<div>For those that do not know, NAT stands for Network Address Translation, and it was invented due to the limited number of Public IP addresses in the world. Due to (most) houses only having one Public IP address (your WAN IP) all of your local private addresses need to be NAT'd to reach the outside world. This becomes an issue when you have multiple game consoles that request traffic on one port.</div><div></div><div></div><div></div><div></div><div></div><div>can you download a ps5 game on multiple consoles</div><div></div><div>Download Zip:
https://t.co/jaiO1vISNF </div><div></div><div></div><div>At this point, I had honestly just believed it wasn't possible to get Open NAT on two consoles at once, due to the nature of how TCP/IP ports work (only one device can have access to an external port).</div><div></div><div></div><div>I researched on Reddit and one user commented he was able to obtain Open NAT on all consoles in Call of Duty at once using a NETGEAR Nighthawk (R7000 he had). The issue boiled down to just having UPnP on, but also having a setting called NAT Filtering set Open (it is defaulted to Secure)</div><div></div><div></div><div>I am running a backtest for a trading strategy, defined as a class. I am trying to select the best combination of parameters to input in the model, so I am running multiple backtesting on a given period, trying out different combinations. The idea is to be able to select the first generation of a population to feed into a genetic algorithm. Seems like the perfect job for multiprocessing!</div><div></div><div></div><div>To my great surprise, it takes around 25 minutes with multiprocessing to go thorugh a single day, about the same time with a single Spyder console with 10 instances of a class in the for loop, and magically it takes only 15 minutes when I run 10 Spyder consoles at the same time. How do I process this information? It doesn't really make sense to me. I am running a 12-cpu machine on windows 10.</div><div></div><div></div><div>How do I prevent a programmer or board op from accidentally using universes 1 and 3 in the small space, and from using Universe 2 in the large space? Is there a way to block certain dimmers on each of the consoles?</div><div></div><div></div><div></div><div></div><div></div><div></div><div>I'd bet there's a Mid-Atlantic rack somewhere where all the Cat5 cables terminate to a RJ45 patch panel, then patch cables to a switcher and out to the consoles and dimmers, as well as any Ethernet taps around the spaces (hopefully). It's really as simple as identifying which console, dimmers and taps belong to space A, which to space B, separating and adding a separate switcher for the 2nd space and plugging all those E-Net cables to that switch. Not a particularly difficult or expensive process.</div><div></div><div></div><div>In the world of minicomputers, one had multiple real terminals, usually attached through a terminal concentrator or some such, and multiple users could each have a terminal. In the world of the IBM PC, however, one generally didn't have real terminals at all. It was, after all, a personal computer.</div><div></div><div></div><div>So multi-user operating systems supplied virtual consoles that were displayed on the PC's display adapter, and that one switched between using hot-key combinations. Concurrent CP/M-86, back in 1982, had four virtual-consoles, which one switched between using the keyboard combinations Ctrl+1, Ctrl+2, Ctrl+3, and Ctrl+4.</div><div></div><div></div><div>MS-DOS 5 had dosshell which switched the screen between multiple programs (albeit without multitasking as OS/2 had) and had the familiar Alt+Tab and Alt+Esc. DR-DOS 6 had taskmax where one used Control+Esc to get to the Task Manager and Ctrl+1, Ctrl+2, and so forth to switch directly to the screens of individual tasks, which could be swapped to and from disc or extended/expanded memory (subject to some constraints).</div><div></div><div></div><div>By the time that Linux came around in the 1990s, the idea that what one saw on the (text mode) display and typed in at the keyboard was the virtualized input/output of just one of several sessions/tasks/terminals/consoles, that one could switch amongst with hot keys, was pretty much embedded in people's thinking. It had been around in the PC Compatible world for almost ten years.</div><div></div><div></div><div>Nowadays, of course, one can crank up a GUI with multiple terminal emulators and switch amongst them without switching the entire display buffer, and the display adapter barely gets a sniff of operating in its text mode. (Even then, one could do this on Unix workstations, which had graphical frame buffers and the X Window System.) So having multiple virtual consoles seems less of a feature. But to those who came from the world of multi-user computing on minicomputers with only real terminals, where clustering together a group of terminals on one's desk was a power-user thing to do, especially if one hadn't pulled screen from comp.sources.unix (the other power-user thing to do), it definitely was at the time.</div><div></div><div></div><div>if you run a server (without GUI) instead of a desktop linux os (with GUI), this way you can have multiple terminals open at the same time without using a software like screen to manage multiple terminals.</div><div></div><div></div><div>If you only need to do something quickly (without waiting GUI full loading) like starting updates on a few machines for example. It is faster to open one of the consoles and use it than to load the gui and open a terminal and log off after completed.