Cheers Mick.
Well I like it. Is it locked into pre-existing
calculations or would raising the option value
from 49 numbers to 99 allow it to work for all
games?
<option selected="selected" value="49">49</option>
Robert Perkis
http://www.lotto-logix.com/wheellinks.html
Rob.
I have just added 50,51,52,53 to the drop down list
box so that Florida Lotto is now catered for. I'll look
into adding higher numbers once I can be sure that it
does not make the Line-Index-Line calculator unstable.
Lotto 49/7 was giving erroneous results until I changed
a host of variables from floats to doubles.
Are there any widely played games that are uncatered for?
Cheers Mick
There used to be an Ohio 5/99 game, the PowerBall 5/59+1/39
game. Keno?
Robert
Michael
What's the method you used to calculate from index to line and vice
versa? Combanics as described by James McCaffrey
http://msdn.microsoft.com/en-us/library/aa289166%28VS.71%29.aspx
or something else eg Joe Mariadassou
http://www.codeguru.com/cpp/cpp/algorithms/search/article.php/c16255/?
Is it possible that the world's greatest false accuser, Ion Saliu,
beat everyone to it as he would no doubt claim and you have
miraculously extracted the info from a non-existent .exe file floating
somewhere in a distant galaxy?
Whatever, it's working pretty fast for online.
Regards
Colin Fairbrother
www.lottoposter.com
Michael
Regards
Colin Fairbrother
www.lottoposter.com
Colin.
I have re-hashed an XL formula found, from memory, somewhere in the
archives of this very group! Don't think it was Ion's. I think his method
relies on cycling through the loops until you hit your target.
My method makes repeated calls to an nCr function and is quite speedy
in comparison to grinding through the spectrum. I have struck snags though
as my discourse with Rob explains.
Cheers Mick.
> Is it possible that the world's greatest false accuser, Ion Saliu,
> beat everyone to it as he would no doubt claim and you have
> miraculously extracted the info from a non-existent .exe file floating
> somewhere in a distant galaxy?
..................................................................
Hmmmm: have you decided that Saliu is the 'world's greatest' false accuser
simply because he's accused *you* of something? One way or another I doubt
if anyone here give's a monkeys toss! However, the arrogance you have
clearly displayed, is beyond fkn belief!
Yes, Saliu is the worst God damn f-n scumbag around. He once accused
me of trying to steal a formula of his for the variance within lotto
numbers. That was his way of avoiding to tell me the formula. And yet,
the formula can be found in a wellknown textbook on Mathematical
Statistics. But Saiu did not know the formula. Nor does he know how to
predict the mean std. dev. within a n/N lotto but he will tell you it
will be in his never to publish book on statistics. Shit like him we
don't need at RGL or any other site.
Stig
"Stig Holmquist" wrote..
>
> Yes, Saliu is the worst God damn f-n scumbag around. He once accused
> me of trying to steal a formula of his for the variance within lotto
> numbers.
.............................................................................
You reckon..
> Saliu is the worst God damn f-n scumbag around?
That might be true in your eyes but it is of course, debatable.
How's about opening up a new register/list of false-accusing shitbags who
have subscribed, or currently subscribe here! It certainly it won't be
before time.
In my opinion, RGL Sheriff 'Buffalo Bob' Perkis should have created such a
list, a helluva long time ago. As leader of the pack here, 'Sheriff' Perkis
could have at least demanded that the false accusers *prove* their
accusations against fellow subscribers here in RGL.. or shut the fuck up!
I now add two *confirmed* RGL false accusers who have yet to apologise for
their FALSE accusations..
01) 'Big Eye Guy'
02) Paul McCoy
Presumably you'd like to see Ion Sailu on that list? Okay..
Current list of false-accusing shitbags..
(in order of severity, longevity and continuity)..
01) 'Big Eye Guy' (currently posting/accusing as.. Harry)
02) Paul McCoy. (hasn't posted here for a while)
03) Ion Saliu. (recently bored RGL to near fkn extinction)
Michael
Regards
Colin Fairbrother
www.lottoposter.com
Here is the XL formula devised by some long forgotten RGL
poster. Credit to him whoever he may be.
This has been reworked in C# for Line-Index-Line. The example
is for giving the index of a 49/6 game with the line elements at
C2,D2,E2,F2,G2,H2
=COMBIN(49,6)-IF(44-C2>0,COMBIN(49-C2,6),0)-IF(45-D2>0,COMBIN(49-D2,5),0)-IF(46-E2>0,COMBIN(49-E2,4),0)-IF(47-F2>0,COMBIN(49-F2,3),0)-IF(48-G2>0,COMBIN(49-G2,2),0)-IF(49-H2>0,COMBIN(49-H2,1),0)
Cheers Mick.
