On November 4, 2022 at 10:59:24 AM UTC-6, ah...Clem wrote:
> On 11/3/2022 12:09 AM, Timothy Chow wrote:
>> On 11/1/2022 10:30 PM, ah....Clem wrote:
>>> It won't be too long before AI will be able to do
>>> just that - adjust its play to exploit whatever
>>> your particular weakness might be.
Just ignore me, guys. In fact, don't even read past
this. I'm just posting to create a record for future.
The words "sacrifice" and its derivatives have been
used in RGB since way back when initially referring
to giving up points, blots, etc.
Then people started to talk about sacrificing equity
interchangeably with giving up, losing equity.
I believe the first time it was used (6?? years ago)
in relation to PR was about some "inferior" moves
Mochi had made against other humans (I believe it
was Paul while arguing that such a giant must have
made moves sacrificing PR knowingly, in order to
exploit his (assumedly inferior) opponents.
In time, exploiting one's opponent by such moves
has become common talk and acceptable as long
as the player pointed out his purposefully inferior
moves before making them.
At one time, Stick had dared me to play against him
for money instead of me playing against XG. I saw
no point in playing against an unpredictable human
with a higher PR than XG but I said I would do it with
the condition that if he strayed to far from his PR by
makin PR-sacrificing moves, (i.e. adjusting his game
to me), he would be proportionately punished.
About 4 years ago, I was the first one to start talking
about exploiting bots, (assumedly superior to even
human giants), using the words as "PR-sacrificing"
format and also coining the expression "PR-defying".
With it, I also started to argue more confidently and
more avidly that multiple "optimum" strategies were
possible in bg, in lengthy discussions with Tim, et al.
One weakness of the bots was their being perfectly
consistent thus completely predictable, that humans
could exploit by "steering" the bots by "bot-defying"
moves but that bots weren't capable of doing the same.
However, I had predicted that future, truly AI (similar
to Alpha-Zero) bots would drop the "single optimum"
strategy and would be able to adjust their strategies
to their opponents.
Now, you should be able to understand why I just won't
let some bozo/s come plagiarize my pioneering ideas
after having derided them for years in the past.
As the saying goes, "he who laughs last, laughs best".
And yes, it's now my turn to laugh my ass off to you all
even at the risk of suffering groanial hernies... :)
>> In principle, the technology should exist today.
> Great chess players tend to play the board....
> great poker players learn how their opponents play....
> Not sure if the current poker bots keep a database
> of opponents habits, but it would seem to be a
> measurable advantage.
I don't know much about chess or poker but in bg my
prediction that it will be based on generalized pattern
recognition, similar to what I had proposed in the past:
"Trying to understand what you wrote, I thought
"of color spectrums of elements. I wonder if the
"graphs of bot-v-bot, human-v-human, human-v-bot
"positions graphs can be similarly recognizable
"enough characteristic? What about even subsets
"like strong-bot-v-weak-human, weak-human-v-weak
"-human, weak-bot-v-strong-human, etc...?? Can we
"look at a "spectrum of positions" and be able to say
"that those come from games played by weak-bots
"and strong-humans?
Here is the link if you want to read the entire thread:
Any stats about the frequency of backgammon positions?
https://groups.google.com/g/rec.games.backgammon/c/oxmW6YoyTsM/m/Hxu16HZFCgAJ
An enormous database of all players is unnecessary.
The bots will need to be able to play off-line, without
needing know their unique opponents (by requiring
them to identify themselves, which they may not do
or falsify), but by assesing their opponents during the
course of the actual games, matches.
It will work similar to face recognition, for example.
But since we won't be trying to identify criminals, etc.
recognizing general facial characteristics will be good
enough for the purpsoe. At the top layer may be race,
i.e. asian, african, eurepean, etc. Then sex, i.e. female,
male. Then age, i.e. young, middle-aged, old. Etc...
Future bots' ability to deploy alternative, conditional
strategies will only be the icing on the cake. The first
priority needs to be achieving the most important step
of creating bots without human bias, such as bullshit
theories of skill, founded on arbitrary formulas, etc.
I wish future was now...
MK