Compared to the previous bearoff problem, X has three more checkers
off, so his gammon chances are better, as are his winning chances if
he gets hit, especially since O's board is crunched, with an open 6pt.
XG deems the win/gammon tradeoff of the aggressive 2/1 2/off to be
worth the risk. On the other hand, with an extra checker on the 1pt,
XG prefers the safe play.
1. Rollout¹ 2/1 2/Off eq:+1.554
Player: 98.81% (G:57.22% B:1.01%)
Opponent: 1.19% (G:0.00% B:0.00%)
Confidence: ±0.001 (+1.553..+1.555) - [100.0%]
2. Rollout¹ 4/3 4/2 eq:+1.492 (-0.062)
Player: 99.57% (G:49.91% B:0.29%)
Opponent: 0.43% (G:0.00% B:0.00%)
Confidence: ±0.001 (+1.492..+1.493) - [0.0%]
3. Rollout¹ 3/2 3/1 eq:+1.461 (-0.093)
Player: 98.94% (G:48.48% B:0.19%)
Opponent: 1.06% (G:0.00% B:0.00%)
Confidence: ±0.001 (+1.460..+1.462) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
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Variant
-------
XGID=aDBBB-a-------------bbdcb-:1:-1:1:21:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O | +---+
| | | O O O O O | | 2 |
| | | O O | +---+
| | | O |
| | | |
| |BAR| |
| | O | |
| | | X |
| | | X |
| | | X X X X |
| | | O X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 22 O: 82 X-O: 0-0
Cube: 2, O own cube
X to play 21
1. Rollout¹ 4/3 4/2 eq:+1.462
Player: 99.42% (G:47.32% B:0.24%)
Opponent: 0.58% (G:0.00% B:0.00%)
Confidence: ±0.001 (+1.461..+1.463) - [100.0%]
2. Rollout¹ 2/1 2/Off eq:+1.415 (-0.047)
Player: 98.40% (G:45.04% B:0.21%)
Opponent: 1.60% (G:0.00% B:0.00%)
Confidence: ±0.001 (+1.414..+1.416) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
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Tim Chow