JFTR, I'd like to reiterate that I don't do QF (at least not very often,
and when I do I'll try to warn folks). This problem was posed to
discuss the pros and cons of slotting the two point, which I didn't find
obvious.
X is just trying to bring this one home - gammons are useless, so
there's no need to try something fancy. Slotting the deuce risks being
trapped behind O's 5-prime and watching as X's board crunches. If O's
board wasn't so strong slotting would be obvious, but here there are
real risks to the slot.
I played 9/7 6/5 to aim four builders at the two point in hopes of
simply making it cleanly with the ~15 shakes that make it. But i was
overly cautious. After an exchange of hits, X has better timing and
only faces a 5-prime while holding a full prime himself, so X is still
in very good shape after the hit.
As for what to do with the ace after slotting the two, 9/8 brings
another checker in range and allows X to cover so that's why i think
it's slightly better. XG fails to distinguish between the two.
All that said, shuffling rather than slotting is not that big of an
error (.027). Variants follow below.
XGID=-c-BCBCBBA-----a--abbbbb--:1:1:1:21:4:1:0:5:10
X:Player 1 O:Player 2
Score is X:4 O:1 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O O |
| | | O O O O O |
| | | |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X O | +---+
| X X | | X X X X O | | 2 |
| X X X | | X X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 85 O: 129 X-O: 4-1/5
Cube: 2, X own cube
X to play 21
1. Rollout� 9/8 4/2 eq:+0.793
Player: 90.03% (G:37.87% B:9.82%)
Opponent: 9.97% (G:0.34% B:0.05%)
Confidence: �0.004 (+0.789..+0.797) - [57.3%]
Duration: 5 minutes 24 seconds
2. Rollout� 6/5 4/2 eq:+0.793 (-0.001)
Player: 89.95% (G:37.87% B:9.78%)
Opponent: 10.05% (G:0.29% B:0.05%)
Confidence: �0.004 (+0.789..+0.797) - [42.7%]
Duration: 4 minutes 37 seconds
3. Rollout� 9/7 6/5 eq:+0.766 (-0.027)
Player: 88.71% (G:34.54% B:7.58%)
Opponent: 11.29% (G:0.39% B:0.02%)
Confidence: �0.004 (+0.762..+0.770) - [0.0%]
Duration: 2 minutes 59 seconds
4. Rollout� 9/7 4/3 eq:+0.761 (-0.032)
Player: 88.49% (G:34.40% B:7.08%)
Opponent: 11.51% (G:0.40% B:0.01%)
Confidence: �0.004 (+0.758..+0.765) - [0.0%]
Duration: 2 minutes 23 seconds
5. Rollout� 9/6 eq:+0.754 (-0.039)
Player: 88.19% (G:33.40% B:7.66%)
Opponent: 11.81% (G:0.46% B:0.02%)
Confidence: �0.004 (+0.751..+0.758) - [0.0%]
Duration: 2 minutes 04 seconds
� 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
////////////Variant 1//////////////////////////////
If we chow on the position a bit, giving O a full prime and some extra
timing by moving one of the trapped checkers out, the slot is too risky:
XGID=-b-BCBCBBAa-------bbbbbb--:1:1:1:21:4:1:0:5:10
X:Player 1 O:Player 2
Score is X:4 O:1 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O O |
| O | | O O O O O |
| | | |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X | +---+
| X X | | X X X X O | | 2 |
| O X X X | | X X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 85 O: 117 X-O: 4-1/5
Cube: 2, X own cube
X to play 21
1. XG Roller++ 8/7 8/6 eq:+0.723
Player: 86.59% (G:11.50% B:0.33%)
Opponent: 13.41% (G:0.44% B:0.01%)
...
5. XG Roller++ 9/8 4/2 eq:+0.677 (-0.045)
Player: 85.01% (G:15.32% B:0.71%)
Opponent: 14.99% (G:1.09% B:0.05%)
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
/////////////////////variant 2/////////////////////
Just giving O some timing without the full prime is enough to swing it
to no slot.
XGID=-b-BCBCBBAa----a--abbbbb--:1:1:1:21:4:1:0:5:10
X:Player 1 O:Player 2
Score is X:4 O:1 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O O |
| | | O O O O O |
| | | |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X | +---+
| X X | | X X X X O | | 2 |
| O X X X | | X X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 85 O: 120 X-O: 4-1/5
Cube: 2, X own cube
X to play 21
1. XG Roller++ 9/7 6/5 eq:+0.693
Player: 85.30% (G:11.70% B:0.38%)
Opponent: 14.70% (G:0.63% B:0.02%)
2. XG Roller++ 9/8 4/2 eq:+0.665 (-0.028)
Player: 84.43% (G:15.61% B:0.77%)
Opponent: 15.57% (G:1.13% B:0.05%)
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
//////////variant 3////////////////
the crucial factor appears to be the fact that O has three checkers
back, not the timing in and of itself. with 3 checkers back and lots of
timing the slot is still correct.
XGID=-c-BCBCBCb---------bbbbb--:1:1:1:21:4:1:0:5:10
X:Player 1 O:Player 2
Score is X:4 O:1 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O |
| | | O O O O O |
| | | |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| X | | X X O | +---+
| O X X | | X X X X O | | 2 |
| O X X | | X X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 84 O: 144 X-O: 4-1/5
Cube: 2, X own cube
X to play 21
1. XG Roller++ 8/7 4/2 eq:+0.690
Player: 85.19% (G:34.09% B:2.94%)
Opponent: 14.81% (G:0.67% B:0.03%)
2. XG Roller++ 8/5 eq:+0.639 (-0.050)
Player: 82.59% (G:32.33% B:2.65%)
Opponent: 17.41% (G:0.59% B:0.02%)
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
--
//Walt