Oh, another thing is that if you roll it out, the size of the
error seems to be smaller than what XGR+ thinks. I didn't feel
like doing a full rollout, but the short rollout below should
give you some idea.
XGID=a-BBABBA---------bAbbdBBd-:1:1:1:00:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game, Jacoby Beaver
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O X | | O O O X X O |
| O | | O O O X X O |
| | | O O |
| | | O O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | | +---+
| | | X X X X | | 2 |
| X | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 151 O: 83 X-O: 0-0
Cube: 2, X own cube
X on roll, cube action
Analyzed in Rollout
No redouble
Player Winning Chances: 67.02% (G:16.14% B:0.55%)
Opponent Winning Chances: 32.98% (G:15.76% B:0.66%)
Redouble/Take
Player Winning Chances: 68.41% (G:17.19% B:0.77%)
Opponent Winning Chances: 31.59% (G:15.83% B:0.64%)
Cubeful Equities:
No redouble: +0.634
Redouble/Take: +0.555 (-0.080)
Redouble/Pass: +1.000 (+0.366)
Best Cube action: No redouble / Take
Percentage of wrong pass needed to make the double decision right: 15.2%
Rollout:
400 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 4-ply, cube decisions: XG Roller+
Search interval: Large
Confidence No Double: ± 0.013 (+0.621..+0.648)
Confidence Double: ± 0.031 (+0.524..+0.586)
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow