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On Monday, January 19, 2015 at 3:55:37 PM UTC-7, Walt wrote:
> On 1/19/2015 4:45 PM, Tim Chow wrote:
>> ... I was addressing *Walt's* misconception...
> It's not a misconception so much as writing very quickly and imprecisely.
>
> Yes, good players place their checkers so that more rolls play well, so
> they have more "lucky" rolls than poor players. Poor players place
> their checkers so that only a few rolls play well, but when the good
> rolls inevitable do come up they have a high luck factor. Eventually,
> this all evens out, which is what I was trying to get across - the dice
> favor neither player in the long run, so if you throw away a bunch of
> equity by playing poorly eventually you'll get an example that disproves
> the assertion.
>
> It is not true that a poor player (or a decent player deliberately
> playing poorly) playing a series of one-pointers will have positive luck
> 50% of the time. When I said 50-50 I was speaking figuratively.
The above is a perfect example for what I have been wanting to
write about for a while now. Interestingly he states a fallacy,
debunks it and goes right back to it within the same paragraph.
Then he has to weasel out of his own confusion by claiming to
have spoken figuratively and unfortunately throwing what was a
good argument... :(
When we say "the better player is luckier because he makes
the better moves that allow him to make the most out of any
dice on his next roll", in order to measure the luck value of
any roll, it becomes necessary to look at the previous play
to see if it was in fact his better play that lead to the current
position where his particular roll ended up being rated lucky.
In my mind, this line of arguments introduces the concept of
"lucky position" vs "lucky roll".
If this doesn't grab your fancy thus far or you can't understand
it, you don't need to read the rest of this post.
In the distant past, anyone complaining against his opponent's
luck was simply countered with the "selective memory" argument
which applied equally whether the complainer was the weaker or
the stronger player.
With the emergence of extra terrestrial bots and world class
(nevertheless worldly humanling) players who aspired to imitate
the bots, first came the "selective memory" argument being used
only against the weaker players, because the bots (the strongest
players) never complained about their opponents' luck. Of course,
that made it a taboo for bot wannabes to complain about luck.
But it wasn't all so bad until the birth of the fallacy that the
stronger player somehow created his own luck. Of course, again,
this fallacy was an instant hit with the world class worldly human
players because whenever they were accused of being lucky, they
could claim credit for being the more skilled one.
This "skill creates luck" fallacy next lead to folk-scientists
to mix the oil and water to concoct some gourmet recipes, or
should I say fancy grade AAA mathematical formulaes ;)
Now, let's look at why this is a fallacy that doesn't work.
Let's start with why this line of reasoning was necessary and
intuitively almost seemed valid with the bots.
I believe all current bots are based on the strategy of picking
the moves that will yield the most immediate benefit. So, they
play "from position to position", without a "game plan". This is
true at all ply levels because regardless how far ahead they look,
they still pick the "best" move immediately then and there.
The "best" move is, of course, totally subjective and biased,
but for the sake of this discussion we don't need to get into
that because this is all the bots are capable of today. Hopefully
these kind of discussions will lead to better bots in the future.
So then, of course, since the bot always picks the "best" move
and plays without errors, his success must be due purely to
skill. Because it doesn't need any luck to win, any excess of
its luck has to go somewhere, must be accounted for somehow,
thus it's conveniently injected/absorbed back into its skill.
Let's talk a little more about picking the best move. What the
bot or human player actually picks is one of available positions
as the one where he wants to be for his next roll.
It considers the benefits of all possible positions in terms
of leading to least chances of leaving blots, getting hit,
getting stuck with a difficult or forced move, etc. and picks
the position that it deems best.
So, when we say the stronger player picks the move that will
allow him to make best use of the following dice regardless
of what he rolls, we are really saying that he pick the
"luckiest position" that he wants to be in, on his next roll.
Before I delve into this "lucky position" concept, let me
raise a question about the bots' ignoring forced moves in their
calculations of skill. Doesn't it take skill to avoid getting
stuck with forced moves? Shouldn't the player who has to make a
forced move be retroactively penalized for his lack of skill,
i.e. points subtracted from his skill, for not being able to
have avoided it in his previous decision?
Yes, of course, but the problem is that we can't know if that
player was weak and made an error on his previous move or was
strong/skilled and made the best possible move but got unlucky
on his following roll anyway... :)
To keep the fallacy alive, we conveniently ignore forced moves. ;)
Okay, so, with the "luckier/unluckier positions" concept, we
should be able to look at millions of positions, (for the north
and south player), and rate/rank them based on the average luck
of all rolls at each given position.
Looking at a game as a sequence of horizontal groups of tiles
(possible positions at each turn), if a player can hopscotch
from one lucky tile to another and reach the finish line before
his opponent, we perhaps could then call that skill.
I find and propose that the concept of "lucky position" is more
intuitive than "lucky roll", but it's still as fallacious to mix
and equate skill with luck.
This is so, simply because given a random position, of any luck
ranking, we can't tell how the players arrived at that position
and thus can't tell which side is the stronger player.
Especially so with early and late game positions. Middle game
positions with one side clearly ahead or behind may be more
telling but still not nearly reliably enough to bet money on.
If we add more data like the match length, number of games
already played, current score, etc. then we may become able
to guess with increasing accuracy which side is the stronger
player. (And that's exactly what the bots should do evaluating
each position but I don't know if they do or not).
This post is getting too long already, let me try to wrap it up
bu saying that without looking at all the possible moves at the
previous position and verifying whether the assumed stronger
player had indeed picked the best move, there is no continuity
in the game and it's not possible to make the statement that
"current skill can result in future luck".
Even if we look at the previous move, it still would be a one
sided fallacy because we never say that a player "got unlucky
because he made the best move in the previous position".
And then there is the case of people like me who argue that a
player may chose to make an inferior move as part of a "game
plan"... What if such a player gets lucky as a result of his
blunder?
In fact, look for that in my match against a bot on FIBS that
was discussed just recently in a different thread. As Michael
has pointed out, both sides were about equally unlucky (or lucky)
despite the apparently huge skill difference between me and the
bot (as *inaccurately* indicated by our error rates).
So, my two conclusions are:
1- Arguments like "skill creates luck" may occasionally and
situationally appear to be a valid observation but they are
mere fallacies within the entirety of the subject.
2- You can't measure luck by mixing and matching it with skill
or derive anything meaningful from the results of doing such.
MK