This decision was apparently so obvious to badgolferman that he was tricked into voting for switching points, but it wasn't obvious to me. Not only did I switch points here, I switched points in a similar position a few months later because I hadn't learned my lesson the first time (see Bonus 1 below).
Why is this different from "Switching points 1" where the computer favored switching points? An important factor is that "downgrading" from the 3pt to the 1pt is a much more significant sacrifice than downgrading from the 2pt to the 1pt. A second important factor is that 13/11(2) makes a point six-away from a gap in X's prime, creating a strong blockade. Finally, since O has the 5pt slotted, she has good chances of bringing X's attack to an abrupt halt by anchoring.
In "Bonus 2" we see a similar decision. Switching points downgrades from the 3pt to the 2pt, and initiates an attacking attempt that could be stymied if O anchors, while the priming play produces a strong blockade, with again the gap in the prime being guarded by a point six pips away.
1. Rollout¹ 13/11(2) 6/4(2) eq:+0.604
Player: 61.44% (G:15.49% B:0.48%)
Opponent: 38.56% (G:6.04% B:0.25%)
Confidence: ±0.010 (+0.594..+0.614) - [100.0%]
2. Rollout¹ 6/4(2) 3/1*(2) eq:+0.514 (-0.090)
Player: 57.72% (G:17.14% B:0.63%)
Opponent: 42.28% (G:6.60% B:0.23%)
Confidence: ±0.007 (+0.507..+0.522) - [0.0%]
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Bonus 1
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XGID=-a-B-aD-B---dE---c-d--b-B-:0:0:1:22:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X | | O |
| X | | |
| |BAR| |
| | | |
| O | | X |
| O | | X |
| O X | | X X |
| O X | | X O X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 159 O: 150 X-O: 0-0
Cube: 1
X to play 22
1. Rollout¹ 13/11(2) 6/4(2) eq:+0.118
Player: 53.09% (G:16.66% B:0.76%)
Opponent: 46.91% (G:14.39% B:0.76%)
Confidence: ±0.013 (+0.105..+0.131) - [100.0%]
2. Rollout¹ 13/9 6/4(2) eq:-0.064 (-0.182)
Player: 48.71% (G:14.38% B:0.59%)
Opponent: 51.29% (G:15.18% B:0.90%)
Confidence: ±0.014 (-0.078..-0.050) - [0.0%]
3. Rollout¹ 6/4(2) 3/1*(2) eq:-0.076 (-0.194)
Player: 47.52% (G:16.63% B:0.38%)
Opponent: 52.48% (G:15.72% B:0.72%)
Confidence: ±0.012 (-0.088..-0.063) - [0.0%]
4. Rollout¹ 13/5* eq:-0.103 (-0.221)
Player: 47.60% (G:15.27% B:0.61%)
Opponent: 52.40% (G:16.82% B:1.13%)
Confidence: ±0.016 (-0.119..-0.087) - [0.0%]
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Bonus 2
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XGID=-aaB--D-B-B-dC---c-d-B-b--:0:0:1:11:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X O |
| X O | | O X O |
| X O | | O |
| | | O |
| | | |
| |BAR| |
| | | |
| O | | X |
| O | | X |
| O X X | | X X |
| O X X | | X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 147 O: 151 X-O: 0-0
Cube: 1
X to play 11
1. Rollout¹ 8/7(2) 6/5(2) eq:+0.859
Player: 68.75% (G:23.25% B:0.85%)
Opponent: 31.25% (G:6.07% B:0.22%)
Confidence: ±0.011 (+0.848..+0.871) - [100.0%]
2. Rollout¹ 21/20(2) 6/5(2) eq:+0.817 (-0.042)
Player: 68.35% (G:19.62% B:0.73%)
Opponent: 31.65% (G:5.69% B:0.17%)
Confidence: ±0.014 (+0.804..+0.831) - [0.0%]
3. Rollout¹ 6/5(2) 3/2*(2) eq:+0.761 (-0.099)
Player: 66.01% (G:24.74% B:1.02%)
Opponent: 33.99% (G:7.28% B:0.29%)
Confidence: ±0.015 (+0.746..+0.775) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.10
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Tim Chow