For the entire game, I only had to make one decision! (After an opening
roll of 2 6 by my opponent, how to play 5 1.)
I split my 24 point with the 1 and was promptly hit. I rolled a 2 6 and
failed to enter (an 8 to 1 shot), failed to enter AGAIN on the next few
moves and watched my opponent close his board and successfully bear of
seven men before I left the bar and promptly resigned a certain gammon.
After the game I realized that the above "record" can never be broken
since you're always going to have a least one decision to make, your
opening roll.
Here's the game in Jellyfish 3.0 format:
3 Point Match
Game 1
rocketman : 0 EdCollins : 0
1) 26: 24/22 22/16 51: 24/23 13/8
2) 64: 8/2* 6/2 26:
3) 64: 24/20 16/10 66:
4) 35: 10/5 8/5 25:
5) 34: 8/4* 4/1* 25:
6) 41: 6/5 5/1 61:
7) 56: 20/15 15/9 16:
8) 55: 13/8 13/8 8/3 8/3 41: 25/21
9) 11: 9/8 8/7 5/4* 5/4 13:
10) 46: 13/9 13/7 52: 25/20
11) 43: 9/5* 5/2 22:
12) 31: 13/10 10/9 33:
13) 54: 9/4 7/3 24:
14) 26: 7/1 6/4 13:
15) 65: 6/0 6/1 25: 25/20
16) 14: 4/3 4/0 41:
17) 14: 4/3 4/0 23:
18) 55: 3/0 3/0 3/0 3/0 61:
Wins 2 points
Best regards,
|'-''-'| ___ __ _
|______| (_ _/ _ _ _/ / ) / ) //' _
|====| /__(/((/(// (/ /(_/. (__()((//)_)
| |
| | ecol...@inficad.com
|____|
|====| Edward D. Collins proudly presents...
/======\ his very own homepage!
(________) http://www.inficad.com/~ecollins
The fact that its not as unusual as you think doesn't make it any less
painful. Next time, ROLL BETTER !!!
NIHILIST
Edward D. Collins <ecol...@inficad.com> wrote in message
news:j4fZ3.1$mX5....@typhoon-la.pbi.net...
> |______| (_ _/ _ _ _/ / ) / ) file://' _
> [snipped]
I had a similar experience. In a 7 point match a while back, I was
gammoned, gammoned again, and then backgammoned. I had some choices to
make, but they were on the scale of bad versus grotesquely bad, and so
it wasn't difficult to decide what to do. And through most of the
match, though, I simply got pounded on. I also had a more recent 5
point match where the same thing happened -- I was gammoned and then
backgammoned in very fast order. At the end of that one, when I said
"thanks for the match," my opponent said "sorry".
The funny thing was that in each case, when I ran the match through
Snowie, the bot said that I had played like a "world class player." I
thought "That's great! Bring on Kit Woolsey!"
Bob Stringer
To reply please replace "REMOVE" with "bob" in my address
If I make the bad play and get away with it, I haven't lost any
equity. By making the bad play several times, I'm risking
the same bit of equity each time. If I make the bad play 5 times,
then I got away with it 4 times (for no loss), and I am still risking
my opponent coming in (for average x loss). I will not on average
lose 5x points more than if I made the correct play, yet this is what
the error rate uses for measuring.
The net result is that one conceptual error can be counted several
times. Even though the total error is compared to the number of
unforced moves (I think), it's still the case that if you have to
make more moves, your error rate will still go up.
Dan
I wouldn't go so far as to say "mostly useless," but I agree with much
of what you say.
In my experience, there are two principal areas where the "level" rating
isn't meaningful -- both similar to what you've described. First, where
the position has certain characteristics that persist over several
moves. From the standpoint of the Snowie evaluations, I find that this
isn't an "issue" so much with respect to checker play, as it is with
respect to my failure to double when Snowie thinks that I should. As
you mention, in such a case I'm really making only a "single" conceptual
error, but the computer naturally sees several errors, and reports them
all. [Of course, that's still useful in going over the analysis,
because you still get to see Snowie's analysis of each position. And
the evaluations will be somewhat different -- for example, in the first
position, if I had doubled, Snowie would have taken, whereas in the
second position, it would dropped. The errors, therefore, aren't
necessarily on the same level. The important thing, in any case, isn't
whether at the end of the analysis Snowie says I was an "expert" or a
"putz," but that my errors are identified, so I can look them over.]
The second general case is the one that I mentioned in my first post --
where I lose because I don't have many choices, or at least the choices
are obvious and all bad. In such cases, my error rate of course will be
low, and Snowie will "think highly" of my play. But in such a case, I
already know that my "level" of play is unimportant. I analyze such
games simply to see what errors there were -- both in my game and in my
opponent's.
