Like other respondents, I played 10/5, but the computer clearly prefers 15/10. Let's review the three main strategic goals for outfield containment:
1. Flood the outfield for as much coverage as possible.
2. Block specific numbers, e.g., high doublets.
3. If getting hit is bad, then avoid getting hit.
Intermediate players tend to overvalue blocking high doublets, but in this position they would probably play 15/10 for that reason alone, and would get the computer's nod of approval. 15/10 not only blocks 66, but also 33 and (less importantly but not completely negligibly) 61 and 62. The reason that blocking high doublets is often the wrong play is not that blocking doublets is bad, but that often there is an alternative that spreads the checkers out much better. Here, though, 10/5 doesn't really do that. Either way, O has a few rolls that give X no direct shot, while most rolls give X a single direct shot. If you're not getting significantly better overall coverage, then the big swing on 66 starts to make its presence felt.
For your amusement, I've also rolled out the position at DMP, where the wild-looking bar/16 is a top contender.
1. Rollout¹ Bar/21 15/10 eq:-0.175
Player: 35.34% (G:0.00% B:0.00%)
Opponent: 64.66% (G:4.34% B:0.02%)
Confidence: ±0.004 (-0.179..-0.170) - [100.0%]
2. Rollout¹ Bar/21 10/5 eq:-0.248 (-0.074)
Player: 32.75% (G:0.00% B:0.00%)
Opponent: 67.25% (G:4.96% B:0.02%)
Confidence: ±0.004 (-0.252..-0.244) - [0.0%]
3. Rollout¹ Bar/20 10/6 eq:-0.253 (-0.078)
Player: 32.41% (G:0.00% B:0.00%)
Opponent: 67.59% (G:4.87% B:0.02%)
Confidence: ±0.004 (-0.257..-0.249) - [0.0%]
4. Rollout¹ Bar/16 eq:-0.321 (-0.147)
Player: 34.87% (G:0.00% B:0.00%)
Opponent: 65.13% (G:18.61% B:0.14%)
Confidence: ±0.005 (-0.326..-0.317) - [0.0%]
===
DMP
===
XGID=-BBCaBC---A----A-------dfA:0:0:1:54:0:0:0:1:10
X:Player 1 O:Player 2
Score is X:0 O:0 1 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O |
| | | O O |
| | | O O |
| | | O O |
| | X | 6 |
| |BAR| |
| | | |
| | | |
| | | X X |
| | | X X X X X |
| X | | X X O X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 93 O: 35 X-O: 0-0/1
Cube: 1
X to play 54
1. Rollout¹ Bar/21 15/10 eq:-0.291
Player: 35.46% (G:0.00% B:0.00%)
Opponent: 64.54% (G:5.50% B:0.04%)
Confidence: ±0.002 (-0.292..-0.289) - [99.3%]
2. Rollout¹ Bar/16 eq:-0.294 (-0.004)
Player: 35.29% (G:0.00% B:0.00%)
Opponent: 64.71% (G:21.09% B:0.16%)
Confidence: ±0.002 (-0.296..-0.292) - [0.7%]
3. Rollout¹ Bar/21 10/5 eq:-0.342 (-0.051)
Player: 32.92% (G:0.00% B:0.00%)
Opponent: 67.08% (G:6.55% B:0.04%)
Confidence: ±0.002 (-0.343..-0.340) - [0.0%]
4. Rollout¹ Bar/20 10/6 eq:-0.348 (-0.057)
Player: 32.60% (G:0.00% B:0.00%)
Opponent: 67.40% (G:6.16% B:0.03%)
Confidence: ±0.002 (-0.350..-0.346) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
---
Tim Chow