Played the game for 2 and and a half hours now. Won all 4 races in expert
mode so far. Can someone tell me if this is it? This is no challenge! Colin
McRae Rally was a challenge! I had the drive a lot before I won in expert
mode there. And every stage took my uttermost concentration. There's got to
be something wrong here! Okay, I know: I don't have to qualify. I can start
every race as number 16. But that's not the way it should be done. First I
was afraid the 15 points limit would irritate me and keep me from going on.
Well, I'm not afraid anymore... But I'm not really happy too.
Don't get me wrong: I like the game. I really like the car handling. But
using the ridicilous setup I do and winning everything (even with spinning
of the track!) is not what I expected...
What are your experiences? Did I cry too soon? Will it get better later? Did
I do something wrong?
Sigh...
Jeroen van Engelenhoven
They are supposed to be bringing out a patch to increase the AI drivers speed
and aggro. If they do this then the game will be fantastic fun, despite what I
regard as crappy in car graphics. (Although I have hear there are some setting I
may be able to tweak to improve the rear vision mirror. Playing around with the
configration file in TOCA 1 greatly improved the voodoo 1 graphics.)
Do you get the feeling it was a ruch job to cash in on the start of the BTCC
season?
I can hardly wait!!!
>Do you get the feeling it was a ruch job to cash in on the start of the
BTCC
>season?
Don't know... How does the PC version compare to the PSX version? Is that
one just as easy? In that case it isn't a rush job: that one was released
long ago. I think I'm going to find out which setup will me make me (almost)
equal to the AI drivers (yeah, sounds weird, huh?!). I say 'almost', because
in the end I want to win the race of course :-) but not that easy: I want to
fight for victory until the finish line.
Jeroen
-ilmore
(Grin) You've clearly never seen a touring car race have you? If a
BTCC driver finishes the race with both wing-mirrors, he hasn't tried
hard enough. Rubbing bumpers is a pretty much accepted part of the
British Touring Car scene. OK, you don't do anything too blatant, but
the AI in TOCA seems about right. GT racing is a completely different
kettle of fish and, while I haven't played SCGT, I would imagine that
a much less "muscular" AI would be right.
The funny thing about the AI in TOCA is that they really seem to have
it right for the support races too - the Ford Fiestas weave all over the
place, go three into a corner and then spin out - just like in real
life. The FFord's look pretty "right" from the few Formula Ford races
I've seen.
--
Richard G. Clegg Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.
email: ric...@manor.york.ac.uk
www: http://manor.york.ac.uk/top.html
Again, I still like the game! I hate the 15 point limit (after winning the
sprint the tension left the event: you're on to the next round anyway!). But
the sprint at Brands was great: I took the number 1 position in the very
last corner! Now that's more like it! Great tension!
On to Donington for the second time this season...
Jeroen
Stuart Nicholson wrote in message ...
>It is strange that kick from no one at Brands Hatch after the first corner
in the dip.
It isn't a 'trigger in the road' or a "kick from no one". It is a nasty
change in angle on the actual track.
I have spun my Alpine A610 into the kitty litter on the exact same spot in
real life. If you have run out of suspension movement and are applying a lot
of power with the car even slightly off perfect straight then I can assure
you the effect is real. The suspension winds up and launches you - good for
getting the adrenalin going!!!
Ensure you're suspension is not bottoming. Keep the car tidy on exit. Don't
be too aggressive with the right foot. Use the full width of the track -
that's why Brands has the extra concrete beyond the track edge :-)
This was a point of TOCA 2's realism I was particularly impressed with.
I should have it well practised before my next outing at Brands !!
Peter Locke
PS: For those unaware of the Alpine GTA and A610 check out ..
http://www.fortunecity.com/silverstone/lancia/58/classic/peugeot.htm#GTA
I don't think there have been any changes beyond the addition of track
beyond the rumble strip on the LHS.
In those days, tyre technology limited the grip and I doubt they were
achieving the speeds of today. Also, single seaters and special track racers
are *very* light and with more adjustability - so less suspension bottoming
and (hopefully) no "wind-up".
Peter
PS: I was taking the corner at ~110 and going through the dip at ~130. I
ploughed a deep furrow ~25m long in the litter and hit the tyre wall enough
to do considerable body damage. The marshals reckoned I hit the run off area
doing ~90mph sideways. It sure is cheaper getting it wrong in TOCA 2 :-)
Jeroen <no....@thank.you> wrote in message
news:7flc13$7iq$1...@news.casema.net...
> Third evening with TOCA 2, third round in the expert championship,
> Donington. Lost the sprint, won the feature race easily. Took me two times
> though, because I accidently asked for slicks instead of wet tires!!! That
> cpst me my nr. 1 spot... Why can't you change your choices anymore???
