Thanks. I can't resist testing it, now that I have more info.
I'm going to try and be a bit sneaky and trip Isight up a little bit.
Let's make the position a bit atypical by giving the opponent just
a single checker on her 6 point. This maximises her recube vig.
I'll be on roll with two checkers on my two point.
This is well-known as redouble/take.
But, since the opp's recube vig is so high, she can take even though
her winning probability is small -- will this fool Isight?
I have a gap on my six point that she doesn't have.
So my count is 5. Hers is 6.
5 + 5/6 - 6 is negative so D/P which is wrong.
80 - 5/3 + 2 * 1 is bigger than 76 which is a wrong D/P as before.
Yes, the D/P is wrong. But maybe the probability is fine.
The probability of me winning if the game is played to the end
is 1 - (5/18 * 3/4) = 57/72 = 19/24 = 79%. 80 - 5/3 + 2 = 80 1/3 which ain't a bad approx.
I don't see the reason why the two algos would always give the same cube actions but I'll take your word for it.
Oh, ok. I think I get it. You start with an 80 year old man (call him Bob) and then assess how well he gets on
with his friends aged 68, 70 and 76. So there are differences involved and it probably translates to the 6, 5, 2 pattern when
you do the manipulations.
Paul