Again, I think that what one has to judge is O's priming potential versus her attacking potential. I have included a rollout of the original position as well as XGR++ evaluations of three variants:
1. Move X's blot from the 24pt to the 23pt and change the roll to 31.
2. Move O's spare from her 8pt to her 11pt.
3. Both of the above.
The rollout says to step up in the original position. #1 gives X better defense against O's prime so he's less eager to step up. #2 gives O better attacking chances, again making X less eager to step up. #3 combines both factors and now XGR++ doesn't want to step up at all.
1. Rollout¹ 24/20 13/12 eq:+0.003
Player: 51.83% (G:9.71% B:0.57%)
Opponent: 48.17% (G:17.21% B:0.67%)
Confidence: ±0.013 (-0.011..+0.016) - [100.0%]
2. Rollout¹ 13/8 eq:-0.096 (-0.099)
Player: 47.44% (G:7.46% B:0.29%)
Opponent: 52.56% (G:11.88% B:0.32%)
Confidence: ±0.014 (-0.111..-0.082) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.208.pre-release
---------
Variant 1
---------
XGID=---BbBBBB-B--B--acbc-bbA--:0:0:1:31:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O O | | O O O X |
| X O O | | O O O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | |
| X X X | | X X O X |
| X X X | | X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 127 O: 121 X-O: 0-0
Cube: 1
X to play 31
1. XG Roller++ 23/20 13/12 eq:-0.011
Player: 52.10% (G:9.10% B:0.44%)
Opponent: 47.90% (G:16.07% B:0.57%)
2. XG Roller++ 13/12 13/10 eq:-0.060 (-0.049)
Player: 49.55% (G:7.34% B:0.26%)
Opponent: 50.45% (G:12.43% B:0.26%)
eXtreme Gammon Version: 2.19.208.pre-release
---------
Variant 2
---------
XGID=---BbBBBB-B--Ba-abbc-bb-A-:0:0:1:41:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O O O | | O O O X |
| X O O | | O O O |
| | | O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | |
| X X X | | X X O X |
| X X X | | X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 124 X-O: 0-0
Cube: 1
X to play 41
1. XG Roller++ 24/20 13/12 eq:-0.222
Player: 46.56% (G:9.37% B:0.54%)
Opponent: 53.44% (G:20.06% B:0.66%)
2. XG Roller++ 13/8 eq:-0.284 (-0.062)
Player: 43.10% (G:7.20% B:0.28%)
Opponent: 56.90% (G:13.01% B:0.35%)
3. XG Roller++ 24/23 13/9 eq:-0.290 (-0.068)
Player: 44.04% (G:8.72% B:0.48%)
Opponent: 55.96% (G:19.08% B:0.81%)
eXtreme Gammon Version: 2.19.208.pre-release
---------
Variant 3
---------
XGID=---BbBBBB-B--Ba-abbc-bbA--:0:0:1:31:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O O O | | O O O X |
| X O O | | O O O |
| | | O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | |
| X X X | | X X O X |
| X X X | | X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 127 O: 124 X-O: 0-0
Cube: 1
X to play 31
1. XG Roller++ 13/12 13/10 eq:-0.138
Player: 47.19% (G:7.58% B:0.27%)
Opponent: 52.81% (G:12.54% B:0.27%)
2. XG Roller++ 23/20 13/12 eq:-0.222 (-0.084)
Player: 46.56% (G:9.37% B:0.54%)
Opponent: 53.44% (G:20.06% B:0.66%)
eXtreme Gammon Version: 2.19.208.pre-release
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Tim Chow