There is only one catch: the effect must sound exactly like the original.
My ears are quite tuned to it through its highs/ lows and instrument
harmonics. Please be prepared to accept rejections until its right. I am
not concerned about a time frame, as long as you continue to work on it.
You may have to have access to an orchestra and sound stage- sampling/
synths/ resynthesis aren't going to cut it, IMO.
If you email direct (remove nospam to reply), I can provide details as to
the type of instrumentation used and a clip of a fairly high fidelity
version of the original effect (unfortunately too far short to be of any
use). The original is available, but quite noisy.
This will be used privately only and never released publicly. If you are
interested, or can provide suggestions as to who might be up to the task,
please email direct. I would also like an estimate of the total cost as
well.
Regards,
Joseph Raul
joseph...@nospamhotmail.com
"Joseph Raul" <joseph...@hotmailnospam.com> wrote in message
news:hfpdt4$h48$1...@news.eternal-september.org...
Mark
Yes, that would be most helpful.
Joseph:
Were you the one that posted a while back about the transporter sound effect
using an organ?
Poly
CEDAR and NoNoise are both very good at removing noise.
However, they don't do anything but remove noise.
People ask for miracles, like distortion removal, and adding top end and
bottom end that were never there in the first place.
Noise reduction systems don't do that.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."
I've used the Cedar's Noise Reduction software about ten years with
Sadie digital workstations. It is very good tool for the cleaning
different static background noises, for instance from the old audiotapes
and vinyls. Easy to use, very practical, pays a lot, but it doesn't make
miracles ( which one will then really make...? ).
-Pentti
"polymod" <pol...@optonline.net> wrote in message
news:4b213d85$0$22549$607e...@cv.net...
I've tried nearly every software alternative I could think of and nothing
brings it out without some artifacts, sometimes significant, and loss of
fidelity. A good noise print is also lacking. I've wondered about Cedar
since I first heard about it and thought perhaps it might be up to the task,
if anyone wants to try and has access. Joe
As I mentioned to the others, I will be posting the file soon (in a day) if
a personal email is sent. To give you a rough estimate, the noise level is
at least half as loud as the sound effect and it has been quite difficult to
work with using software NR. I've never been totally successful as there's
always loss of fidelity and/or introduction of artifacts. Joe
>
> -Pentti
--
Gianluca
"LAB" <n...@mail.com> wrote in message news:hft92l$ftm$1...@serv1.iunet.it...
Maybe you could just buy that episode on DVD to get a clean copy?
http://store.startrek.com/page/dvds
--Ethan
With most of the DVD's, they remixed them for supposedly better sound
quality. What happened with effects such as the alien planet surface was
that they mixed it with itself and did away with the characteristics of the
effect. The only hope was the VHS's, which I have, but none of them had
sound quality of sufficient quality above the noise level to be of
acceptance.
My latest experiments show that a glockenspiel actually brings me much
closer to the entire effect. I wonder if there is a stringed or wind
instrument that sounds similar because the glockenspiel is VERY close,
closer than I have ever been I think. Joe
Anyway, what prompted my reply is your notion that "...this was created...
before official synthesizers..." If you look into the history of electronic
music, you'll find that what we now call "synthesizers" have little to do
with the original concepts or instruments from even a decade before Star
Trek. Consider the soundtracks for "This Island Earth" (1955),"Forbidden
Planet" (1956), the works of Morton Subotnik, who released "Silver Apples of
the Moon" in the same year as the first Star Trek series (1967), and many
other works that used "real" synthesizers. Point being that since Star Trek
recycled a lot of material from "Forbidden Planet", it would not be at all
surprising to find that Roddenberry would also use the folks that worked on
those projects. So, it's entirely possible that classical electronic music
techniques and instruments were used to create the sounds you're after. If
so, trying to emulate them with today's instruments and comparatively
truncated control modes might be a daunting challenge.
Best,
Neil
"Joseph Raul" <joseph...@hotmailnospam.com> wrote in message
news:hfs4ul$1f8$1...@news.eternal-september.org...
