I forgot that I chose the cheapest mailing option so I didn't receive the book until two days ago. So far, I have only had a chance to skim through it, but I can already say that this is a really remarkable book. One way to describe it is that it is an in-depth analysis of several variants of the famous "coup classique" in which you play a last-ditch ace-point game and win by hitting two blots and closing them out. Among the positions analyzed is the so-called "Tino Road Position":
http://www.bkgm.com/rgb/rgb.cgi?view+1262
Money game: X to play
+24-23-22-21-20-19------18-17-16-15-14-13-+ O: A player
| O O O | | O O O | (Cube: 2)
| O O O | | O O O |
| | | |
| | | |
| | | |
| |BAR| |v
XX | | | |
XX | | | |
XX | | | |
XXX | X | | |
XXX | O X | X | O O |
+-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: B player
According to the book, this position is the "specialty of the upbeat Australian expert Tino Lechich. For many years Tino took on all comers in this position allowing them to be Black, White, or to switch back and forth. Tino usually won from both sides!"
Before saying more, let me clarify one confusing thing about the title. The subtitle is "Volume 2," which I feel is a misnomer. It is really a totally revised and greatly expanded version of the book by the same title that Bob published back in 1993. When I see "Volume 2" it makes me think that it covers different material from Volume 1, but here the so-called "Volume 2" basically supersedes the earlier volume. All the essential backgammon content of the original book is contained in "Volume 2" so there's no real reason to buy the original version of the book except for historical interest.
In the original version, Bob tried to evaluate these difficult positions by means of hand rollouts and logic, since those were the pre-bot days. Given those limitations, he did an amazingly good job, and much of his analysis has stood the test of time.
However, as you might expect, modern bots do not agree with all of Bob's conclusions. The interesting thing, though, is that even modern bots do not understand all the intricacies of the positions in the book. Bob made a serious effort to obtain the best possible rollout information about the positions, not only using XG Roller+ for both cube and checker decisions, and a Huge search interval (i.e., much stronger settings than the default 3-ply/XGR rollouts one typically sees elsewhere), but also getting Neil Kazaross and Xavier Dufaure de Citres to help him do rollouts using the beta version of XG3. This bot is not yet generally available; it is the next generation of eXtreme Gammon, and is considerably better at containment than XG2 is. Despite all this silicon brainpower, Bob gives evidence that there are still some subtleties that the bots aren't quite fathoming correctly. At the same time, it is possible, with great care and effort, to draw some tentative conclusions. This is what Bob does in the book.
Should you buy the book? Since Bob examines only a few (very interesting) positions in excruciating detail, the book will probably not be of immediate practical value to you unless you can entice people to play the Tino Road Position (or one of the other positions in the book) with you as a proposition. However, in my opinion this is one of the few backgammon books out there that shows you what it really means to *analyze* a position. Lots of people seem to think that analyzing a position means putting it into the computer, clicking on a button, and making up an imaginary story to explain what you see. Bob's book will quickly disabuse you of that naive viewpoint, and it will also dispel any illusions you have that the bots are infallible. If you want your eyes opened to how deep backgammon can be, then you should definitely buy this book.
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Tim Chow