I try never to complain about the rolls I get or the rolls the opponent
gets because we are getting random rolls from the same computer. It is
rare when someone makes a comment lamenting that he has gotten too many
good rolls and that he feels his opponent should really have won the
game.
Because I don't complain to my opponents, or comment on their dice
rolls, I have always found it a bit whiny when my opponents do so to
me. I used to ignore their whining, but lately (possibly out of an odd
sense of humor), when getting the comment "Good roll", I treat it as a
compliment and respond "Thank you".
During a recent game, I got the comment "Good roll" twice during the
game, and both times responded "Thank you".
After the second "Thank you", my opponent responded "When someone says
'Good roll', that is only a gentlemanly way of saying GODDAMN LUCKY
ROLLS YOU F***ING SONOFABITCH". To which i responded "Oh.......I
thought it was a compliment".
I am sure that my opponent was livid. I am glad that we have some
anonymity on fibs, since I felt that he would have throttled me could he
have come through the computer. However........he has contributed to
the betterment of this memeber of mankind by providing me with something
which has continued to amuse me when i think of it as I drive down the
highway on the way to work.
Go for those good rolls everyone.
jfk
Good dice :o)
Kate
Does this TomServo has aliases? In a game against a player (not
TomServo) I was recieving my (big) share of the luck at the final match
and I was forced to listen to sentences like these (and I quote):
- "you better tell all your friends about this one becasue it was
amazing"
- "I SHOULD SEND YOU OVER A GIRL SO YOU CAN GET LAID OR SOMETHING"
- "BECAUSE THIS IS WORTY OF GOING IN THE HISTORY BOOKS...THIS B*LLSH*T"
- "how can you take credit for this win?"
- "you pulled of the impossibekl and you are grinning from f*cking ear
to f*cking ear and you deserve a bl*wj*b or that b*lllsh*t"
- "if you just lost the way i did would you be f*cking calm"
- "you got away with f*cking murder and i want to go throw up"
Sorry about the language, I added a few *'s here and there (he didnt)...
- Claus Hammershøj
There is an allegation that jfk <j...@serv.net> wrote:
>During a recent game, I got the comment "Good roll" twice during the
>game, and both times responded "Thank you".
>After the second "Thank you", my opponent responded "When someone says
>'Good roll', that is only a gentlemanly way of saying GODDAMN LUCKY
>ROLLS YOU F***ING SONOFABITCH". To which i responded "Oh.......I
>thought it was a compliment".
>I am sure that my opponent was livid.
I think this opponent has a problem...
I, for one, will comment on a good roll by an opponent. This is
hardly meant as an insult or expression of anger.
If someone says "good roll" or "lucky roll" to me, I will (if I agree)
acknowledge it politelt, such as with "yes, that one went my way".
I'll comment first when I'm really lucky, usually with "Bast is
intervening for me tonight" or some such. But then I frequently need
to explain.... :)
(BTW, Bast was the Egyptian goddess to whom cats were holy, so I
credit her with all my good luck).
Greycat
Gre...@idt.net.spamguard
Does anyone have any spare tunafish??
Remove "spamguard" from return address to reply
To which the appropriate response is:
"That's what I thought. And 'Thank you' is only a gentlemanly way of
saying IF YOU ONLY HAD A F***ING CLUE OF HOW TO PLAY THIS GAME, I WOULDN'T
BE CRUSHING YOU, YOU WHINING A**HOLE"
Isn't the game much more pleasant when we don't translate? :-)
David Montgomery
monty on FIBS
mo...@cs.umd.edu
Bacon
Thanks jfk and David, ROTFL!
When I'm playing on the 'net, I usually respond to "good roll" with
something like "nice necktie". That gets 'em thinking.
Regards,
Jon
>Heheheheheh.. thanks for the giggle, Jim :o) On occasion I simply
>respond to repeated "Good Roll" kibitzes by asking my opponent if he has
>ever said to an opponent "Good Play" or if it is only rolling skills
>that he admires. :o)
>
When people say "good roll" or similar I usually say
"thanks, I've been practicing a lot" or
"it's all in the wrists you know"..
or something...