I can second what Scott says. I worked with ARS (Audio Restoration Suite),
which is on the same level. In one way, the result is actually worse than
the original. We are all accustomed to the sounds of degraded recordings, so
we have some ability to filter the annoyance. But these restoration tools
don't come without cost. They do not eliminate the degradation. Instead,
they transform the spectrum of the noise to something that is supposed to be
more innocuous. But listen closely, and the transformed spectrum is
something so strange, so obviously machine generated, that the intent
listener could be more bothered by it than the original problem.
Bob Morein
(310) 237-6511
Silver Apples of the Moon? I may still have an old LP that I inheirited from
my older brothers. I've never heard it mentioned anywhere before.
Sean
I used to have that. As I recall from the liner notes,
they hooked a 1960s-era computer to a sound generator, and
they said they programmed the computer to play "music" on it.
So it was not just an early example of a synthesizer, it was
computer-generated music.
This of course was before MIDI, so it was all custom-built and hardwired.
It must have seemed very advanced at the time.
The result sounded a little too random to me to be worth more than a
few listens. I think the contraption would have been used more
appropriately as a sound effect generator for sci-fi films, than as the
artist of an LP release. It did make history, though, and I've seen
the album referred to many times in the field of computer music.
Jay Ts
--
To contact me, use this web page:
http://www.jayts.com/contact.php
Give "Silver Apples" a listen, and then try to imagine recreating it with
current-day instruments...if someone is really picky about the sound of a
violin performance, using sample synthesis to recreate it is at the very
least not the easy route. The same is true for reproducing the soundscape of
analog synths with today's instruments.
--
Best,
Neil
<snip>
> Give "Silver Apples" a listen, and then try to imagine recreating it
> with current-day instruments...if someone is really picky about the
> sound of a violin performance, using sample synthesis to recreate it is
> at the very least not the easy route. The same is true for reproducing
> the soundscape of analog synths with today's instruments.
For the Forbidden planet soundtrack, the composers built strange
synthesisers based on feedback networks and ring modulators for each
sound, recorded the result, and then took it all apart again for the next
sound.
They ended up with many hours of recordings which were then sorted
through and edited for the film score.
Apparently the original composers could not recreate the sounds
afterwards either. :)
It's interesting you mentioned that it might be a cue reused from the
Forbidden Planet recordings, as I had a bash at recreating one of the
Star Trek effects when Joseph posted here about it some time ago.
The nearest I got was through use of a Bode frequency shifter, which is
more like how the Forbidden Planet people were working, as opposed to
conventional synths or instruments.
The "20th Century" compositional approach was as different as the electronic
instruments. For example, the structure of "Silver Apples" was more similar
to the works of Karlheinz Stockhausen, another composer who used traditional
orchestral instruments in the same time period. The music is not as random
and uncontrolled as it sounds to some folks.
--
Best,
Neil
I have been successful emulating a couple of other Star Trek effects. In
each case, I used non-digital sources as the core and added various
treatments until the effect was right. In no case has an all digital method
been successful. The same has been the case with the current alien planet
effects. The instrument I spoke about yesterday- the glockenspiel- actually
matches the tonal spectrum of the variance in the effect, far better than I
have been able to achieve with B4 digital organ software, for example. So
we are still looking at at least analog sources that were sampled.
Other things I have kept in mind are tube amplifiers and tube distortion,
which were obviously used in several effects. I have yet to find a tube
distortion emulator that matches an original. Some come close, but the
telltale sign shows up at higher or lower frequencies where it can
definitely be seen that the response just isn't the same.
I suspect that if I had a true Hammond B3 organ, I would have probably been
successful by now. In my research, I found that the Hammond could emulate a
variety of instruments such as flues, oboes, etc and depended on the drawbar
settings. And I've proven to myself that an actual B3 does have quite a
different sound than any digital imitation by comparing B3 samples to the B4
for example. In 99% of the cases, this would not be an issue but for my
purposes the digital characteristics make themselves well known at the
higher frequencies. Plus the fact that the B3 had tube based amps.
