9 Mayıs 2022 Pazartesi tarihinde saat 00:15:33 UTC+3 itibarıyla Tim Chow şunları yazdı:
After 66 has been played in the original position, the turn to move is on the opposite side and the cube decision? The winning chances are 64 to 36
XGID=----BCBA--a-bCBBcbbd--a---:0:0:-1:00:0:0:0:0:10
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game
Pip count X: 125 O: 139 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in XG Roller++
Player Winning Chances: 64,18% (G:3,68% B:0,10%)
Opponent Winning Chances: 35,82% (G:3,68% B:0,13%)
Cubeless Equities: No Double=+0,283, Double=+0,576
Cubeful Equities:
No double: +0,470
Double/Take: +0,313 (-0,157)
Double/Pass: +1,000 (+0,530)
Best Cube action: No double / Take
Percentage of wrong pass needed to make the double decision right: 18,6%
eXtreme Gammon Version: 2.10
In any non-contact position, the race is still 139 to 125 and the winning percentages are roughly 78 to 22 and we already know that roughly 10% difference gives a 75% chance of winning.
Variant 1
XGID=-----BC--ABBEabcbb-d--a---:0:0:-1:00:0:0:0:0:10
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game
Pip count X: 125 O: 139 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in XG Roller++
Player Winning Chances: 77,84% (G:0,05% B:0,00%)
Opponent Winning Chances: 22,16% (G:0,00% B:0,00%)
Cubeless Equities: No Double=+0,557, Double=+1,120
Cubeful Equities:
No double: +0,878 (-0,091)
Double/Take: +0,969
Double/Pass: +1,000 (+0,031)
Best Cube action: Double / Take
eXtreme Gammon Version: 2.10
So where does the 14 percent (36-22) difference come from? Of course it's because of the contact. But which contact? I think the answer is in variant 2.
What's the role of the checker on the 15 point? Let's take it from there and put it on the point 9 and move the checker on the 3 point to the 9 point to keep the pips. Then the winning chances are 77 to 23...
Varyant 2
XGID=----BCBA----bCBBebbd------:0:0:-1:00:0:0:0:0:10
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game
Pip count X: 125 O: 139 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in XG Roller++
Player Winning Chances: 77,22% (G:0,75% B:0,01%)
Opponent Winning Chances: 22,78% (G:0,17% B:0,01%)
Cubeless Equities: No Double=+0,550, Double=+1,110
Cubeful Equities:
No double: +0,871 (-0,083)
Double/Take: +0,954
Double/Pass: +1,000 (+0,046)
Best Cube action: Double / Take
eXtreme Gammon Version: 2.10
If we evaluate the three positions together: roughly, the most important reason why the chance of winning decreased from 36 percent to 22 is the checker on the 15. Not a triple block in front of the opponent's checkers on the 13 point.
To be honest, I followed the motto "if you're behind, stay behind" in the original position and made the wrong move.