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TOCA 2 too easy...?

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Jeroen

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Apr 20, 1999, 3:00:00 AM4/20/99
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Is it me (am I that good!) or is TOCA 2 far too easy? The first time I
played the game (the demo), I found it very hard. I flew all over the track.
But because everyone said it's one of the best racing games, I kept on
trying. And after a few laps I had big fun. Cars driving fast close together
on a small track: great! So I bought the game. The first evening I tried the
Normal setting championship. Hm... that's going too easy... Well,Thruxton is
an easy track, I guess. Started the championship again in Expert mode. Ah,
that's better! I can't qualify in front! And the race was quit nice too.
Although... those cars are going much faster than I am on those straight
parts of the track. Aha! Setup! Stopped after an hour of playing.
The next evening I went to the setup, put my 6th gear ratio completely to
the right, and balanced the others. Downforce to zero. Yo, now I'm flying.
(BTW My Nissan is still driving in the red, but I can't change the gear
setup any further. Is 150 mph the maximum?) Okay, expert mode again. Oops,
screwed up my qualifying round: 15th. Now let's race. 5 laps. Very exciting!
For one round. In the middle of round 2 was number 1. 15 points! Now the
feature race. Qualified 1st! 10 laps. Won the race. Only had trouble with
one car after my pitstop. Well, Thruxton is easy!
Silverstone! And it rains! This is going to be hard! Same setup (!), but wet
tires of course. Oops, screwed up my qualifying round: 12th. Hm, won the
race... Feature race! Cloudy, no rain. Qualified 1st. Bad start. But 1st
again after the first big corner. Wasn't bothered by anyone anymore. Even
after my pitstop (lap 7) I was 1st! Only has some trouble with a car I
lapped. Made a mistake: slipped into the sand. Ah, who cares. Drove the last
2 laps very carefully, just like a sunday drive with the family. No problem.

Played the game for 2 and and a half hours now. Won all 4 races in expert
mode so far. Can someone tell me if this is it? This is no challenge! Colin
McRae Rally was a challenge! I had the drive a lot before I won in expert
mode there. And every stage took my uttermost concentration. There's got to
be something wrong here! Okay, I know: I don't have to qualify. I can start
every race as number 16. But that's not the way it should be done. First I
was afraid the 15 points limit would irritate me and keep me from going on.
Well, I'm not afraid anymore... But I'm not really happy too.

Don't get me wrong: I like the game. I really like the car handling. But
using the ridicilous setup I do and winning everything (even with spinning
of the track!) is not what I expected...

What are your experiences? Did I cry too soon? Will it get better later? Did
I do something wrong?

Sigh...

Jeroen van Engelenhoven

Mark C Dodd

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Apr 21, 1999, 3:00:00 AM4/21/99
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You can win at expert mode at every track with no downforce. The AI cars are no
challenge at all to any semi experienced games player.

They are supposed to be bringing out a patch to increase the AI drivers speed
and aggro. If they do this then the game will be fantastic fun, despite what I
regard as crappy in car graphics. (Although I have hear there are some setting I
may be able to tweak to improve the rear vision mirror. Playing around with the
configration file in TOCA 1 greatly improved the voodoo 1 graphics.)

Do you get the feeling it was a ruch job to cash in on the start of the BTCC
season?

Jeroen

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Apr 21, 1999, 3:00:00 AM4/21/99
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>They are supposed to be bringing out a patch to increase the AI drivers
speed
>and aggro.

I can hardly wait!!!

>Do you get the feeling it was a ruch job to cash in on the start of the
BTCC
>season?

Don't know... How does the PC version compare to the PSX version? Is that
one just as easy? In that case it isn't a rush job: that one was released
long ago. I think I'm going to find out which setup will me make me (almost)
equal to the AI drivers (yeah, sounds weird, huh?!). I say 'almost', because
in the end I want to win the race of course :-) but not that easy: I want to
fight for victory until the finish line.

Jeroen

Stuart Nicholson

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Apr 21, 1999, 3:00:00 AM4/21/99
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Do you find it too easy in Expert mode? I've only played the Championship in
Expert for a short while but I find it pretty challenging and the agression
from other drivers is quite strong. Whilst in real life there is a fair
amount of agression in the races it isn't exactly out and out war.
Jeroen <no....@thank.you> wrote in message
news:7fjpqd$ph2$1...@news.casema.net...

ilmore

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Apr 21, 1999, 3:00:00 AM4/21/99
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Compared to the SCGT demo the toca 2 ai are like shumacher on roids. I hope
they fix up the aggression before the final release. Poor ai could really
kill that game.

