Mario Petrinovic:
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Well, it turned out that in-game sliders should also be at 50%.
So, I tested a lot, and it turned out that three driver sliders
(all, except the Overall slider) should be the same, and they are the best
at 50%. In my testing it showed out that in-game sliders should be also the
same as driver sliders. Some other day I'll try to move together
Spring/Centering Spring/Strength, or Damper/Damping sliders, to see if you
can make something out of this.
Anyway, then I went to adjust cockpitLookDeadZone, and it turned out
that this setting (127/50/50/50, in-game 50/50) responds well to moving
cockpitLookDeadZone. You can nicely feel the difference (which is a very
good news, this showes that FFB is nicely tuned), and it turned out that
cockpitLookDeadZone of around 0.01 (which is 5 times smaller that the
default iRacing's, which is 0.05) is what works on my system.
Tomorow I'll determine the right setting for cockpitLookDeadZone,
and see if there is something else to do. Adjusting the right FOV and the
right hight of screen responds very well with all this.