I wonder why people even bother to gripe about the dice...It's not like
it's my fault when I get lucky...what do they want me to do about it??
--
------------------------------------------------------------------------
MARGE: The plant called and said if you don't come in on Friday,
don't bother coming in on Monday.
HOMER: WooHoo! Four day weekend!
bacon <ba...@utah.uswest.net> wrote in article
<34B9E4...@utah.uswest.net>...
mas/Marina
"Kevin Bastian" <kba...@don.t.spam.me.ibm.no.spam.net> wrote:
--
Marina Smith - Reading U.K, to mail me remove XX from address
Yes! That was it. Apparently he does have a reputation.
Baocn
"Good Roll"
"Thanks! Nice buns, too."
Bacon
BH> Bacon, I would not try to justify the behavior of your opponent, but
the redouble really did not provide the opportunity to "drop our gracefully"
since the opportunity was already there. One may resign at any time with all
of the grace that one can muster.
Bob
Ya, I can see that. It comes from habit of playing for money. I'd
very little experience with this sort of thing.
Bacon
Claus Geer Hammershøj <c...@bergsoe.k-net.dk> wrote in article
<34B8BE68...@bergsoe.k-net.dk>...
> Kevin Bastian wrote:
> >
> > Ugh...sounds like TomServo is back on FIBS... :-(
>
> Does this TomServo has aliases? In a game against a player (not
> TomServo) I was recieving my (big) share of the luck at the final match
> and I was forced to listen to sentences like these (and I quote):
>
>(Lots of insightful comments deleted :-)
Unfortunately there are several people on fibs who are just plain rude. I
try to remember them and not play them again if the opportunity arises. I
think my worst experience was in a game to 21 with someone who played very
loosly, leaving lots of shots, then complaining how lucky I was when I hit
them. I was trailing 10-2 when I got a backgammon with a 2-cube (after
they tried to resign gammon) and a virtually continuous stream of abuse was
sent my way on how lucky I was. In the next game the first time I hit a
blot I was told "I'm not playing someone who relies on luck as much as you"
and was dropped. Good riddance.
Most people on fibs are polite and friendly. Now and again you get someone
who isn't.
Allister J. Gorman, <Alliste...@met.co.nz>, allister on fibs
The one best remedy is to drop after the first rude remark and
remember the name or put it on your "ignore" list, if FIBS has such a
thing. Isn't that what you would do when confronted by a psychopath
face-to-face?
deekay
A trademark of his is, I'm gonna, or I am f*** your mother up the
A**. My 12 year old neice got the priveledge of that remark while
watching me play. Came through of the terminal window, I wasn't playing
him. Real nice guy. Attends tournaments I'm told. I thinking about
attending one or two myself.
Bacon
On the same kind of theme (of people being abusive as a
result of your winning!) I have a couple of points...
Firstly, I played on FIBS last night for the first time and
had a really good time - thanks to all those who played. Even
though I was a newbie and had some problems people were
really helpful.
Secondly, I have lots of experience with playing on the
Internet Go Server (IGS) and the *most* annoying thing
is people disconnecting just before they lose thus not
damaging their rating, and incidentally, not improving
your own.
Is there not a technical solution to this - i.e. providing only
one password to the system for each physical email address
along with some kind of complaints/auditing system to
get rid of these people. It would improve gamng systems like
IGS and the chess equivalent ICS - the same must be true
of FIBS?
regards
david (FIBS: backboy)
I've seen this discussed a lot (including the same problem on the
chess servers), and it always seems that the administrators don't want
to be bothered adjudicating games or sorting through complaints.
I believe that a simple solution may exist, which could be automated
so that the administrators wouldn't be bothered. How about if you had
20 minutes to resume play after a disconnect, with a maximum of 3
disconnects (or a variation on that theme). Power outage in your
community? Oh well - it's only one game!
