I'm not complaining about "some inconsistency"
but I would expect at least "some consistency".
They are not the same thing. I had said:
"Except for 3-ply and xg-roller all other plies
give every different conbination possible."
Obviously you missed my point that the results
were "anti-consistent", (as though on purpose).
Here they are again in more detail:
1. 2-ply 18/14 eq:+1.0888
2. 2-ply 18/15 7/6 eq:+1.0865 (-0.0023)
3. 2-ply 18/16 7/6(2) eq:+1.0834 (-0.0054)
4. 2-ply 18/17 7/6 7/5 eq:+1.0787 (-0.0101)
5. 2-ply 18/16 7/5 eq:+1.0754 (-0.0135)
1. 3-ply 18/14 eq:+1.0841
2. 3-ply 7/5(2) eq:+1.0839 (-0.0002)
3. 3-ply 7/6 7/4 eq:+1.0838 (-0.0003)
4. 3-ply 18/15 7/6 eq:+1.0795 (-0.0045)
5. 3-ply 18/16 7/6(2) eq:+1.0746 (-0.0095)
1. XG Roller 18/14 eq:+1.0839
2. XG Roller 7/6 7/4 eq:+1.0820 (-0.0019)
3. XG Roller 7/5(2) eq:+1.0808 (-0.0031)
4. XG Roller 18/15 7/6 eq:+1.0791 (-0.0048)
5. XG Roller 18/16 7/6(2) eq:+1.0721 (-0.0118)
1. 4-ply 7/5(2) eq:+1.0803
2. 4-ply 18/14 eq:+1.0787 (-0.0016)
3. 4-ply 7/6 7/4 eq:+1.0757 (-0.0045)
4. 4-ply 18/15 7/6 eq:+1.0742 (-0.0061)
5. 4-ply 18/16 7/6(2) eq:+1.0682 (-0.0120)
1. XG Roller+ 18/15 7/6 eq:+1.0766
2. XG Roller+ 7/5(2) eq:+1.0764 (-0.0003)
3. XG Roller+ 18/14 eq:+1.0762 (-0.0004)
4. XG Roller+ 7/6 7/4 eq:+1.0757 (-0.0010)
5. XG Roller+ 18/16 7/6(2) eq:+1.0676 (-0.0091)
1. XG Roller++ 18/14 eq:+1.0821
2. XG Roller++ 18/15 7/6 eq:+1.0818 (-0.0003)
3. XG Roller++ 7/5(2) eq:+1.0817 (-0.0004)
4. XG Roller++ 7/6 7/4 eq:+1.0803 (-0.0019)
5. XG Roller++ 18/16 7/6(2) eq:+1.0754 (-0.0067)
Forget any consistency among all 5 choices
but even just the first 2 choices coincide only
once and quite interestingly betwwn the lowest
2-ply and the highest XG Roller++ analyses..!
Contrary to your comments in the other thread,
they do indeed get more consistent with rollouts
but again with unexpected exceptions. Let's look:
First with moves and cube decisions: XG Roller
1. Rollout¹ 18/15 7/6 eq:+1.0844
2. Rollout¹ 7/6 7/4 eq:+1.0841 (-0.0004)
3. Rollout¹ 7/5(2) eq:+1.0827 (-0.0017)
4. Rollout¹ 18/14 eq:+1.0812 (-0.0033)
5. Rollout¹ 18/16 7/6(2) eq:+1.0731 (-0.0114)
324 Games rolled with Variance Reduction.
1. Rollout¹ 18/15 7/6 eq:+1.0855
2. Rollout¹ 7/6 7/4 eq:+1.0851 (-0.0004)
3. Rollout¹ 7/5(2) eq:+1.0836 (-0.0019)
4. Rollout¹ 18/14 eq:+1.0829 (-0.0026)
5. Rollout¹ 18/16 7/6(2) eq:+1.0745 (-0.0110)
648 Games rolled with Variance Reduction.
1. Rollout¹ 18/15 7/6 eq:+1.0854
2. Rollout¹ 7/5(2) eq:+1.0849 (-0.0005)
3. Rollout¹ 7/6 7/4 eq:+1.0846 (-0.0007)
4. Rollout¹ 18/14 eq:+1.0837 (-0.0017)
5. Rollout¹ 18/16 7/6(2) eq:+1.0756 (-0.0098)
1296 Games rolled with Variance Reduction.
Then with moves and cube decisions: XG Roller+
1. Rollout¹ 7/5(2) eq:+1.0854
2. Rollout¹ 18/15 7/6 eq:+1.0830 (-0.0023)
3. Rollout¹ 18/14 eq:+1.0824 (-0.0030)
4. Rollout¹ 7/6 7/4 eq:+1.0812 (-0.0042)
5. Rollout¹ 18/16 7/6(2) eq:+1.0762 (-0.0092)
324 Games rolled with Variance Reduction.
1. Rollout¹ 7/5(2) eq:+1.0852
2. Rollout¹ 18/15 7/6 eq:+1.0831 (-0.0021)
3. Rollout¹ 18/14 eq:+1.0814 (-0.0039)
4. Rollout¹ 7/6 7/4 eq:+1.0810 (-0.0042)
5. Rollout¹ 18/16 7/6(2) eq:+1.0764 (-0.0088)
648 Games rolled with Variance Reduction.
1. Rollout¹ 7/5(2) eq:+1.0846
2. Rollout¹ 18/15 7/6 eq:+1.0834 (-0.0012)
3. Rollout¹ 18/14 eq:+1.0825 (-0.0021)
4. Rollout¹ 7/6 7/4 eq:+1.0817 (-0.0029)
5. Rollout¹ 18/16 7/6(2) eq:+1.0766 (-0.0080)
1296 Games rolled with Variance Reduction.
Finally with moves and cube decisions: XG Roller++
1. Rollout¹ 18/15 7/6 eq:+1.0836
2. Rollout¹ 7/5(2) eq:+1.0832 (-0.0004)
3. Rollout¹ 18/14 eq:+1.0826 (-0.0010)
4. Rollout¹ 7/6 7/4 eq:+1.0820 (-0.0016)
5. Rollout¹ 18/16 7/6(2) eq:+1.0763 (-0.0073)
324 Games rolled with Variance Reduction.
1. Rollout¹ 18/15 7/6 eq:+1.0838
2. Rollout¹ 7/5(2) eq:+1.0837 (-0.0001)
3. Rollout¹ 18/14 eq:+1.0823 (-0.0015)
4. Rollout¹ 7/6 7/4 eq:+1.0819 (-0.0019)
5. Rollout¹ 18/16 7/6(2) eq:+1.0774 (-0.0064)
648 Games rolled with Variance Reduction.
1. Rollout¹ 7/5(2) eq:+1.0835
2. Rollout¹ 18/15 7/6 eq:+1.0834 (-0.0001)
3. Rollout¹ 18/14 eq:+1.0830 (-0.0004)
4. Rollout¹ 7/6 7/4 eq:+1.0821 (-0.0014)
5. Rollout¹ 18/16 7/6(2) eq:+1.0765 (-0.0070)
1296 Games rolled with Variance Reduction.
As would be expected, the results get more precise
with more trials, (i.e. the equity differences shrink).
And the different strength bots don't change their
minds with longer rollouts, except in the last one
which is the longest rollout for the strongest bot..!
(It took over 12 hours on low priority setting but it
was well worth it as we can see :)
It all looks like I am vindicated that ER/PR would
be horse muffins even if calculated by doing long
enough strong rollouts but they are worthless cow
pies even more based on simpler analyses done
during the games even by XG Roller++ :( So, just
go with 2-ply and be happy :))
MK