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Murat's proposal III: luck vs skill in short vs long matches (variation B)

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muratk

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May 10, 2010, 10:09:52 AM5/10/10
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This is a variation of Murat's step by step instructions to determine
whether short or long matches favor the stronger player.

This test is essentially it's the same as variation A, (please first
read the thread "Murat's proposal III: luck vs skill in short vs long
matches (variation A)", except that instead of cubeless matches, we
will have the bots play cubeful matches with both sides being of the
same cube skill.

What will this test accomplish? We will look at the ratio of wins by
the player with zero checker skill (gnudung-T) in 5-point vs 25-point
cubeless matches and then compare them to its ratio of wins in 5-point
vs 25-point cubeful matches.

If it's is true that the cube requires more skill, gnudung-T should
win fewer cubeful matches than cubeless matches.

But if it ends up winning more cubeful matches than cubeless matches,
then this will be another proof that the cube magnifies luck (to help
the weaker player win more matches against the stronger player).

I predict that the zero checker skilled player will win more cubeful
matches than cubeless matches of any length and also will win
proportionately more as the match length increases, due to the
combined effect of the cube magnifying luck and shortening (causing to
end sooner) matches at the same time.

This is my last article in this series for now. I realize conducting
the tests that I am proposing will take some time and effort on the
part of some volunteers, but if done, they will be much more fruitful
to backgammon than the endless theories and math-shitting that has
been going on for so many years...

MK

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