> Anyway, went on to round 7 & 8: Brands Hatch. Nice little track! Did not
> practice: used the qualifying round to see what track is was. Qualified
16th
> :-). But won the race :-) and :-( ... Lucky for me, because the sudden
rain
> was too much for me in the feature race: spinned of the track about 12
> times... Also thanks to an annoying 'trigger in the road': after the first
> corner I almost always get a kick to my rear from no one... Very
annoying...
> You have to steer VERY carefully there or you will end up turned around.
>
-ilmore
Stuart Nicholson wrote:
> Do you find it too easy in Expert mode? I've only played the Championship in
> Expert for a short while but I find it pretty challenging and the agression
> from other drivers is quite strong. Whilst in real life there is a fair
> amount of agression in the races it isn't exactly out and out war.
> Jeroen <no....@thank.you> wrote in message
I could swear this situation has happened several times in GP2. I don't
know if it agression or just AI brain fade, but I've had AI cars outbrake
themselves and go wide.
S.
Well when this happens... it means that the AI is very well done. It's
normally one of the base that people will judge the AI for. Aggression but
intelligent aggression. If they are too crazy and unrealistic (punt each
2turns), it's bad. But in Gp2, Toca 1 or GPLegends, you can clearly see the
controlled aggression by different drivers.
Another easy point to look at is if a AI sometimes hits the apex too early
or too late. I know many titles that never have such a thing (<cough>
Ubisoft).
Still, the GPL AI isn't perfect. Look at it around Monaco and you will see
that it's very weird. Not in-car, but with a TV camera. It will use some
out-of-this-world physics sometimes, strafing left and right for no reason.
--
-- François Ménard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Hey Rrevved
Are you still using your Act Labs wheel and if so, what settings are
you using to get a good feel with SCGT. Ive tried all kinds of
different adjustments with the in game menus for dead spot and
sensitivity, and yet I cant seem to get a good setup. Its either way
too loose or over sensitive.
Im using the in car view, but when I switch to the chase view, there
almost seems to be a delay, with turning the wheel and the cars
reaction. Any suggestions would be greatly appreciated.
re
>Really!! While I lap Road Atlanta, in SCGT, there are two or three places
>that bring back ?fond? memories of big offs, with the ensuing wallet damage.. :)
>
: Well when this happens... it means that the AI is very well done. It's
: normally one of the base that people will judge the AI for. Aggression but
: intelligent aggression. If they are too crazy and unrealistic (punt each
: 2turns), it's bad. But in Gp2, Toca 1 or GPLegends, you can clearly see the
: controlled aggression by different drivers.
The thing I liked in TOCA 1 that I've yet to spot in TOCA 2 or GPL is
that different drivers had different styles and levels of aggression.
I was always more worried about overtaking say Cleland, Warwick or Plato
than any of the other drivers because you knew that they'd close the
door on you, and hard or would weave a little on the straights. I've
not noticed this effect in any other sim.
> Third evening with TOCA 2, third round in the expert championship,
> Donington. Lost the sprint, won the feature race easily. Took me two times
> though, because I accidently asked for slicks instead of wet tires!!! That
> cpst me my nr. 1 spot... Why can't you change your choices anymore???
> Anyway, went on to round 7 & 8: Brands Hatch. Nice little track! Did not
> practice: used the qualifying round to see what track is was. Qualified 16th
> :-). But won the race :-) and :-( ... Lucky for me, because the sudden rain
> was too much for me in the feature race: spinned of the track about 12
> times... Also thanks to an annoying 'trigger in the road': after the first
> corner I almost always get a kick to my rear from no one... Very annoying...
> You have to steer VERY carefully there or you will end up turned around.
THANK GOD!!!!!....its not just my imagination then about the "trigger" in the
road on this circuit. I have the luxury of 2 networked pc's in my house for
playing head-to-head with my mates - one has a Logitech FF Wheel, and the
other has a standard Thrustmaster GP1 wheel, the Logitech ALWAYS kicks at
this point on Brands and spins me out 9 times out of 10, whereas the
Thrustmaster wheel does not suffer from the trigger at all....go figure?
-----------== Posted via Deja News, The Discussion Network ==----------
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: surely you jest? have you never followed Surtees in the Murasama - the
: blokes a complete loon in GPL!!
Really, I guess I'm just not good enough with GPL to notice these
things then. Is it a case of genuinely different AI "aggression" or
just a consequence of different cars? In GPL there's always a bit of a
difference when cornering caused by which cars have sharper brakes.
(The ferrari seems to have magically sharp braking somehow and, when
I drive a ferrari I usually pile into the back of someone due to them
braking earlier). I'll look out for that next time I play GPL - it's
been a bit sidelined since TOCA2 came along.