Holding game vig is a combination of shot vig and racing vig. Here, O
is 26 pips down, which is not completely hopeless for the race, but
it's pretty bad, so she has to rely primarily on shot vig. In a
"standard" holding game with just a high anchor but no extra checker
guarding the rear, clearing the midpoint safely usually eliminates
most of the shot vig. When X has three landing points, as in this
position, O's shot vig usually isn't enough to allow her to take if
she's this far back in the race.
The extra checker back changes things. Sometimes the extra checker
back is an asset and sometimes it's a liability. It can provide more
shots, but it can also get attacked. In this position, X's naked
board and O's location on the 24pt imply that the blot is a clear
asset for O. It certainly provides more shots since it covers X's
home board, and it's too deep to be easily attacked.
I think Freeven had the right approach. If X gets a slightly lucky
roll that clears the midpoint, O can probably still take. See Variant
1 below. Given this, X has little reason to double now. Shift O's
straggler forwards two pips, though, and her chances deteriorate
significantly. See Variant 2 below, where the rollout indicates a
close take.
=======
Rollout
=======
No Double
Player Winning Chances: 68.54% (G: 8.85% B: 0.26%)
Opponent Winning Chances: 31.46% (G: 6.06% B: 0.13%)
Double/Take
Player Winning Chances: 69.04% (G: 8.65% B: 0.23%)
Opponent Winning Chances: 30.96% (G: 6.01% B: 0.13%)
Cubeful Equities:
No Double: +0.681
Double/Take: +0.606 (-0.075)
Double/Drop: +1.000 (+0.319)
Best Cube action: No Double / Take
Rollout
1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply
Confidence No Double: ±0.016 (+0.665<E<+0.697)
Confidence Double: ±0.021 (+0.584<E<+0.627)
=========
Variant 1
=========
XGID=-a---bECD-C-c-----bbbba---:0:0:1:00:0:0:1:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Money session, Jacoby
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O |
| O | | O O O |
| | | |
| | | |
| | | |
| |BAR| |
| | | X |
| X | | X |
| O X X X | | X |
| O X X X | | X O |
| O X X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pipcount X: 113 O: 150 X-O: 0-0
Cube : 1
X on roll, cube action
Analyzed in Rollout
No Double
Player Winning Chances: 73.58% (G: 12.06% B: 0.21%)
Opponent Winning Chances: 26.42% (G: 3.86% B: 0.10%)
Double/Take
Player Winning Chances: 74.93% (G: 11.66% B: 0.09%)
Opponent Winning Chances: 25.07% (G: 3.89% B: 0.12%)
Cubeful Equities:
No Double: +0.873 (-0.099)
Double/Take: +0.972
Double/Drop: +1.000 (+0.028)
Best Cube action: Double / Take
Rollout
1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply
Confidence No Double: ±0.013 (+0.861<E<+0.886)
Confidence Double: ±0.028 (+0.944<E<+1.000)
=========
Variant 2
=========
XGID=---a-bEBC-C-cB----bbbba---:0:0:1:00:0:0:1:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Money session, Jacoby
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O O |
| X O | | O O O |
| | | |
| | | |
| | | |
| |BAR| |
| | | X |
| | | X |
| O X X | | X |
| O X X X | | X O |
| O X X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pipcount X: 124 O: 148 X-O: 0-0
Cube : 1
X on roll, cube action
Analyzed in Rollout
No Double
Player Winning Chances: 74.63% (G: 7.45% B: 0.14%)
Opponent Winning Chances: 25.37% (G: 2.91% B: 0.08%)
Double/Take
Player Winning Chances: 75.41% (G: 7.14% B: 0.08%)
Opponent Winning Chances: 24.59% (G: 2.80% B: 0.07%)
Cubeful Equities:
No Double: +0.921 (-0.039)
Double/Take: +0.961
Double/Drop: +1.000 (+0.039)
Best Cube action: Double / Take
Rollout
1843 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply
Confidence No Double: ±0.010 (+0.911<E<+0.931)
Confidence Double: ±0.013 (+0.947<E<+0.974)
eXtreme Gammon Version: 1.21
---
Tim Chow