-ilmore

Richard G Clegg

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Apr 21, 1999, 3:00:00 AM4/21/99
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ilmore <dein...@ozemail.com.au> wrote:
: Compared to the SCGT demo the toca 2 ai are like shumacher on roids. I hope

: they fix up the aggression before the final release. Poor ai could really
: kill that game.

(Grin) You've clearly never seen a touring car race have you? If a
BTCC driver finishes the race with both wing-mirrors, he hasn't tried
hard enough. Rubbing bumpers is a pretty much accepted part of the
British Touring Car scene. OK, you don't do anything too blatant, but
the AI in TOCA seems about right. GT racing is a completely different
kettle of fish and, while I haven't played SCGT, I would imagine that
a much less "muscular" AI would be right.

The funny thing about the AI in TOCA is that they really seem to have
it right for the support races too - the Ford Fiestas weave all over the
place, go three into a corner and then spin out - just like in real
life. The FFord's look pretty "right" from the few Formula Ford races
I've seen.

--
Richard G. Clegg Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.
email: ric...@manor.york.ac.uk
www: http://manor.york.ac.uk/top.html

Jeroen

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Apr 21, 1999, 3:00:00 AM4/21/99
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Third evening with TOCA 2, third round in the expert championship,
Donington. Lost the sprint, won the feature race easily. Took me two times
though, because I accidently asked for slicks instead of wet tires!!! That
cpst me my nr. 1 spot... Why can't you change your choices anymore???
Anyway, went on to round 7 & 8: Brands Hatch. Nice little track! Did not
practice: used the qualifying round to see what track is was. Qualified 16th
:-). But won the race :-) and :-( ... Lucky for me, because the sudden rain
was too much for me in the feature race: spinned of the track about 12
times... Also thanks to an annoying 'trigger in the road': after the first
corner I almost always get a kick to my rear from no one... Very annoying...
You have to steer VERY carefully there or you will end up turned around.

Again, I still like the game! I hate the 15 point limit (after winning the
sprint the tension left the event: you're on to the next round anyway!). But
the sprint at Brands was great: I took the number 1 position in the very
last corner! Now that's more like it! Great tension!

On to Donington for the second time this season...

Jeroen

Peter Locke

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Apr 21, 1999, 3:00:00 AM4/21/99
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Jeroen wrote in message ...

>Also thanks to an annoying 'trigger in the road': after the first corner I
almost always get a kick to my rear from no one... Very annoying...
>You have to steer VERY carefully there or you will end up turned around.

Stuart Nicholson wrote in message ...
>It is strange that kick from no one at Brands Hatch after the first corner
in the dip.

It isn't a 'trigger in the road' or a "kick from no one". It is a nasty
change in angle on the actual track.

I have spun my Alpine A610 into the kitty litter on the exact same spot in
real life. If you have run out of suspension movement and are applying a lot
of power with the car even slightly off perfect straight then I can assure
you the effect is real. The suspension winds up and launches you - good for
getting the adrenalin going!!!

Ensure you're suspension is not bottoming. Keep the car tidy on exit. Don't
be too aggressive with the right foot. Use the full width of the track -
that's why Brands has the extra concrete beyond the track edge :-)

This was a point of TOCA 2's realism I was particularly impressed with.

I should have it well practised before my next outing at Brands !!

Peter Locke

PS: For those unaware of the Alpine GTA and A610 check out ..
http://www.fortunecity.com/silverstone/lancia/58/classic/peugeot.htm#GTA

Peter Locke

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Apr 21, 1999, 3:00:00 AM4/21/99
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Stuart Nicholson wrote in message ...
>Great to know it's real. I wonder if it's always been like that.

I don't think there have been any changes beyond the addition of track
beyond the rumble strip on the LHS.

In those days, tyre technology limited the grip and I doubt they were
achieving the speeds of today. Also, single seaters and special track racers
are *very* light and with more adjustability - so less suspension bottoming
and (hopefully) no "wind-up".

