XGID=--b-bCCaDaA-aD---d-d------:1:-1:1:41:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O | +---+
| X O | | O | | 2 |
| X O | | O | +---+
| X O | | O |
| | | |
| |BAR| |
| | | |
| X | | |
| X | | X X |
| X | | X X O O |
| O X O X O | | X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 127 O: 191 X-O: 0-0
Cube: 2, O own cube
X to play 41
Timing is important criteria in a backgame, and O has barely enough at
64. Hitting gives her enough and hitting twice gives her more than
enough. I was wary of ceding too much timing to O, but not hitting
seemed too passive so I opted for the goldilocks play of hitting once.
XG strongly prefers the double hit, and doesn't care much which way you
do it.
Tim's observation that the double hit poises X to make a prime is well
received. I'll observe that hitting 0, 1, or 2 times all win about the
same number of games while the more times you hit the more your gammon
rate goes up. That's an important factor in backgames too.
1. Rollout¹ 13/9* 8/7* eq:+0.389
Player: 61.43% (G:35.74% B:2.43%)
Opponent: 38.57% (G:5.32% B:0.22%)
Confidence: ±0.014 (+0.374..+0.403) - [70.0%]
Duration: 9 minutes 20 seconds
2. Rollout¹ 13/12* 13/9* eq:+0.382 (-0.007)
Player: 61.00% (G:37.35% B:2.74%)
Opponent: 39.00% (G:5.68% B:0.37%)
Confidence: ±0.019 (+0.363..+0.402) - [30.0%]
Duration: 10 minutes 16 seconds
3. Rollout¹ 13/9* 10/9 eq:+0.321 (-0.067)
Player: 60.65% (G:31.42% B:1.79%)
Opponent: 39.35% (G:5.36% B:0.21%)
Confidence: ±0.012 (+0.309..+0.334) - [0.0%]
Duration: 9 minutes 39 seconds
4. Rollout¹ 10/5 eq:+0.229 (-0.159)
Player: 60.17% (G:24.60% B:1.25%)
Opponent: 39.83% (G:6.36% B:0.23%)
Confidence: ±0.012 (+0.217..+0.241) - [0.0%]
Duration: 8 minutes 43 seconds
¹ 1296 Games rolled with Variance Reduction.