Dabbled with multi axes turning quite a while back and, while it was
interesting, it was a hit or miss things. Sometimes I'd get a piece
that was interesting - but usually the results were so-so or just plane
ugly. Trying to evolve a multi axes piece appeared to me to be
impossible, with what II'd figured out about the process at the time. I
tried making connections between Cause & Effect - with limited success.
I kept thinking I HAD TO turn to full ROUND on each axis - round cross
sections.
http://web.hypersurf.com/~charlie2/Turning/Turning14.html
After a while I found something else to try - and dropped multi axes
turning.
Then Barbara Dill started writing articles on her structured approach to
multi axes turning and provided some key AH HA! insights
http://web.hypersurf.com/~charlie2/Turning/MultiCenter/MultiCenters1.html
To see her paper on her structured approach to multi axes "between
centers" turning, go here and download the PDF file, print it up and go
through it. It's here:
http://barbaradill.com/paper.html
Recently, as a result of a collaboration of Barbara Dill, Peter Rand
(who's doing some very artistic multi axes pieces) and I, I started
playing with Google's SketchUp to create virtual 3D models of two axes
fundamentals. In the process,put together some web pages on multi axes
concepts and have startedto develop a way to DESIGN two axes pieces in
SketchUp. That stuff is here:
http://web.hypersurf.com/~charlie2/Turning/MultiCenter/DillRandCollaboration/2ArcsPrimer1.html
Comments, suggestions for improving this info, etc. are welcomed.
charlie b
http://web.hypersurf.com/~charlie2/Turning/MultiCenter/DillRandCollaboration/2ArcsPrimer1.html