Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Is there a slang term for double 2's?

15 views
Skip to first unread message

Tim Chow

unread,
May 15, 2012, 7:04:05 PM5/15/12
to
XGID=-BB--BBABa-Bc--a--cbc-b-AA:0:0:1:22:0:0:3:0:10

X:Player 1 O:Player 2
Score is X:0 O:0. Money session, Jacoby
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O X |
| O | | O O O |
| O | | O |
| | | |
| | X | |
| |BAR| |
| | | |
| | | |
| O | | |
| O X X | | X X X X |
| O X O X X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pipcount X: 122 O: 119 X-O: 0-0
Cube : 1
X to play 22

---
Tim Chow

Bradley K. Sherman

unread,
May 15, 2012, 8:17:15 PM5/15/12
to
Tim Chow <tchow...@yahoo.com> wrote:
>Score is X:0 O:0. Money session, Jacoby
> +13-14-15-16-17-18------19-20-21-22-23-24-+
> | O O | | O O O X |
> | O | | O O O |
> | O | | O |
> | | | |
> | | X | |
> | |BAR| |
> | | | |
> | | | |
> | O | | |
> | O X X | | X X X X |
> | O X O X X | | X X X X |
> +12-11-10--9--8--7-------6--5--4--3--2--1-+
>Pipcount X: 122 O: 119, Cube:1, X to play 22

Well at least we've got a nice break from the endless
stream of cube problems, even if it is a double.

X is in a world of pain. Hitting seems mandatory so
in my humble opinion the top three moves are:
(1) Bar/23, 11/9*(2), 23/21
(2) Bar/23, 11/9*/7, 23/21
(3) Bar/23, 11/9*(2), 7/5
in that order.

--bks

badgolferman

unread,
May 15, 2012, 9:52:36 PM5/15/12
to
Bradley K. Sherman wrote:

>(2) Bar/23, 11/9*/7, 23/21

my play

Paul

unread,
May 16, 2012, 4:13:04 AM5/16/12
to
Since hitting is mandatory, X has only 2 2's to think about. Is there
a slang term for 2 2's to consider?
Leaving the blot on the 7 point gives O a 5.5% chance to hit it. This
is a downside. Also the 4 prime from the 8 to the 5 point has value.
So make the 7 point. The remaining 2 is the escaper: 23/21. Don't
bring a builder down by playing 11/9 because as before, the cost in
terms of the 11% indirect hits by O is too high.
Besides avoiding risking the indirects, I recognise that planning the
escape by 23/21 has enormous value. Otherwise it's easy for X to
crunch. So I'd rather not get Chowposts saying that although my play
is correct, he disagrees with Paul's reasoning because Paul didn't
recognise the value of escaping.
I strongly disagree with Bradley's world-of-pain viewpoint. X has a
clear beaver if O doubles.

For this play, I have a song rather than a slogan.

Take three steps to heaven
Hit on 9, escape to 21,
And then just cover the seven!

Walt

unread,
May 16, 2012, 11:40:55 AM5/16/12
to
Double twos are called "Double Ducks" or sometime "Ducks" or "Quacks"
see http://www.gammoned.com/glossary.html"

I like to call double threes a "Rolling Rock" after teh beer with the 33
on the label, but I don't think this is widespread.

My play here is bar/21 11/9*/7 - step up with the runner to be ready to
escape or hit the blot on the 15, hit and make a four-prime.

The only other alternative I see is bar/23 11/9*/7 11/9, but I think
stepping up is more important than bringing another builder into the
zone. Granted, my play puts the runner utg, but with only half a roll to
play with I think that's a reasonable risk.



--
//Walt

Grunty

unread,
May 16, 2012, 8:16:30 PM5/16/12
to
On May 16, Walt <walt_ask...@yahoo.com> wrote:
> Double twos are called "Double Ducks" or sometime "Ducks" or "Quacks"
> seehttp://www.gammoned.com/glossary.html"

This is hardly slang, just jargon.

If you want to figure out some slang from a double two's, here's an
idea.

22 would suggest a person on her knees, seen from the back, in a
submissive attitude. That's the idea, now you find a term for it --
THAT'd be slang.

Michael Petch

unread,
May 16, 2012, 9:42:31 PM5/16/12
to
On 2012-05-16 18:16, Grunty wrote:

> 22

OMG Ascii Internet porn!

Tim Chow

unread,
May 17, 2012, 8:25:48 PM5/17/12
to
This lucky roll turns the game around.

Bar/23 is forced and 11/9* is obvious. After one examines the options
a bit, 23/21 also becomes pretty obvious. The last deuce is the
tricky one.

Along with several others here, I played 9/7. This seems natural,
making a four-prime and reducing shots. However, we need to assess
the position as a whole. Though X now has an advantage, having just
put O on the bar against his four-point board, he still has two
checkers back, and still has quite a bit of work to do to lock up the
game. Since X has made his 1pt and 2pt, his position is more suited
to blitzing than to priming. Playing 11/9 for the fourth deuce gives
X builders from three different points to bear on his 3pt and 4pt, at
the cost of giving O 43 to hit from the bar. 11/9 gains more than it
risks. According to the rollout, both 9/7 and 7/5 are blunders.

=======
Rollout
=======

1. Rollout: Bar/21 11/9*(2) eq:+0.508
Player : 58.91% (G:36.73% B:0.60%)
Opponent: 41.09% (G:12.33% B:0.91%)
Confidence: ±0.012 (+0.496<E<+0.520)

2. Rollout: Bar/21 11/9* 7/5 eq:+0.429 (-0.079)
Player : 56.22% (G:34.13% B:0.61%)
Opponent: 43.78% (G:13.20% B:1.07%)
Confidence: ±0.015 (+0.414<E<+0.444)

3. Rollout: Bar/21 11/9* 9/7 eq:+0.422 (-0.086)
Player : 56.41% (G:33.11% B:0.59%)
Opponent: 43.59% (G:12.45% B:0.88%)
Confidence: ±0.017 (+0.405<E<+0.439)

1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21

---
Tim Chow
0 new messages