Peter

PS: I was taking the corner at ~110 and going through the dip at ~130. I
ploughed a deep furrow ~25m long in the litter and hit the tyre wall enough
to do considerable body damage. The marshals reckoned I hit the run off area
doing ~90mph sideways. It sure is cheaper getting it wrong in TOCA 2 :-)


Stuart Nicholson

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Apr 22, 1999, 3:00:00 AM4/22/99
to
It is strange that kick from no one at Brands Hatch after the first corner
in the dip. Also I can't see the point of the 15 points per race day to go
on. I doubt many of the real teams would bother if it happened in real life.
You should be able to race the whole season and evaluate your results at the
end and try again from scratch. This way makes it too much of a game instead
of a sim.

Jeroen <no....@thank.you> wrote in message

news:7flc13$7iq$1...@news.casema.net...


> Third evening with TOCA 2, third round in the expert championship,
> Donington. Lost the sprint, won the feature race easily. Took me two times
> though, because I accidently asked for slicks instead of wet tires!!! That
> cpst me my nr. 1 spot... Why can't you change your choices anymore???
> Anyway, went on to round 7 & 8: Brands Hatch. Nice little track! Did not
> practice: used the qualifying round to see what track is was. Qualified
16th
> :-). But won the race :-) and :-( ... Lucky for me, because the sudden
rain
> was too much for me in the feature race: spinned of the track about 12

> times... Also thanks to an annoying 'trigger in the road': after the first


> corner I almost always get a kick to my rear from no one... Very
annoying...
> You have to steer VERY carefully there or you will end up turned around.
>

ilmore

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Apr 22, 1999, 3:00:00 AM4/22/99
to

Oh I think youve misunderstood me. Ive seen many touring car races and know
very well how rough the british form of the sport is. I was actually
sticking up for the toca 2 ai, I think its great. Its rare that I actually
yell swear words at the ai in a game but toca 2 does that for me. You should
try the SCGT demo, I know that these guys want to conserve fuel and not
damage the car because of the long race distances but do they have to be
soooo slow???? Honestly with a bit of practice you can overlap 2nd place on
the highest difficultie!

-ilmore

Stuart Nicholson

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Apr 22, 1999, 3:00:00 AM4/22/99
to
Great to know it's real. I wonder if it's always been like that. I remember
in the 60s (yep I'm an oldie :c) ) watching the British Grand Prix and the
BOAC 500 in 68 from the South Bank and watching them swoop down into the
dip. It must have been extra hairy for the GP cars then if it was the same.
Actually I think that in 68 the British Grand Prix was at Silverstone. But
the BOAC 500 witj the Chapparel and it's wobbly wing was at the Hatch.
Peter Locke <peter_...@msn.com> wrote in message
news:ehPy3TFj#GA.179@cpmsnbbsa02...

> Jeroen wrote in message ...
> >Also thanks to an annoying 'trigger in the road': after the first corner
I
> almost always get a kick to my rear from no one... Very annoying...
> >You have to steer VERY carefully there or you will end up turned around.
>
> Stuart Nicholson wrote in message ...
> >It is strange that kick from no one at Brands Hatch after the first
corner
> in the dip.
>

Mark C Dodd

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Apr 22, 1999, 3:00:00 AM4/22/99
to
TOCA 1 AI used to punt you off at random. However, extra aggression means locked
up brakes as they try to steal the inside line by outbraking you. Just doesn't
happen in any current sim. I would love to see, as in real racing, a late
breaking move result in a wide exit from the corner giving you a chance to
snatch back the position. Happend against humans and this is why it is currently
more fun to race other people than the copmputer AI.

Stuart Nicholson wrote:

> Do you find it too easy in Expert mode? I've only played the Championship in
> Expert for a short while but I find it pretty challenging and the agression
> from other drivers is quite strong. Whilst in real life there is a fair
> amount of agression in the races it isn't exactly out and out war.

> Jeroen <no....@thank.you> wrote in message

Steve Ferguson

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Apr 22, 1999, 3:00:00 AM4/22/99
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Mark C Dodd <mcdo...@bigpond.com> wrote:
: TOCA 1 AI used to punt you off at random. However, extra aggression means locked

: up brakes as they try to steal the inside line by outbraking you. Just doesn't
: happen in any current sim. I would love to see, as in real racing, a late
: breaking move result in a wide exit from the corner giving you a chance to
: snatch back the position. Happend against humans and this is why it is currently
: more fun to race other people than the copmputer AI.

I could swear this situation has happened several times in GP2. I don't
know if it agression or just AI brain fade, but I've had AI cars outbrake
themselves and go wide.

