Flying Cars

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Robert Zimmerman

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Mar 28, 2023, 4:13:23 PMMar 28
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XGID=--aBBbCB--Bb----Bc-dB--ba-:0:0:1:44:0:0:0:5:10

Score is X:0 O:0 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X O O |
| X O | | O X O |
| O | | O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | X |
| O X X | | X O X X |
| O X X | | X O X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 138 O: 144 X-O: 0-0/5
Cube: 1
X to play 44


Stick Rice

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Mar 28, 2023, 7:07:55 PMMar 28
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Too many valid choices to do anything other than the KISS play.

Stick

Timothy Chow

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Mar 28, 2023, 8:15:47 PMMar 28
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X is ahead in the pip count already, so a big roll suggests racing.
The trouble is that no matter what X plays, there remains a lot of
contact. I'd go ahead and attack with 10/2* 6/2. For the final 2,
I don't see anything better than 10/6.

---
Tim Chow

Robert Zimmerman

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Mar 29, 2023, 8:44:01 AMMar 29
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For a unicellular player like me you've got to keep it stupid, Stick.
I can rephrase the problem. Find the class of plays that is better than all others. That's where I went wrong OtB.
Bob

Robert Zimmerman

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Mar 30, 2023, 12:18:09 PMMar 30
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On Tuesday, March 28, 2023 at 4:13:23 PM UTC-4, Robert Zimmerman wrote:
As Tim said, the point here is that whatever play you make, moving 2 checkers 10 pips or 2 points x 5 pips, if you're not hitting you're still facing contact. Hitting the blot strives to solve that problem.

Bob

XGID=--aBBbCB--Bb----Bc-dB--ba-:0:0:1:44:0:0:0:5:10

Score is X:0 O:0 5 pt.(s) match.
+24-23-22-21-20-19------18-17-16-15-14-13-+
| O O X O | | O X |
| O X O | | O X |
| O | | O |
| O | | |
| | | |
| |BAR| |
| | | |
| | | |
| X | | |
| X X O X | | X X O |
| O X X O X | | X X O |
+-1--2--3--4--5--6-------7--8--9-10-11-12-+
Pip count X: 138 O: 144 X-O: 0-0/5
Cube: 1
X to play 44

1. Rollout¹ 10/2*(2) eq:+0.766
Player: 69.07% (G:14.91% B:0.36%)
Opponent: 30.93% (G:5.17% B:0.14%)
Confidence: ±0.008 (+0.757..+0.774) - [99.9%]
Duration: 2 minutes 19 seconds

2. Rollout¹ 20/16 10/2* 6/2 eq:+0.746 (-0.020)
Player: 69.17% (G:13.69% B:0.38%)
Opponent: 30.83% (G:5.57% B:0.16%)
Confidence: ±0.010 (+0.736..+0.756) - [0.1%]
Duration: 2 minutes 43 seconds

3. Rollout¹ 16/12 10/2* 6/2 eq:+0.738 (-0.028)
Player: 68.74% (G:14.25% B:0.40%)
Opponent: 31.26% (G:5.54% B:0.16%)
Confidence: ±0.009 (+0.729..+0.746) - [0.0%]
Duration: 2 minutes 21 seconds

4. Rollout¹ 20/12(2) eq:+0.727 (-0.039)
Player: 71.20% (G:7.37% B:0.24%)
Opponent: 28.80% (G:3.65% B:0.10%)
Confidence: ±0.011 (+0.716..+0.738) - [0.0%]
Duration: 4 minutes 59 seconds

5. Rollout¹ 16/8(2) eq:+0.699 (-0.067)
Player: 69.25% (G:11.68% B:0.48%)
Opponent: 30.75% (G:5.45% B:0.17%)
Confidence: ±0.011 (+0.688..+0.711) - [0.0%]
Duration: 4 minutes 14 seconds


¹ 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller


eXtreme Gammon Version: 2.10, MET: Kazaross XG2
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