A four-point board is a big asset in the opening when the opponent
has no structure. But without anything else, it's not enough for
a double. Any improvement and it gets close (see variant).
Analyzed in Rollout
No double
Player Winning Chances: 58.68% (G:25.08% B:0.49%)
Opponent Winning Chances: 41.32% (G:9.79% B:0.45%)
Double/Take
Player Winning Chances: 58.85% (G:24.64% B:0.42%)
Opponent Winning Chances: 41.15% (G:9.72% B:0.45%)
Cubeful Equities:
No double: +0.454
Double/Take: +0.335 (-0.119)
Double/Pass: +1.000 (+0.546)
Best Cube action: No double / Take
Percentage of wrong pass needed to make the double decision right: 17.9%
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.014 (+0.440..+0.468)
Confidence Double: ± 0.021 (+0.314..+0.357)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=-BaBaBB----AdD---d-e----B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X |
| X O | | O X |
| X O | | O |
| X O | | O |
| | | O |
| |BAR| |
| | | |
| O | | |
| O | | |
| O | | X X X X |
| O X | | X X O X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 141 O: 158 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 61.49% (G:28.31% B:0.54%)
Opponent Winning Chances: 38.51% (G:9.05% B:0.41%)
Double/Take
Player Winning Chances: 61.64% (G:29.13% B:0.50%)
Opponent Winning Chances: 38.36% (G:9.17% B:0.44%)
Cubeful Equities:
No double: +0.574
Double/Take: +0.563 (-0.011)
Double/Pass: +1.000 (+0.426)
Best Cube action: No double / Take
Percentage of wrong pass needed to make the double decision right: 2.5%
Rollout:
2592 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.008 (+0.565..+0.582)
Confidence Double: ± 0.014 (+0.549..+0.576)
eXtreme Gammon Version: 2.19.211.pre-release
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Tim Chow