You could also have an override feature for when both players agree to
adjourn.
Jon
p.s. To give credit where it's due, this is similar to the arrangement
used on The Zone for its tourneys.
J...@suffolk.lib wrote:
>I've seen this discussed a lot (including the same problem on the
>chess servers), and it always seems that the administrators don't want
>to be bothered adjudicating games or sorting through complaints.
>
>I believe that a simple solution may exist, which could be automated
>so that the administrators wouldn't be bothered. How about if you had
>20 minutes to resume play after a disconnect, with a maximum of 3
>disconnects (or a variation on that theme). Power outage in your
>community? Oh well - it's only one game!
>
>You could also have an override feature for when both players agree to
>adjourn.
I have a simpler solution which I would like to see implemented. The server
should simply not allow a player to start another game when there is the
possibility to resume a stored game with an opponent ready and willing to play.
I have a stored game with a player on ICC (patterncircular) who disconnected in
a losing position, but when that player is online, he simply ignores my
challenges and tells and starts a game with someone else. This player had no
less than 80 stored games when I last checked, and most of them are disconnects.
Some positions are not so clear cut. It is annoying to have stored games
against players who refuse to continue, where I have a slight advantage which is
enough to win the game, but not enough to convince the admins to award me the
win. FICS had a stricter policy against this behavior which I was more
satisfied with, but I can understand the ICC not wanting to label paying
customers as abusers. I feel my idea would solve a lot of problems. It would
make it impossible to continue playing while ignoring requests to continue
adjourned games, cut down on stored games and the need for adjudication, and
make it unnecessary to label players as abusers.
For this to work there might need to be a way to prevent players from logging
off momentarily to clear the challenges and then coming back and starting a game
quickly before a new challenge can be issued. Another possibility is a time
delay on the issuing of matches for players who have stored games with opponents
who are online and not already playing. But it is important also to allow
players who are both not ready to resume the stored game to start other games.
Perhaps there are other details to be worked out but I think it is a good idea.
(A copy of this message was e-mailed to I...@CHESSCLUB.COM)
--
Long Island chess -> http://www.webcom.com/timm/ TimM on ICC and A-FICS
Webmaster, tech support - Your Move Chess & Games: http://www.icdchess.com/
The opinions of my employers are not necessarily mine and vice versa.
(Both time and match requests have to be accounted for, to prevent
people from just matching you three times in a row and claiming the win.)
This would almost certainly catch a few "innocents" people who disconnect
and then go on vacation before getting a chance to resume the game,
but I suspect that most innocents wouldn't care to much about the
few ICC rating points this would cost them. (Although I could be wrong.
One should never underestimate how much people care about those little
numbers attached to their names.)
Perhaps the auto-adjudicate feature could be waived by a player
claiming special circumstances, but then it would have to be
requested by the disconnecting player. This does a few things:
First, by automating the process, it makes life easier on the admins.
They only have to rule in the exceptional cases, and it should be a simple
thing to see how many stored games a player has before granting an exemption.
Second, it puts the responsibility of finishing the game on the
disconnecting player. Refusing to play enough times counts as resigning,
so there's no longer an incentive to disconnect (instead of resigning)
in lost positions.
Anyway, there's almost certainly a flaw with idea, but it might be
an improvement of the current state of things.
-Ron
i like that suggestion a lot. disconnects can happen thru
no fault of the user, so it is inappropriate to punish users
just for disconnecting. on the other hand, it is totally appropriate
for the result to be determined by play rather than adjudication
or thru administrative action.
[...]
> For this to work there might need to be a way to prevent players from logging
> off momentarily to clear the challenges and then coming back and starting
> a game quickly before a new challenge can be issued.
maybe there should be a new option to "match" that would make the
challenge persistent, so when the opponent logs in, if you are still on
and available then the challenge is re-issued automatically. (:-)
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