Over the long run, the error rates do seem to reflect reality, at least
to the extent that they reflect my *relative* progress. With the
exception of a couple of months in the early '80's, I started playing
backgammon just a little over a year ago. I purchased Snowie right away
and used it to analyze my matches. In the beginning, my error rates
were much higher, and my level of play, more often than not, was
"intermediate." The error rates are lower now, and the more common
evaluation is "advanced," suggesting, perhaps, that I have managed to
rise out of the bog to a limited extent.
>In article <3835F54D...@pacbell.net>,
>Bob Stringer <REMO...@pacbell.net> wrote:
>>
>>The funny thing was that in each case, when I ran the match through
>>Snowie, the bot said that I had played like a "world class player." I
>>thought "That's great! Bring on Kit Woolsey!"
>
> I think the way snowie classifies players is "funny" all the time!
>The classification of your play is cute and it feels good to have the bot
>"think highly" of your playing skill. However, I just want to point out
>that it's mostly useless.
>
> The base factor, I believe, is a sum of the total errors in equity you
>make throughout the game. Most obviously - as you noticed - if you only
>get to split your back men on the first move and then get closed out, your
>error is extremely small. My cat can be a world champion player if I make
>the opening move for her.
>
> The second point that I don't like is that often the same error can be made
>more than once on consecutive turns. For instance, suppose I hit a shot in a
>back game, but I broke my 6 point in the process. Instead of slotting the 6
>point, I bring my back men around. Suppose my play is worse than
>slotting by x points per game on average, each time.
>
> If I make the bad play and get away with it, I haven't lost any
>equity. By making the bad play several times, I'm risking
>the same bit of equity each time. If I make the bad play 5 times,
>then I got away with it 4 times (for no loss), and I am still risking
>my opponent coming in (for average x loss). I will not on average
>lose 5x points more than if I made the correct play, yet this is what
>the error rate uses for measuring.
>
> The net result is that one conceptual error can be counted several
>times. Even though the total error is compared to the number of
>unforced moves (I think), it's still the case that if you have to
>make more moves, your error rate will still go up.
True that if you make only a few plays in a match you are more
likely to get a high evaluation from Snowie ("Extraterrestrial", "World
Class", etc.) But what would you like it to do? If you log your matches
then in the long run these high evaluations won't mean much because plays
are weighted by number of chances (unforced moves), not number of matches.
As far as being repeatedly chastised for the same error, that seems
to make sense to me. Each turn is a new challenge. Ignorance is no
excuse (to quote the law). The fact that the dice didn't punish you is
simply luck, not skill. Snowie is evaluating your skill only.
Imagine you're playing golf, you have two paths, one of which is
risky (e.g. driving over a lake) and the other is safer, but causes you
to play farther and having less chance for a birdie. You aim over the
lake, hit your shot and... plop. That's two strokes (one for the swing
and one for the penalty of going in the water). You re-tee aim over the
water, and... same result. That's two more strokes on the scorecard.
You made the same 'mistake' (if that's what you want to call it) and got
punished TWICE. Of course at backgammon you don't get such stern immediate
feedback. But you did make TWO mistakes. And that is what Snowie is
evaluating you on--each chance (roll).
Chuck
bo...@bigbang.astro.indiana.edu
c_ray on FIBS
NIHILIST
Daniel Hollis <hol...@math.umn.edu> wrote in message
news:816g2k$678$1...@news1.tc.umn.edu...
> Dan
>
>
It's almost a running joke around my house. My wife doesn't hear any
sounds from me during a match, and afterwards she'll ask "so, does
Snowie think we're a lucky idiot today?" When she hears wailing and
keening, she knows that I'm playing one classy game, but have to deal
with those #$%^! skewed dice.
One of the top chess-playing programs, Fritz, has an audible commentary
feature, which you can able or disable as you please. Since the program
is made in Germany and sold internationally, you have a choice of
languages. The English guy sounds prissy to me, and his comments are
insipid for the most part. But the German guy is something else.
That's the voice I always use, even though I don't understand a word of
the language. [Well, all right. I'm familiar with Sweinhundt (sp? --
it's not in my spell check) and a couple other exceptions.] Sometimes
he sniggers so hard at my moves he actually snorts. Great stuff.
When a bot [instead of some clown on FIBS] does it, it's funny. Imagine
Snowie yelling "idiot!" "schmuck!" as you play.