Michael
GillesD, the resident Excel formula expert at the Lotto 649 Forum came
up with the formula in 2007.
http://www.lotto649.ws/questions-answers/8388-find-index-rank-lexicographic-order.html
I think you are probably right in saying someone in this group came up
with the Excel formula shortly after 1995.
What intrigues me is what is the use of knowing the lexicographic
index for anyone other than someone writing some code and wanting to
get to that position for some calculation?
Colin Fairbrother
www.lottoposter.com
Colin
Michael
Colin Fairbrother
www.lottoposter.com
Some years back people within this group thought it may be the holy grail
of lotto. I can see no practical purpose for Line to Index to Line. But if
the fans like it because it enriches their Lotto entertainment.........?
Cheers Mick.
I recall in the early nineties Dr. Jerry Buley tried
to get around wheeling by offering full wheels where
his software user could select say every hundredth
ticket to play. I never saw a use for it.
Doesn't mean there won't be a system seller on ebay
using your formula to tout a way to win for $29.99
Robert Perkis
https://www.lotto.com.au/ProbabilityFormulaePopup.aspx?from=corp
Colin
Yes, note the use of arbitrary precision integers rather than floats.
And as I said at the time, quicker to create a table of binomial
coefficients (Pascal's triangle) and look them up rather than
calculating them. Python has arbitrary precision integers, so an
efficient pure Python implementation would be straightforward. Cheers.
Duncan
www.runtobefree.com
Site now caters for Lotto up to 99/7 and Keno has been
re installed.
Cheers Mick.
Site has been added to . . .
http://www.lotto-logix.com/wheellinks.html
Now you have to pretty it up a bit. ;-)
Robert
Thanks for the inclusion. I'll look at improving my graphic design
skills, but fear that the site will for a long time remain bare boned
and Spartan. Oh, and I thought of a use for the Index to Line mode.
If you key in 7777777 ( seven sevens )on Lotto 49/6 you come up with
6,21,25,33,34,35.
You could hardly go wrong with those numbers. Or if you were Chinese
and keyed in 4444 or if........
Cheers Mick.
Interesting and fun stuff, could the last daily number
Pick-3 and 4 draw results digits challenge the generic
quick picks?
Robert
Back in 2005 you posted "All the Worlds 649 Lottos Number Count" at
Lotto Posster. Do you also have the frequencies for each integer in
the six positions? From them one could approximate the mean.
Ideally I would like to know the theoretical mean and std.dev. for
each position. Do you know the fformula for calculating them?
Stig
Stig
What you're looking for I think is here -
http://lottoposter.com/forum_posts.asp?TID=224
Some thoughts on your question regarding position frequency -
It is assumed when referring to position that these are the draw
results presented in numerical order where there are restrictions on
integer appearance. In drawn order an integer can appear in any
position.
For numerical order presentation some of the integers cannot appear in
every position.
egs 1 can appear only in position 1.
2 can appear in positions 1 to 2.
3 can appear in positions 1 to 3.
4 can appear in positions 1 to 4.
5 can appear in positions 1 to 5.
6 to 44 can appear in any position.
45 can appear in positions 2 to 6.
46 can appear in positions 3 to 6.
47 can appear in positions 4 to 6.
48 can appear in positions 5 to 6
49 can appear only in position 6.
1 2 3 4 5 6
| | | | | |
v v v v v v
44 45 46 47 48 49
So Stig when you pose the question, "Do you also have the frequencies
for each integer in the six positions?" there is an undoubted problem
in answerring this question. It also raises the question in my mind as
to whether the integer frequency for one position can be validly
compared with the others when presented in numerical order?
Colin Fairbrother
A simulation of 6/49 with 1 million random draws yielded mean values
for each position that look like units of 50/7. Each position must be
multiplied by its number. Thus for position 6 it would be 300/7=42.857
if all 14 milllion combinations were drawn.
Do you know a formula that would calculate this value?
Stig
My question has been answered at "alt.math.recreational" with
actual means and std.dev. for all combinations.
The means are all multiples of 50/7 and the s.d are symmetrical
Stig
Colin
This has got to be the best thing I read in ages!
Good on Frank, I say,
g
> This has got to be the best thing I read in ages!
> g
......................................................................
Hmmmmm: in case any reader has a problem understanding what the fk you are
on about, I've included the link that you obviously thought wasn't
necessary: you must think that subscribers here are mind readers!
The missing link..
http://groups.google.com/group/alt.math.recreational/browse_thread/thread/17e171c27ca0f035
Question: if you think it's the best thing you've 'read in ages' please
explain (sparing us your usual twaddle).. why?
Have you actually compared your posted (correct?) link with mine Nick?
You are indeed the ‘missing link’, are you not?
Good luck,
g
View table here: -
http://lottoposter.com/forum_posts.asp?TID=90&PN=1
Colin Fairbrother
I will watch with interest and see the many replies I'm sure, you
never know I might even join in the fun.
Ta,
f