/12 still comes out ahead but by a much smaller margin. In Variant 2, I've also closed O's board. This is enough to induce the computer to play safe.
1. Rollout¹ 13/12 6/2 eq:-0.403
Player: 40.36% (G:1.87% B:0.11%)
Opponent: 59.64% (G:10.16% B:0.12%)
Confidence: ±0.004 (-0.407..-0.398) - [100.0%]
2. Rollout¹ 6/2 3/2 eq:-0.512 (-0.109)
Player: 35.87% (G:0.92% B:0.02%)
Opponent: 64.13% (G:6.48% B:0.08%)
Confidence: ±0.005 (-0.518..-0.507) - [0.0%]
3. Rollout¹ 6/1 eq:-0.545 (-0.142)
Player: 34.95% (G:0.91% B:0.03%)
Opponent: 65.05% (G:7.86% B:0.12%)
Confidence: ±0.006 (-0.551..-0.539) - [0.0%]
=========
Variant 1
=========
XGID=-AACaBC----B-C-a--abcabbb-:1:-1:1:41:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O O O O | +---+
| X | | O O O O O | | 2 |
| X | | O | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X |
| X | | X X X |
| X | | X X O X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 101 O: 81 X-O: 0-0
Cube: 2, O own cube
X to play 41
1. Rollout¹ 13/12 6/2 eq:-0.727
Player: 30.76% (G:2.05% B:0.15%)
Opponent: 69.24% (G:11.82% B:0.08%)
Confidence: ±0.010 (-0.736..-0.717)
2. Rollout¹ 6/2 3/2 eq:-0.755 (-0.029)
Player: 28.22% (G:0.53% B:0.01%)
Opponent: 71.78% (G:6.29% B:0.05%)
Confidence: ±0.008 (-0.764..-0.747)
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.10
=========
Variant 2
=========
XGID=-AACaBC----B-C-a--abbbbbb-:1:1:1:41:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O O O O |
| X | | O O O O O O |
| X | | |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X | +---+
| X | | X X X | | 2 |
| X | | X X O X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 101 O: 80 X-O: 0-0
Cube: 2, X own cube
X to play 41
1. XG Roller++ 6/2 3/2 eq:-0.418
Player: 27.02% (G:0.47% B:0.01%)
Opponent: 72.98% (G:6.78% B:0.06%)
2. XG Roller++ 6/1 eq:-0.435 (-0.017)
Player: 26.41% (G:0.46% B:0.01%)
Opponent: 73.59% (G:6.91% B:0.09%)
3. XG Roller++ 13/12 6/2 eq:-0.483 (-0.065)
Player: 27.15% (G:0.45% B:0.01%)
Opponent: 72.85% (G:13.38% B:0.07%)
eXtreme Gammon Version: 2.10
---
Tim Chow