Luis Bolaños Mures
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These are all the variants I'm currently considering:
V1: On your turn, place a stone of your color on an empty point. If this stone is part of a crosscut, swap it with an enemy stone that is also part of a crosscut. As a result, the swapped friendly stone must not be part of a crosscut any more. If the swapped enemy stone is still part of a crosscut, remove the other enemy stone in that crosscut.
V2: On your turn, place a stone of your color on an empty point or on a point occupied by an enemy stone. In the latter case, move the enemy stone to an orthogonally adjacent empty point before placing your stone. Your stone must not be part of any crosscuts, and the enemy stone must not be part of more than one crosscut. If the enemy stone is part of a crosscut, remove the other enemy stone in the crosscut.
V3: On your turn, place a stone of your color on an empty point or on a point occupied by an enemy stone. In the latter case, move the enemy stone to an orthogonally adjacent empty point before placing your stone. Your stone must not be part of any crosscuts. If the enemy stone is part of one or more crosscuts, remove the other enemy stones in those crosscuts.
V4: On your turn, place a stone of your color on an empty point. If this stone is part of a crosscut, swap it with an enemy stone that is also part of a crosscut. As a result, the swapped friendly stone must not be part of a crosscut any more. If the swapped enemy stone is still part of a crosscut, remove that stone.
V5: On your turn, place a stone of your color on an empty point. If this stone is part of a crosscut, swap it with an enemy stone that is also part of a crosscut, so that your swapped stone is not part of a crosscut any more. If this is not possible, your placement is illegal. If this swap creates another crosscut, swap two opposite-colored stones in the crosscut so that your stone in the pair is not part of a crosscut any more, and keep doing so until no crosscuts remain. Note that, after any swap, you will always have a legal sequence of swaps available that ends with no crosscuts on the board.
In all versions, passing is not allowed, but, if you have no legal moves available, your turn is skipped. V5 is cycle- and deadlock-free. The others are deadlock-free, but I don't know if they are finite.