On November 17, 2022 at 1:09:43 AM UTC-7, Axel Reichert wrote:
> Timothy Chow <
tchow...@yahoo.com> writes:
>> Your results are completely in line with what the
>> conventional wisdom would predict.
> I tend to agree, and I can offer more of my own
> results that might give Murat food for thought.
The key word in Tim's comment is "predict"! The
problem with you two is that you make generic,
after-the-fact assertions on the results that are
worthless without making predictions first.
> I had completed my experiments two months
> ago, but did not find time to write up a post.
It is great that you are still doing experiments. It
means there is still hope for you. ;) You deserve
praise for keeping an open mind and showing the
courage to stick your neck out by publishing your
results.
I wanted to wait a while before responding to you,
in order to give other "mathematicians" and all to
contribute, as well as to you to add more to it like
you said you would. It's noteworthy that nobody
else said anything good or bad. I think because
they lack the brains and/or the guts to open their
mouths.
> They are, however, able to assess who is favourite
> (> 50 % winning chances).
It has to be noted that this intruduces bias into your
experiment by assuming that the bot's assessments
are accurate, which I don't agree with, but we have no
choice other than to make do with what we have now.
> ... will never double and only take if favourite.
> ... will always double if favourite, but only take if
> favourite.
> ... will never double, but always take.
> ... will always double if favourite and always take.
You have quite a circus going with your characters :)
but I'm not sure what will they accomplish other than
just satisfy some curiosity.
> Jacoby rule is used, but Beavers are forbidden.
Why Jacoby? It's stupid as it defeats the concept of
correct cube decision. Forbidding Beavers is worse
as it makes your "cube skill" experiment worthless,
unless you agree to revise your "cube skill theory" to
completely eliminate Beavers, Raccoons, etc. which
are currently argued to require more skill than simple
double/take decisions.
> I had my simple bot mimic gnubg's checker play
> and use one of the 4 mutant cubing strategies in
> turn against gnubg set to Expert checker play and
> World Class cube handling.
If I could have convinced the Gnubg team to add the
option to let users make such selections in the player
settings, everyone (including you) could do their own
experiments without having to create mutant bots but
they seem afraid to do anything that could undermine
the dogmas of the gamblegammon establishment. :(
> The null hypothesis was that the respective mutant's
> cube strategy is as good as the world class cube
Why do you keep going to this? The original reason
for the mutant experiment that I had proposed was
to debunk the so-called "cube skill theory" based on
some jackoffski formulas, etc. You accomplished
that in your first experiment already. Why don't you
try to refine that instead...?
> For all four mutants it could be rejected with a sigma
> level > 4.5. Surprise, surprise. (-;
No surprise indeed. Just more pointless mathshitting.
> After that was done, I did further experiments.....
> Overall in this framework, there are 49 mutant
> strategies, some wild, some not so wild.....
> .....
> Here are these results for all the mutants.....
> All could be dismissed with a sigma level > 2.9.
I can't believe that you have gone to such an extent
of spending time and effort doing more mathshitting
with no apparent benefit but you should be praised
for doing something than nothing, as something may
somehow come out of all this someday...
> These latter ones all get roughly similar results
I hope you realise that this is quite telling in itself,
regardless of the magnitude of the actual pwppp.
It shows that it doesn't matter which of those mutant
strategy is used against a world class cube handling.
> Now before one falsely believes that this shows that
> cube strategies do not matter
There is no "falsely" about it. Your results prove that
any random or random-like cube strategy is as good
as or close to any other, without one emerging as the
clearly superior, which would help demonstrate skill.
> you should realize that 0.15 pwppp is not "quite an
> achievement", but it is pretty bad.
As you guys keep saying "no surprise", "bad" is indeed
what would be expected from random or random-like
cube strategies but the real question is: "how bad"!?
In other words, "how does the actual results compare
to the predicted results according to calculations per
the "cube skill theory"!?
Thus far, we really don't know because you have never
made any predictions!, not even retroactive ones!!
> Here is a table of three different players (set up by
> using numerical noise in gnubg for checker play and
> cube handling) all achieving roughly the same pwppp
> of 0.15:
Now you are comparing apples to oranges. There is
no "strategy" in the noise inserted by Gnubg. You can't
compare it to anything that you use the word "strategy"
for, such as mutant cube handling in a consistent way.
Your efforts like your above experiments are nothing
more than desperate, helpless flappings of a fish in a
bucket, in your trying to continue existing in denial of
reality, (perhaps even ironically "mathematical reality").
> So the bottom line is: Much ado about nothing. An
> interesting study for me nevertheless,
I agree. Now, what about sharing your data this time...?
There may be more "interestings" to be found in there. ;)
> and it might be fun in your next live session to roll a
> dice before a cube decision.
Again, the mutant experiment I had proposed was not
about random cube decision and your first experiment
had proven painful for you...
I doubt mocking at your own results will ease your pain.
Decorating your bullshit with more shit from others is
pathetically self-destructive. :( You can do better this.
> There were two things that puzzled me a bit, but I will
> address them in a different post.
I will be looking out for it.
MK