On 11/1/2012 7:42 PM, Walt wrote:
There are basically three ideas here:
1) Escape a runner with 24/16
2) Make the 5 prime (then decide whether it's better to leave the blot
on the ace or the deuce)
3) Make the deuce point.
The 5 prime is the right idea by a huge margin that even the odd looking
7/1 6/4 is better than the other approaches.
I ran otb here. Note to self: solid 5 primes are very strong, and
broken 4 primes are not. No need to run yet, make the solid prime.
XGID=a---ABDCC---b----ccd-b--B-:1:-1:1:62:2:3:0:5:10
X:Player 1 O:Player 2
Score is X:2 O:3 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O X | +---+
| O O | | O O X | | 2 |
| O O | | O | +---+
| | | O |
| | | |
| |BAR| |
| | O | |
| | | X |
| X X | | X |
| O X X | | X X |
| O X X | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 131 O: 128 X-O: 2-3/5
Cube: 2, O own cube
X to play 62
1. Rolloutš 8/2 6/4 eq:+0.198
Player: 51.16% (G:18.31% B:0.94%)
Opponent: 48.84% (G:15.18% B:3.67%)
Confidence: ą0.006 (+0.192..+0.204) - [100.0%]
Duration: 9 minutes 48 seconds
2. Rolloutš 7/1 6/4 eq:+0.148 (-0.050)
Player: 49.09% (G:17.42% B:1.11%)
Opponent: 50.91% (G:15.53% B:3.10%)
Confidence: ą0.006 (+0.142..+0.154) - [0.0%]
Duration: 9 minutes 40 seconds
3. Rolloutš 24/16 eq:+0.064 (-0.134)
Player: 46.52% (G:13.98% B:0.86%)
Opponent: 53.48% (G:17.38% B:2.24%)
Confidence: ą0.006 (+0.058..+0.069) - [0.0%]
Duration: 11 minutes 36 seconds
4. Rolloutš 8/2 4/2 eq:-0.076 (-0.274)
Player: 40.16% (G:12.69% B:0.44%)
Opponent: 59.84% (G:12.83% B:1.90%)
Confidence: ą0.005 (-0.081..-0.071) - [0.0%]
Duration: 9 minutes 32 seconds
š 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.03, MET: Kazaross XG2
--
//Walt