16 Mayıs 2022 Pazartesi tarihinde saat 17:11:58 UTC+3 itibarıyla Tim Chow şunları yazdı:
XGID=----BbE-BB--cB--Bd-ca--b--:0:0:1:43:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game, Jacoby Beaver
Pip count X: 130 O: 138 X-O: 0-0
Cube: 1
X to play 43
1. Rollout¹ 13/10 13/9 eq:+0,300
Player: 58,98% (G:4,77% B:0,15%)
Opponent: 41,02% (G:4,74% B:0,13%)
Confidence: ±0,007 (+0,293..+0,307) - [100,0%]
2. Rollout¹ 13/9 6/3 eq:+0,257 (-0,042)
Player: 57,87% (G:5,29% B:0,18%)
Opponent: 42,13% (G:5,95% B:0,17%)
Confidence: ±0,007 (+0,250..+0,265) - [0,0%]
3. Rollout¹ 16/9 eq:+0,242 (-0,058)
Player: 57,85% (G:4,89% B:0,18%)
Opponent: 42,15% (G:6,56% B:0,13%)
Confidence: ±0,007 (+0,234..+0,249) - [0,0%]
4. Rollout¹ 6/3 6/2 eq:+0,224 (-0,076)
Player: 56,94% (G:5,23% B:0,21%)
Opponent: 43,06% (G:6,60% B:0,18%)
Confidence: ±0,007 (+0,217..+0,231) - [0,0%]
5. Rollout¹ 13/6 eq:+0,221 (-0,079)
Player: 56,98% (G:5,23% B:0,18%)
Opponent: 43,02% (G:6,24% B:0,20%)
Confidence: ±0,008 (+0,213..+0,229) - [0,0%]
¹ 2592 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.10
The cost of getting hit in the early or even early-mid stages of the game isn't very high. I guess that's why most moves aren't blunders.
First of all, X's outfield points do not have spares. For this reason, it seems inevitable that X will leave a blot. So X has to pay now.
To understand this, I gave X a spare checker. Variant 1.
Of course the pip numbers have changed. But it still gives an idea, and not having spare checkers is no excuse. Despite everything, the first choice is still 13/10 13/9.
XGID=----BbD-BB--cB--Cd-ca--b--:0:0:1:43:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game, Jacoby Beaver
Pip count X: 140 O: 138 X-O: 0-0
Cube: 1
X to play 43
1. Rollout¹ 13/10 13/9 eq:+0,128
Player: 53,39% (G:4,62% B:0,16%)
Opponent: 46,61% (G:5,78% B:0,15%)
Confidence: ±0,011 (+0,118..+0,139) - [100,0%]
2. Rollout¹ 16/9 eq:+0,103 (-0,025)
Player: 52,71% (G:4,12% B:0,15%)
Opponent: 47,29% (G:5,56% B:0,11%)
Confidence: ±0,010 (+0,093..+0,113) - [0,0%]
3. Rollout² 16/13 6/2 eq:+0,046 (-0,082)
Player: 51,34% (G:3,88% B:0,14%)
Opponent: 48,66% (G:6,31% B:0,18%)
Confidence: ±0,022 (+0,025..+0,068) - [0,0%]
4. Rollout¹ 13/9 6/3 eq:+0,044 (-0,085)
Player: 51,41% (G:5,02% B:0,21%)
Opponent: 48,59% (G:7,24% B:0,19%)
Confidence: ±0,012 (+0,032..+0,055) - [0,0%]
5. Rollout² 13/6 eq:+0,043 (-0,085)
Player: 51,22% (G:4,80% B:0,16%)
Opponent: 48,78% (G:6,60% B:0,17%)
Confidence: ±0,022 (+0,021..+0,065) - [0,0%]
¹ 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
² 324 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.10
In the 2nd variant, I covered O's blot on the 5 point . Now his homeboard is stronger. And it's time to play safe.
In summary, your opponent's weak homeboard says pay now.
Variant 2
XGID=----BbE-BB--cB--Bd-bb--b--:0:0:1:43:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game, Jacoby Beaver
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O | | O O O |
| X X O | | O O O |
| O | | |
| O | | |
| | | |
| |BAR| |
| | | X |
| | | X |
| O | | X |
| O X X | | X O X |
| O X X | | X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 130 O: 137 X-O: 0-0
Cube: 1
X to play 43
1. Rollout¹ 6/3 6/2 eq:+0,184
Player: 55,74% (G:4,96% B:0,19%)
Opponent: 44,26% (G:6,98% B:0,15%)
Confidence: ±0,011 (+0,174..+0,195) - [99,7%]
2. Rollout¹ 6/2 4/1 eq:+0,162 (-0,022)
Player: 55,14% (G:4,52% B:0,14%)
Opponent: 44,86% (G:7,43% B:0,19%)
Confidence: ±0,012 (+0,150..+0,174) - [0,3%]
3. Rollout¹ 13/10 13/9 eq:+0,145 (-0,040)
Player: 54,48% (G:6,23% B:0,18%)
Opponent: 45,52% (G:7,07% B:0,24%)
Confidence: ±0,010 (+0,134..+0,155) - [0,0%]
4. Rollout¹ 13/9 6/3 eq:+0,095 (-0,089)
Player: 53,43% (G:5,45% B:0,17%)
Opponent: 46,57% (G:7,74% B:0,22%)
Confidence: ±0,010 (+0,085..+0,105) - [0,0%]
5. Rollout² 16/9 eq:+0,091 (-0,093)
Player: 53,44% (G:4,46% B:0,18%)
Opponent: 46,56% (G:8,59% B:0,15%)
Confidence: ±0,019 (+0,072..+0,110) - [0,0%]
¹ 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
² 324 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.10