Joe
>I suspect that if I had a true Hammond B3 organ, I would have probably been
>successful by now.
They're still around. Go to one and try.
> Other things I have kept in mind are tube amplifiers and tube
> distortion, which were obviously used in several effects. I have yet
> to find a tube distortion emulator that matches an original. Some
> come close, but the telltale sign shows up at higher or lower
> frequencies where it can definitely be seen that the response just
> isn't the same.
>
> I suspect that if I had a true Hammond B3 organ, I would have
> probably been successful by now. In my research, I found that the
> Hammond could emulate a variety of instruments such as flues, oboes,
> etc and depended on the drawbar settings.
> <snip>
Having been in bands with B3 players, and others with oboe, flute, etc.
players, I can only say that to my ears, the B3's sounds aren't all that
similar to the actual instruments. YMMV. But, if the sound of a B3 satisfies
your needs, perhaps that is an easier way to get to your goal.
> And I've proven to myself
> that an actual B3 does have quite a different sound than any digital
> imitation by comparing B3 samples to the B4 for example.
> In 99% of the cases, this would not be an issue but for my purposes the
digital
> characteristics make themselves well known at the higher frequencies.
> Plus the fact that the B3 had tube based amps.
>
There are so many variables involved in creating a sample beyond the
instrument being sampled that I don't think it would be easy to draw
conclusions about comparative sound spectrums by listening only to samples.
It's been a long time since I last dealt with a B3, but IIRC, it didn't have
an amp, but was typically used with Leslie cabinets or other speakers that
had the amps built into them. So, again there was a lot of variability even
between B3 setups. I mostly remember the weight of those things and how many
of us it took to move them from gig to gig!
--
Best,
Neil
Unfortunately, a sampled one. There's good and bad here. The best thing I
found was that, with proper mixing, the harmonic spectra almost exactly
matches the instrumentation used in the sound effects. And the fact that it
has to be pitch bent for the proper effect to take place. The only bad
thing I guess would be not having a real one so I could resample to my
heart's content. I asked this before and I still wonder about it and that
is whether or not there is an instrument *of duration* that sounds like the
glockenspiel. My sampling library certainly doesn't come up with anything
close. The next closest are bell sounds, but even their spectra are
different.
That's precisely why I don't own one. Weight and bulk. Just don't have the
room, or I would have had one years ago.
A friend of mine was once in touch with one of the sound designers from the
original Star Trek. This was within the last 15 years, so the designer was
quite old by that time and sporadic in his response. All my friend could
make out what that most of the effects were created by a specially modified
Hammond, no details were provided. I suspect it had pitch bending or
modulation ability added to it for starters. As you say, there have been so
many parameters involved that it has been a difficult task to get the sound
right. What looks like a simple, pitch bent tone mixed with steady ones
hasn't been what it appears at all. The keys have been in the reverbs,
instruments, and distortion mainly. If any one of these is out of whack,
the result is poor. Proper instumentation has been the biggest factor
without a doubt.
Joe
> --
> Best,
>
> Neil
>
>
Thanks again for all of your commentary as it has really shed some light on
all the issues involved.
BTW, should anyone know of instrumentation that sounds like the
glockenspiel, but has duration of tone, please share.
Thanks again,
Joe
"Joseph Raul" <joseph...@hotmailnospam.com> wrote in message
news:hfpdt4$h48$1...@news.eternal-september.org...
Doing this with modern-day synths would be a challenging task.
--
Best,
Neil
Don't know about square wave. Here is an actual glockenspiel playing
C1.
http://www.soundthoughts.co.uk/look/glock.png
d
--
Best,
Neil
Probably. The third harmonic actually sits about 7dB above the
fundamental, which would account for the general spikiness.
d
Here's a link to .wav sample of a glockenspiel:
http://free-loops.com/download.php?id=4969
Spectral analysis shows that most of the energy is in 2 components:
Fundamental presumed to be 1 Khz but there is no significant energy at 1
KHz.
Second harmonic specifically 2 KHz
Third harmonic specifcally 3 KHz
Since strong even and odd harmonics are present, this is most definately
not a square wave.
