Priming positions often reverse some rules of thumb. Usually, in backgammon,
one wants to be ahead in the race, but in a priming game you may want to be
behind in the race. Also, usually in backgammon, a "threat" is something
good that you might do, whereas in a priming battle, a threat may be something
bad that your opponent is about to do (i.e., crash). In the present position,
X isn't threatening to do anything particularly good, but O is threatening to
do something bad. She already has a dead checker and is on the verge of
deteriorating further. The rollout indicates that it's only a borderline
double, largely because X is at some risk of crashing himself. In the variant,
I have given X plenty of timing to the point where it's a borderline pass.
Analyzed in Rollout
No double
Player Winning Chances: 67.26% (G:16.26% B:0.55%)
Opponent Winning Chances: 32.74% (G:7.57% B:0.10%)
Double/Take
Player Winning Chances: 67.75% (G:16.84% B:0.61%)
Opponent Winning Chances: 32.25% (G:7.52% B:0.10%)
Cubeful Equities:
No double: +0.676 (-0.006)
Double/Take: +0.681
Double/Pass: +1.000 (+0.319)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.011 (+0.665..+0.686)
Confidence Double: ± 0.017 (+0.664..+0.698)
eXtreme Gammon Version: 2.19.208.pre-release
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Variant
-------
XGID=---bBBBBB----B-b---bbCcbb-:0:0:1:00:0:0:0:0:10
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X O O O |
| X O | | O O X O O O |
| | | X O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | |
| X X | | X X X O |
| X X | | X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 149 O: 101 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 72.21% (G:17.14% B:0.60%)
Opponent Winning Chances: 27.79% (G:6.41% B:0.06%)
Double/Take
Player Winning Chances: 73.23% (G:17.98% B:0.69%)
Opponent Winning Chances: 26.77% (G:6.55% B:0.05%)
Cubeful Equities:
No double: +0.818 (-0.176)
Double/Take: +0.993
Double/Pass: +1.000 (+0.007)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.009 (+0.808..+0.827)
Confidence Double: ± 0.017 (+0.976..+1.010)
eXtreme Gammon Version: 2.19.208.pre-release
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Tim Chow