Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Nuclear Backgamon

3 views
Skip to first unread message

Walter Swan

unread,
Apr 19, 1997, 3:00:00 AM4/19/97
to

The rules for Nuclear Backgammon, that I thought was fun:

Setup: Make a missile token out of cardboard, coin, valueless cube, etc.
Place missile in center position.

Winning: 1 point games. Best of "N"

Launching a nuclear missile:

Place nuclear missile on right side of board and roll. The forces must be
in conflict (Must be a contact position) Player must have missile
access. (Missile is centered, or under players control, al a the cube)


Playing a nuclear roll:

Launcher plays roll, pick up dice, but leaves nuke on right side of
board. Launcher may not make a conventional warfare attack unless
forced. (Launcher's move may not hit any opponents blots unless forced)


Responding to a nuclear attack.

Target player plays normally. Rolls, moves (hitting is ok), Picks up
dice, picks up missile and gains control of it (a la the cube). At this
point the missile detonates.

Missile detonation: All blots on board, friend or foe, are placed on the
bar as victims of nuclear fallout.

Strategy:

Missile ownership is important, but not deadly. Two on bar, with a
missile means opponent cant spread out blots. Before launching, must be
reasonable sure you can clean up your own blots. Some positions two good
to launch, "coming under the gun" is literal, conventional "gun" attack
will be used instead of a nuclear attack where you cant point on
opponent.


(Haven't tested with doubling cube)

Give it a try, let me know.


--

('
\___)wa...@luckynumber.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Walter Swan

unread,
Apr 19, 1997, 3:00:00 AM4/19/97
to

The rules for Nuclear Backgammon, that I thought was fun:

Setup: Make a missile token out of cardboard, coin, valueless cube, etc.
Place missile in center position.

Winning: 1 point games. Best of "N"

Launching a nuclear missile:

Place nuclear missile on right side of board and roll. The forces must be
in conflict (Must be a contact position) Player must have missile

access. (Missile is centered, or under players control, ala the cube)


Playing a nuclear roll:

Launcher plays roll, pick up dice, but leaves nuke on right side of
board. Launcher may not make a conventional warfare attack unless
forced. (Launcher's move may not hit any opponents blots unless forced)


Responding to a nuclear attack.

Target player plays normally. Rolls, moves (hitting is ok), Picks up
dice, picks up missile and gains control of it (a la the cube). At this
point the missile detonates.

Missile detonation: All blots on board, friend or foe, are placed on the
bar as victims of nuclear fallout.

Strategy:

Missile ownership is important, but not deadly. Two on bar, with a

missile means opponentt cant spread out blots. Before launching, must be

0 new messages