S.


ymenard

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Apr 22, 1999, 3:00:00 AM4/22/99
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Steve Ferguson <ferg...@me.queensu.ca> wrote

> I could swear this situation has happened several times in GP2. I don't
> know if it agression or just AI brain fade, but I've had AI cars outbrake
> themselves and go wide.

Well when this happens... it means that the AI is very well done. It's
normally one of the base that people will judge the AI for. Aggression but
intelligent aggression. If they are too crazy and unrealistic (punt each
2turns), it's bad. But in Gp2, Toca 1 or GPLegends, you can clearly see the
controlled aggression by different drivers.

Another easy point to look at is if a AI sometimes hits the apex too early
or too late. I know many titles that never have such a thing (<cough>
Ubisoft).


Still, the GPL AI isn't perfect. Look at it around Monaco and you will see
that it's very weird. Not in-car, but with a TV camera. It will use some
out-of-this-world physics sometimes, strafing left and right for no reason.

--
-- François Ménard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."


reggie

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Apr 22, 1999, 3:00:00 AM4/22/99
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On Thu, 22 Apr 1999 15:02:44 GMT, look@the_bottom.com (rrevved) wrote:

Hey Rrevved
Are you still using your Act Labs wheel and if so, what settings are
you using to get a good feel with SCGT. Ive tried all kinds of
different adjustments with the in game menus for dead spot and
sensitivity, and yet I cant seem to get a good setup. Its either way
too loose or over sensitive.
Im using the in car view, but when I switch to the chase view, there
almost seems to be a delay, with turning the wheel and the cars
reaction. Any suggestions would be greatly appreciated.
re
>Really!! While I lap Road Atlanta, in SCGT, there are two or three places
>that bring back ?fond? memories of big offs, with the ensuing wallet damage.. :)
>


Paul Jones

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Apr 22, 1999, 3:00:00 AM4/22/99
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The '68 British Grand Prix was at Brands Hatch.
Cheers,
Paul

reggie

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Apr 23, 1999, 3:00:00 AM4/23/99
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On Thu, 22 Apr 1999 19:40:57 GMT, look@the_bottom.com (rrevved) wrote:
Thanks for the advice rrevved it seems to have helped a bit, but Im
not really getting much force on the track, just off. I'll have to
keep tinkering.
TSW eh?, you lucky dog!
reg
>On Thu, 22 Apr 1999 19:05:02 GMT,
>in msg <371f71ec.481555865@news>,
>regm...@hotmail.com (reggie) said :

>
>>On Thu, 22 Apr 1999 15:02:44 GMT, look@the_bottom.com (rrevved) wrote:
>>
>>Hey Rrevved
>>Are you still using your Act Labs wheel and if so, what settings are
>>you using to get a good feel with SCGT. Ive tried all kinds of
>>different adjustments with the in game menus for dead spot and
>>sensitivity, and yet I cant seem to get a good setup. Its either way
>>too loose or over sensitive.
>
>I use my new TSW with SCGT, but when I used my Force RS with
>the demo, I set it up for high sensitivity, and minimum dead-zone, if I
>remember correctly. I also use those settings with my TSW. One thing is,
>I had to reduce the overall force of the Force RS in the wheel settings in
>Win98 game controllers. I think I used 80% overall force..
>
>> Im using the in car view, but when I switch to the chase view, there
>>almost seems to be a delay, with turning the wheel and the cars
>>reaction. Any suggestions would be greatly appreciated.
>>re
>
>Reggie, it sounds to me like you have the graphics detail turned up
>-way- too high for your system. I was seeing that in the demo when I used
>800x600, full detail. FF gives a pretty sizable framerate hit and if
>your graphics are set too high, you -will- experience delays. Try
>it with FF off and see how much it improves the performance.
>
>Also, be SURE to download the new Force RS drivers at www.actlab.com .
>They have much beter performance and also have other features, like
>being able to set a centering force in non-FF games.
>
>Good luck!

Richard G Clegg

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Apr 23, 1999, 3:00:00 AM4/23/99
to
ymenard <ymen...@videotron.ca> wrote:
: Steve Ferguson <ferg...@me.queensu.ca> wrote

:> I could swear this situation has happened several times in GP2. I don't
:> know if it agression or just AI brain fade, but I've had AI cars outbrake
:> themselves and go wide.

