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Backgammon Notation

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Donald Kahn

necitită,
28 feb. 2001, 04:10:5828.02.2001
On Tue, 27 Feb 2001 16:00:23 +0100, "Christoph Pyka"
<c_p...@hotmail.com> wrote:

>Hi
>
>Is there any standard game notation for backgammon ?
>maybe something like PGN for chessgames , where can I find the documentation
>on the internet
>
>thanks Chris

The notation numbers the points from 1 to 24, always from the
standpoint of the player on roll. 3-1 making the 5 point is thus
notated 8/5 6/5. Etc. Bearoff: 6-5 is notated 6/o 5/o. Etc.

dk

Christoph Pyka

necitită,
1 mar. 2001, 16:25:4701.03.2001
thanks ,
I was thinking more about a standard notation I can use to build a database
or some tools for backgammon,
a standard would be good so every one can understand this

regards
Chris
"Donald Kahn" <don...@salzburg.co.at> wrote in message
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Daniel Murphy

necitită,
6 mar. 2001, 14:29:1406.03.2001
On Tue, 27 Feb 2001 16:00:23 +0100, "Christoph Pyka"
<c_p...@hotmail.com> wrote:

>Hi
>
>Is there any standard game notation for backgammon ?
>maybe something like PGN for chessgames , where can I find the documentation
>on the internet

See Mark Damish's r.g.bg article from 31 October 1994 at Backgammon
Galore:

http://www.bkgm.com/rgb/rgb.cgi?view+176


Daniel Murphy
rac...@best.com, Raccoon on FIBS, GamesGrid

13th Nordic Open, 12-16 April 2001
50,000 DKK added http://www.nordicopen.dk

Vi ses, og tak for alle fiskene!

Christoph Pyka

necitită,
7 mar. 2001, 11:15:5007.03.2001
thanks this is exactly what i need
"Daniel Murphy" <rac...@best.com> wrote in message
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Gregg Cattanach

necitită,
18 mar. 2001, 20:24:3118.03.2001
The current standard backgammon notation that always shows moves from the
perspective of the person on roll is very much superior to the alternative.
It is far easier to 'see' an opening move of 32 as 24/21 13/11 regardless of
who is moving, instead of having to see the alternative notation of 1/4
11/13 as being the same play. Algebraic notation in chess had the main
advantage of being consistent across many languages, as the letters for
King, Queen, Bishop, etc. are different in different languages, but the
ranks (files? I forget), as a-h are standard around the world.

Almost all BG literature and computer programs use notation from the
perspective of the person rolling. It is far easier to visualize and just
as easy to program. I'm certain this current method will not become
'obselete'.

Below is a sample of what the standard Jellyfish *.mat (or *.gam) format
looks like. This format is a 'standard' with the two main computer programs,
Jellyfish and Snowie. (Snowie can import it easily. Also, a nice program
has been written to convert Zone dice logs to Jellyfish format.) Other
servers, Netgammon, GamesGrid, FIBS also have their proprietary dice log
export formats. Jellyfish's format uses the 'from the person moving
perspective', and uses 25 as the bar, 0 as 'off', and a blank line when the
player had no play.

Game 1
Zox_ : 0 _CashCasino : 0
1) 32: 13/10 13/11
2) 51: 13/8 6/5 21: 10/9 11/9
3) 22: 13/11 11/9 9/7 7/5 62: 13/7 9/7
4) 21: 6/5 24/22 65: 9/3* 8/3
5) 24: 25/23 24/20 62: 24/22 22/16
6) 66: 8/2 8/2 13/7 7/1* 33: 25/22 8/5 8/5* 16/13
7) 53: 41: 6/5 6/2*
8) 13: 25/24 15: 6/1* 2/1
9) 21: 25/23 15: 7/2* 22/21
10) 51: 56: 7/2 21/15
11) 43: 25/21 32: 15/13 13/10
12) 51: 35: 13/8 10/7
13) 23: 52: 13/8 13/11
14) 55: 35: 11/6 7/4*
15) 66: 16: 5/4 8/2
16) 54: 55: 8/3 6/1 6/1 6/1
17) 45: 44: 5/1 5/1 4/0 4/0
18) 23: 34: 3/0 3/0


--

Gregg Cattanach
Zox at GamesGrid, Zone
http://gateway.to/backgammon
ICQ# 2266410
gcattana...@prodigy.net


"oharamd" <oha...@email.msn.com> wrote in message
news:OFOKuPrpAHA.176@cpmsnbbsa09...
The problem here is that this system is analogous to the obsolete
descriptive chess notation["always from the
> > standpoint of the player on roll"]. THe difficulty is finding a
standard that meshes with existing programs that also can be read as text.
The alternative, similar to PGN is using an absolute reference[not changing
for the other player] for all 24 points. I have been told that Jellyfish
files are text, bbut have not looked at the .gam files with a text reader to
see how the moves are represented, and how other game information is
maintained.
Matthew
"Christoph Pyka" <c_p...@hotmail.com> wrote in message
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