As Freeven said, it will be difficult to win this game without making
the 5pt, so that provides a strong motivation to slot it now.
However, the counterargument is that O is looking for an opportunity
to run off her back anchor in comparative safety. Does leaving two
blots in our board, rather than making another point, let O off the
hook too easily?
This is a difficult question and I've found that even XG 3-ply
(version 1 at least) gets somewhat confused about it. First of all,
let's suppose that X plays 13/5. With what (non-doublet) rolls should
O choose to break her back point? Answer: 65 64 63 62 53 and perhaps
even 32! Even though O is not forced to leave shot with these rolls,
it's better to pay now than to pay later, since paying later means
shredding her board and probably having to leave a similar number of
shots next turn anyway when X's board will be stronger.
Now what if X makes a point, say with 6/1 4/1? This is where XG 3-ply
and XGR+ disagree sometimes. It seems that for many, but not all, of
the same rolls, O should still pay now. Therefore, X definitely
should consider the possibility that he will get a shot next turn and
make his current play accordingly. This might seem to be an argument
for making another home-board point, but actually, if X plays 13/5 and
O breaks her back point, then all of X's 5's hit and cover a home-
board point, so it is no cakewalk for O.
According to the rollout below, 13/5 is best by a huge margin. The
fact that XG 3-ply is misplaying O's response after X makes a point
suggests that the true margin may be even larger. I would be curious
to see what XG version 2 thinks of O's decision next turn after 6/1
4/1 or some other point-making play, and whether an XG2 rollout gives
a different verdict.
Finally, some comments about playing against human opponents. The
main consideration, I think, is that many humans playing O's side will
*not* voluntarily break the back point next roll, though they might be
more willing to break if X leaves two blots. Slotting the 5pt is so
much better, though, that I think it will come out clearly ahead
regardless of typical human misplays of O's side.
=======
Rollout
=======
1. Rollout: 13/5 eq:-0.305
Player : 39.81% (G:6.23% B:0.22%)
Opponent: 60.19% (G:11.61% B:0.45%)
Confidence: ±0.014 (-0.319<E<-0.291)
2. Rollout: 6/1 4/1 eq:-0.399 (-0.094)
Player : 36.95% (G:4.90% B:0.12%)
Opponent: 63.05% (G:11.12% B:0.32%)
Confidence: ±0.013 (-0.412<E<-0.386)
3. Rollout: 7/2 6/3 eq:-0.402 (-0.097)
Player : 35.97% (G:4.16% B:0.12%)
Opponent: 64.03% (G:8.03% B:0.14%)
Confidence: ±0.013 (-0.415<E<-0.389)
4. Rollout: 7/2 4/1 eq:-0.404 (-0.098)
Player : 37.13% (G:4.98% B:0.14%)
Opponent: 62.87% (G:11.22% B:0.29%)
Confidence: ±0.014 (-0.418<E<-0.390)
1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply
eXtreme Gammon Version: 1.21
---
Tim Chow