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TajProfessor: Danger Outs and Odds Questions

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KingofthePaupers

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Sep 2, 2010, 2:52:42 PM9/2/10
to tur...@yahoogroups.com, turmel...@yahoogroups.com
JCT: I got a letter from Terrell Ashe with a few questions

>September 2, 2010 10:30 AM
>From: "tashe121" <tash...@gmail.com>
>To: "johnt...@yahoo.com"

> Mr. Turmel,
I just recently bought your book from LuLu and I had a couple
of questions regarding Danger Outs. How do you determine which
odds to use when deciding on calling a draw?

JCT: The Danger Outs and the Calling Outs both use the same
Outs/Odds array though the calling odds don't have more than
46 outs. So the calling odds for outs is the same, except the
Danger Outs take into account several opponents and bigger
numbers.

> Do you always go with pot odds/ hand odds ( overlays) or do
you combine the danger outs odds with hand odds?

JCT: If you're talking about the redraw after you hit, no, I
presume that if you get the right odds at the moment, extra
bets will balance any redraw. So I just use the normal
numbers.

> Also, when do you recommend raising?

JCT: Usually when you can push people out with it or if you're
an overlay: Set draw with 4 or more callers, raise to the
limit.

> When you have the nut draw with a large overlay already in
the pot?

JCT: No, without any strategic reason to raise like knocking
someone out or setting up a bluff, the only consideration is
how much you're getting on this bet. If you're 3:1 against and
there are 4 callers, raise it up no matter how small or big
the pot. With 1 caller, don't bet no matter how big the odds.

> Or anything you have a overlay?

JCT: On that bet only, independent of the pot.

> And lastly , can you explain the coding of your hands in the
hand review section of your book? What does EA01,EA02 or DT01,
DT02 etc mean?

JCT: When I was developing problems for each combination of
outs situation and wanted to cover ever rank possible, I coded
that particular outs-combination.

The A problems deal with the simple Turn draw combinations
with no 1-card flush draws. AA is the first combination, AB is
the next. In that way, when you're practicing the A problems,
if you don't understand why the outs were counted that way
for AR18, you go to the AR section and see the whole group of
like combinations.

The B group are Flop draws with no 1-card flush draws. Same
idea. If you're practicing counting outs on the flop, you just
look at the B problems and skip all others. If you don't see
how I got that number, then you can look at the group.

The C group are Turn draws with 1-card flush.
The D group are the Flop draws with 1-card 4-flush
The E group are the Flop draws with 1-card 3-flush

> Once again, thank you for your help and for the book.
Terrell Ashe

JCT: Glad to know you're one of the rare ones of us who know
this stuff.

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