As we saw in the previous position, filling in homeboard points is not a
priority. 4/3 4/1 is 9th best and a ~.15 error according to XGR++
The real choice seemed to be whether to block 6s with 13/11(2) or to
creep up one point with 13/12(2) and then shuffle the inner board
checkers. There's a good argument to be made for hanging back - don't
make a point you'll just have to clear soon. But here, O is close
enough in the race that blocking is correct.
I and the rest of the chouette voted to creep, settling on 13/12(2) 3/1
as the choice. One our bigger blunders lately.
How important is the race? In the two variants below, I've backed up O
by 5 pips an then by 11 pips. With 5 pips more of a lead, blocking
still comes out on top, but by only .016. With 11 pips more, the
blocking move becomes a .035 error.
1. Rollout� 13/11(2) eq:+0.455
Player: 67.27% (G:1.53% B:0.08%)
Opponent: 32.73% (G:1.14% B:0.03%)
Confidence: �0.007 (+0.448..+0.462) - [100.0%]
Duration: 4 minutes 16 seconds
2. Rollout� 13/12(2) 3/1 eq:+0.375 (-0.080)
Player: 63.67% (G:1.25% B:0.03%)
Opponent: 36.33% (G:1.16% B:0.02%)
Confidence: �0.007 (+0.368..+0.382) - [0.0%]
Duration: 3 minutes 42 seconds
3. Rollout� 13/12(2) 4/3 2/1 eq:+0.371 (-0.084)
Player: 63.64% (G:1.83% B:0.05%)
Opponent: 36.36% (G:1.41% B:0.01%)
Confidence: �0.008 (+0.363..+0.379) - [0.0%]
Duration: 4 minutes 08 seconds
4. XG Roller++ 13/12(2) 8/7(2) eq:+0.370 (-0.084)
Player: 62.96% (G:1.59% B:0.03%)
Opponent: 37.04% (G:1.20% B:0.02%)
5. 3-ply 13/12(2) 7/6(2) eq:+0.335 (-0.119)
Player: 63.10% (G:1.79% B:0.02%)
Opponent: 36.90% (G:1.50% B:0.02%)
� 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
////////////variant 1//////////////////////////
XGID=-ABABbCBB----Bb----bbbbba-:0:0:1:11:3:1:0:5:3
X:Player 1 O:Player 2
Score is X:3 O:1 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O O O O |
| X O | | O O O O O |
| | | |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X |
| X X | | X O X X |
| X X | | X O X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 90 O: 103 X-O: 3-1/5
Cube: 1
X to play 11
1. 4-ply 13/11(2) eq:+0.582
Player: 70.34% (G:1.17% B:0.01%)
Opponent: 29.66% (G:0.86% B:0.00%)
2. 4-ply 13/12(2) 3/1 eq:+0.566 (-0.016)
Player: 69.41% (G:1.27% B:0.02%)
Opponent: 30.59% (G:0.99% B:0.01%)
3. 4-ply 13/12(2) 4/3 2/1 eq:+0.555 (-0.027)
Player: 69.40% (G:1.40% B:0.02%)
Opponent: 30.60% (G:1.04% B:0.01%)
4. 4-ply 13/12(2) 8/7(2) eq:+0.543 (-0.040)
Player: 69.35% (G:1.31% B:0.01%)
Opponent: 30.65% (G:0.89% B:0.01%)
5. 3-ply 13/12(2) 4/2 eq:+0.498 (-0.085)
Player: 68.51% (G:1.49% B:0.01%)
Opponent: 31.49% (G:1.19% B:0.03%)
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
/////////////variant 2//////////////
XGID=-ABABbCBB----Bb---abbbbb--:0:0:1:11:3:1:0:5:3
X:Player 1 O:Player 2
Score is X:3 O:1 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O O O |
| X O | | O O O O O |
| | | |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X |
| X X | | X O X X |
| X X | | X O X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 90 O: 109 X-O: 3-1/5
Cube: 1
X to play 11
1. XG Roller+ 13/12(2) 8/7(2) eq:+0.699
Player: 74.85% (G:3.18% B:0.21%)
Opponent: 25.15% (G:0.91% B:0.01%)
2. XG Roller+ 13/12(2) 4/3 2/1 eq:+0.698 (-0.001)
Player: 74.71% (G:3.33% B:0.23%)
Opponent: 25.29% (G:1.31% B:0.03%)
3. XG Roller+ 13/12(2) 3/1 eq:+0.681 (-0.019)
Player: 74.19% (G:1.47% B:0.03%)
Opponent: 25.81% (G:0.90% B:0.00%)
4. XG Roller+ 13/11(2) eq:+0.664 (-0.035)
Player: 74.38% (G:1.36% B:0.01%)
Opponent: 25.62% (G:0.93% B:0.01%)
5. 4-ply 13/12(2) 4/2 eq:+0.667 (-0.033)
Player: 73.41% (G:2.24% B:0.06%)
Opponent: 26.59% (G:1.52% B:0.02%)
eXtreme Gammon Version: 2.10, MET: Kazaross XG2