I disagree with several of your statements above. First of all the luck is
determined just by the rolls and not how they are played. In your 1-6
example above the luck should be same the same for both, but this would be
determined by the average expected equity for the roll. However, when a poor
player does give away equity, that will probably result in more good rolls
for Snowie (or the better player). This in turn should raise the average
equity which requires a better roll to gain any luck. Any gained luck is
likely to be a smaller amount and any luck loss is likely to be larger
amount.
I was talking about the Snowie error rate measurement. I happened to be
gone for a bit for Thanksgiving and didn't get a chance to respond to
Bob or Chuck, unfortunately.
I have reconsidered on the point that, over the long run, these error
rates will show one's improvement. I wouldn't Snowie's error rate
figure from a small number of games; any given game might have the kind
of compounded error that I was talking about earlier. However, it's not
going to happen all that much. It's only that when it does happen, the
effect is too large for me. Since it's not going to happen that often,
I would trust Snowie's error rate for a bunch of games (my idea of
large and trust here are general and subjective, but I don't think
anyone is using these numbers for predicting anything anyway).
Dan
Edward D. Collins <ecol...@inficad.com> wrote in message
news:j4fZ3.1$mX5....@typhoon-la.pbi.net...
> I recently played a game on FIBS which I thought was quite unusual,
> although certainly not unheard of.
>
> For the entire game, I only had to make one decision! (After an opening
> roll of 2 6 by my opponent, how to play 5 1.)
>
The luck factor calculated by Snowie works this way. It calculates the
resulting equity of the 36 rolls, assuming each is moved 'correctly'. It
then subtracts the equity resulting from the roll that was rolled from this
average. A negative results is an 'unlucky' roll, a positive number is a
'lucky' roll. This is accumulated for each game, and the result is shown
and reported. All good luck for one person is counted as bad luck for the
other, so it is a zero sum result.
--
Gregg Cattanach
Zox at GamesGrid, VOG, Zone
http://gateway.to/backgammon
ICQ #2266410
gcattana...@prodigy.net
"Daniel Hollis" <hol...@math.umn.edu> wrote in message
news:8248cd$ctl$1...@news1.tc.umn.edu...
1. They are cube-independent. A lucky roll with the cube on 8 is not
given greater weight than an equally lucky roll with the cube on 1.
2. They are cubeless. To me, the "luckiest" roll in most cases is the
roll my opponent gets that lets me offer an efficient double. If my
opponent's equity on a given roll goes from, say, -.55 to -.75, he
will be assigned negative luck, when in fact it really did me no good
at all - I went from an optimally efficient double to a pass.
3. They are gammon-dependent. If you play shorter matches you will
have a greater proportion of games where gammons do not count for one
side or the other. In the limiting case, suppose you played only
one-point matches. All the luck factors would be smaller since
gammons don't count.
4. This is perhaps more a case of asking how many angels can dance on
the head of a pin - but - consider the following:
Trailing 160-148 in a non-contact position you roll 6-6. Your
pre-move equity was (in the position I chose to set up) about -.20,
after the roll is is about +.32. The roll was lucky by .52.
You have a checker on the 5 and one on the 2, your opponent has one on
the ace. Your pre-roll equity is .056. Your luck factor on the next
roll will be either +.944 or -1.056.
Somehow, I personally feel that if I roll 6-6 in a race, that ought to
be the "luckiest" roll of the race, not the final roll on which I do
or don't get off to win. If I roll 6-6 and reach the 5-2 position,
well, I would never have even gotten to that if I hadn't rolled the
6-6.
Don't take any of this to mean that what Gregg said is inaccurate, he
was quite correct in his comments.
On Wed, 1 Dec 1999 20:58:59 -0500, "Gregg Cattanach"
<gcattana...@prodigy.net> wrote:
>
>Just FYI,
>
>The luck factor calculated by Snowie works this way. It calculates the
>resulting equity of the 36 rolls, assuming each is moved 'correctly'. It
>then subtracts the equity resulting from the roll that was rolled from this
>average. A negative results is an 'unlucky' roll, a positive number is a
>'lucky' roll. This is accumulated for each game, and the result is shown
>and reported. All good luck for one person is counted as bad luck for the
>other, so it is a zero sum result.
>
>--
>
>Gregg Cattanach
>Zox at GamesGrid, VOG, Zone
>http://gateway.to/backgammon
>ICQ #2266410
>gcattana...@prodigy.net
>
>
>"Daniel Hollis" <hol...@math.umn.edu> wrote in message
V
"Vince Mounts" <vmo...@mindspring.com> wrote in message
news:8270m5$u6q$1...@nntp3.atl.mindspring.net...