: Well when this happens... it means that the AI is very well done. It's
: normally one of the base that people will judge the AI for. Aggression but
: intelligent aggression. If they are too crazy and unrealistic (punt each
: 2turns), it's bad. But in Gp2, Toca 1 or GPLegends, you can clearly see the
: controlled aggression by different drivers.

The thing I liked in TOCA 1 that I've yet to spot in TOCA 2 or GPL is
that different drivers had different styles and levels of aggression.
I was always more worried about overtaking say Cleland, Warwick or Plato
than any of the other drivers because you knew that they'd close the
door on you, and hard or would weave a little on the straights. I've
not noticed this effect in any other sim.

Studs Ramrod

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Apr 23, 1999, 3:00:00 AM4/23/99
to

> Third evening with TOCA 2, third round in the expert championship,
> Donington. Lost the sprint, won the feature race easily. Took me two times
> though, because I accidently asked for slicks instead of wet tires!!! That
> cpst me my nr. 1 spot... Why can't you change your choices anymore???
> Anyway, went on to round 7 & 8: Brands Hatch. Nice little track! Did not
> practice: used the qualifying round to see what track is was. Qualified 16th
> :-). But won the race :-) and :-( ... Lucky for me, because the sudden rain
> was too much for me in the feature race: spinned of the track about 12

> times... Also thanks to an annoying 'trigger in the road': after the first


> corner I almost always get a kick to my rear from no one... Very annoying...
> You have to steer VERY carefully there or you will end up turned around.

THANK GOD!!!!!....its not just my imagination then about the "trigger" in the
road on this circuit. I have the luxury of 2 networked pc's in my house for
playing head-to-head with my mates - one has a Logitech FF Wheel, and the
other has a standard Thrustmaster GP1 wheel, the Logitech ALWAYS kicks at
this point on Brands and spins me out 9 times out of 10, whereas the
Thrustmaster wheel does not suffer from the trigger at all....go figure?

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Mark C Dodd

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Apr 23, 1999, 3:00:00 AM4/23/99
to
Haven't really noticed it in TOCA 2. I remember some drivers in TOCA 1 would
rather punt you off than let you pass. I think they got a lot of complaints about
how "too much agro" ruined the game. Perhaps ther will be an AGRO adjustment in
the TOCA 2 patch?

Mike Buckley

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Apr 23, 1999, 3:00:00 AM4/23/99
to
In article <7fpcet$hsj$1...@pump1.york.ac.uk>, Richard G Clegg
<rg...@york.ac.uk> writes

> The thing I liked in TOCA 1 that I've yet to spot in TOCA 2 or GPL is
>that different drivers had different styles and levels of aggression.
>I was always more worried about overtaking say Cleland, Warwick or Plato
>than any of the other drivers because you knew that they'd close the
>door on you, and hard or would weave a little on the straights. I've
>not noticed this effect in any other sim.
>
surely you jest? have you never followed Surtees in the Murasama - the
blokes a complete loon in GPL!!
--
Mike Buckley
Cotswold Pig Development Co Ltd
Tel: +44 (0)1472 371591 Fax: +44 (0)1472 371208
E-Mail: Mike.B...@cotspig.co.uk, miken...@toastyhamster.freeserve.co.uk
http://www.toastyhamster.freeserve.co.uk

Richard G Clegg

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Apr 23, 1999, 3:00:00 AM4/23/99
to
Mike Buckley <Mike.B...@cotspig.demon.co.uk> wrote:
: In article <7fpcet$hsj$1...@pump1.york.ac.uk>, Richard G Clegg

: <rg...@york.ac.uk> writes
:> The thing I liked in TOCA 1 that I've yet to spot in TOCA 2 or GPL is
:>that different drivers had different styles and levels of aggression.
:>I was always more worried about overtaking say Cleland, Warwick or Plato
:>than any of the other drivers because you knew that they'd close the
:>door on you, and hard or would weave a little on the straights. I've
:>not noticed this effect in any other sim.

: surely you jest? have you never followed Surtees in the Murasama - the
: blokes a complete loon in GPL!!

Really, I guess I'm just not good enough with GPL to notice these
things then. Is it a case of genuinely different AI "aggression" or
just a consequence of different cars? In GPL there's always a bit of a
difference when cornering caused by which cars have sharper brakes.
(The ferrari seems to have magically sharp braking somehow and, when
I drive a ferrari I usually pile into the back of someone due to them
braking earlier). I'll look out for that next time I play GPL - it's
been a bit sidelined since TOCA2 came along.

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