</div><div></div><div></div><div>It lets the user multitask conveniently directly from a keyboard/monitor connected to the system. Nine times out of ten I'm remoted into a system via ssh and can open as many "consoles" as I want, but if you are not working in a networked enivronment it helps. A good example: The Debian installer uses multiple virtual consoles - one has the ncurses-based installer, two more have a shell just in case something goes wrong or you want to run shell commands to look at hardware, etc., and a fourth is used to display status and error output from the installer processes.</div><div></div><div></div><div>It's also possible to use one of the consoles as just an output device, so you can view logs or reports and not clutter your current console. /etc/inittab controls which tty's or consoles have getty running, which is what provides the login prompt.</div><div></div><div></div><div>Something that NGs cable gateways don't have that would help with this is NAT Filter. This is on NGs router only units. This would help you get NAT2 on two or more game consoles. See this same problem before with xbox.</div><div></div><div></div><div>Ya I found this issue back on my CAX80. IT doesn't have NAT Filter either. SO I just had to let uPnP handle the game consoles and work with it when I had it in router mode. Only fix for this is to put the modem in to modem only mode and connect up a NG router with NAT Filter features. Set this to OPEN and both consoles will maintain same NAT level.</div><div></div><div></div><div>Project:</div><div></div><div>I am currently building an arcade machine, with multiple systems under the hood (currently 1 raspberry with arcade games, 1 Nintendo Switch and 1 PS4).</div><div></div><div>There will be 4 players with each having 1 joystick (= 4 inputs), and 12 buttons each (12 more inputs).</div><div></div><div>Maybe a couple more buttons for other purposes. All those inputs are digital and behave like a witch closing a circuit (that's actually what they are). There can be some other type of controls like gas pedal, steering wheel, which would be analog.</div><div></div><div></div><div>there are multiple controller boards on the market where one can connect joysticks and buttons. Those boards then send the information formatted for the right console(whether digital or analog). they also take care of special buttons (Nitendo Switch Home/PS button). I intend to use those boards.</div><div></div><div>(for instance: )</div><div></div><div></div><div>Your suggestion about letting the signals go to all consoles was one of my first thought, but there can be undesirable effects if one gets unlucky with the sequence. For instance a game could be deleted from the Ps4, or worse the sequence could lead to the menu to disconnect the controller. For this reason I want to stop unintended signals.</div><div></div><div></div><div> Paul,</div><div></div><div>a USB KVM would work if the consoles were all simple inputs. That's true for the Raspberry where the controller board emulates a usb key board ( buttons -> controller board -> usb -> raspberry).</div><div></div><div>Unfortunately modern consoles (like PS4) expect more than that. the "PS" button is needed evertyime you want to start a session and is complex to generate. This is very well done by some manufacturer who provide enhanced controller boards for this specific purpose. I am not planning to reinvent the wheel and just use what they have done.</div><div></div><div></div><div> Dave,</div><div></div><div>I looked into the multiplexer and that looks very good. only downside is that I would need to have many of them. If I am not mistaken a 16 channel would catter for 2 inputs / 4 consoles (2 bits for console choice and the other 2 for the 2 controls).</div><div></div><div>Correct me if I am wrong:</div><div></div><div>I would then need 10 of those to achieve 20 inputs for one player. While doable, is there any other multiplexer you can think of that could do better? I looked online but anything with more that 16 channel is starting to get pricey. Also, with that mux I would limit myself to 4 consoles. I am pretty sure I will add one more one day... :-(. So to be safe, i would need 20 of those instead. (1 mux / button). The 16 outputs would be a bit wasted but give room up to 16 consoles. a bit overkill.</div><div></div><div></div><div>I think you missed the point of my question.</div><div></div><div>if you move the joysticks of a controller, just the joysticks, can you erase, delete, of corrupt a game if the console was switched off ?</div><div></div><div>if you look at a MUX/DEMUX you can have 4 switches feed into the MUX and then be output onto one channel.</div><div></div><div>or, you can have one switch into a DEMUX and then, depending on how the DEMUX was set, the input would be sent to one of 4 outputs. ie one of 4 consoles.</div><div></div><div>it is easy to find a devcie that has 4 sets of inputs (16 switches) with groups of four</div><div></div><div>I</div><div></div><div>also, it is easy to find a device that does that with digital signals, the off/on of a switch</div><div></div><div>and it is easy to find a device that does that with analog signals,</div><div></div><div>the analog versions are often more expensive, and would pass digital signals with ease.</div><div></div><div>spend some time researching them and you should find that all the Arduino would do is to switch them and not much else.</div><div></div><div>As PaulRB mentioned, you can buy a device that switches signals. the KVM does that.</div><div></div><div>in the old days of bear skin rugs and stone knives, we used parallel ports for printers and an A/B or A/B/C/D switch would switch all the pins of a Centronics parallel cable.</div><div></div><div> df19127ead</div>