Ever think about getting rFactor and one of the more current F1 mods,
instead of trying to get a 7-year old sim to work under Win7 ?
Jan.
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No offense intended.
> And F1 '99 - 02' works as well on Win7 64bit as
> it ever did on XP
I'll take your word for it, although, even when it was new, the only reason
for ever owning F1 '99-'02 was the GTR-mod. ;-p
> except on XP with a Nvidia card I was offered no
> widescreen resolutions at all.
Yeah, you need to add/'enable the widescreen resolutions manually in the
Nvidia part of your display properties. I remember having to do so on my
previous computer (GeForce4 card) when I got my current monitor. Don't
remember exactly how I did it, though...
Jan.
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Some of the older games choose from a table of resolutoins based on
your video driver. In some cases the games may not handle aspect ratio
properly unless you change the desktop to the same resolution before
hand, or in some cases they will just assume 4:3 no matter what
resolution you choose (as if using a CRT), so the images will be
stretched.
The first game I recall that supported all this stuff was Tomb
Raider Angel of Darkness (released 2003). You could specify resolution,
aspect ratio, and had the unusual option of choosing 30 bit color,
(10 bits per color pixel), althoug this reduces the number of resolution
choices. The so called 32 bit or true color is really 24 bit color
(8 bits per color pixel), and is what most games use. Most LCD's only
support 6 bits per color pixel, and only a few support 8 bits per color
pixel. Some high-end projector systems support 10 bit color.