I wrote: "...its metal bars create harmonic content that will be close to,
but not exactly a square wave, meaning that it will have both odd and even
harmonics with the odd harmonics greater in proportion to the even than in
other instrument types." As you can see, I did NOT claim that a glockenspiel
creates square waves, but that square waves generate the kind of harmonic
content that can be a useful waveform for synthesizing that sound. I also
point out that other components will be necessary to get closer to the "real
thing", and it appears to me that your analysis reinforces my statement!
;-)
--
Best,
Neil
>this is most definately
>not a square wave.
http://www.d-e-f-i-n-i-t-e-l-y.com//
d
The sound editors/ creators were kind enough to leave notes on how various
sound effects were created. This didn't only apply to Trek, but other
series and movies as well over the decades. Of course, always assuming the
notes would be there, I didn't write or copy anything down and of course the
notes were burned. However, I can still remember a few things and perhaps I
can shed some light.
First of all, the effect you speak of was created by both Doug Grindstaff
and Alexander Courage. Courage did one of the three versions which was used
in the original pilot (the two part movie I think) and Grindstaff's version
was heard throughout most of the series. The orchestra was used, along with
the Hammond organ. I think for the pitch variance effect, a metal bar or
plate of some sort was made so that it could be struck and slid to different
pitches at the same time. From what I recall anyway. The steady notes were
winds- horns, flutes, and the hammond all combined. All of this was done
live on the soundstage with only plate reverberation and I think some
filtering effects as I recall.
Most of the realistic sounding effects were actual instruments, either
genuine or custom made for a particular task. Gene Roddenberry basically
rejected most electronic generated effects at the time because they sounded
too artificial, so the sound designers would spend weeks going over the
entire sound library and recording and trying their own samples as well. I
can also recall some of the beeps, etc being recordings of exotic bird
chirps treated in some way or another. The bridge button sounds in the
latter part of the series were acutally moose or elk calls, again treated.
I've been out of the sound design part of it for a good many years, but I
can tell you this: some of the unique effects produced for Trek and even as
late as Star Wars could never be duplicated digitally or electronically.
Synths may sound somewhat close, or even sound generators, but they'll still
lack the tonal qualities of the acutal instrument used. This may change in
the coming years, but I haven't heard anything yet digitally made that
sounded that convincing. Of course, that is the point with many designers
today as they want the digital effect.
Good luck with your task. You're on the right track. Stay with instruments
instead of electronic tones and I think you'll eventually get it.
Best,
KSJ
"Joseph Raul" <joseph...@hotmailnospam.com> wrote in message
news:hg404g$358$1...@news.eternal-september.org...
>> Here's a link to .wav sample of a glockenspiel:
>>
>> http://free-loops.com/download.php?id=4969
>>
>> Spectral analysis shows that most of the energy is in 2
>> components:
>> Fundamental presumed to be 1 Khz but there is no
>> significant energy at 1 KHz.
>>
>> Second harmonic specifically 2 KHz
>>
>> Third harmonic specifcally 3 KHz
>>
>> Since strong even and odd harmonics are present, this
>> is most definately not a square wave.
> Arny,
>
> I wrote: "...its metal bars create harmonic content that
> will be close to, but not exactly a square wave, meaning
> that it will have both odd and even harmonics with the
> odd harmonics greater in proportion to the even than in
> other instrument types."
Letsee if I can be more clear about this. The sample I referenced has more
energy in the even harmonics than the odd.
> As you can see, I did NOT claim
> that a glockenspiel creates square waves, but that square
> waves generate the kind of harmonic content that can be a
> useful waveform for synthesizing that sound. I also point
> out that other components will be necessary to get closer
> to the "real thing", and it appears to me that your
> analysis reinforces my statement! ;-)
Since a square wave by definition is free of even harmonics, I'm at a loss
at how to easily use a square wave as a basis for a wave that has strong and
even predominate even harmonics.
>> As you can see, I did NOT claim
>> that a glockenspiel creates square waves, but that square
>> waves generate the kind of harmonic content that can be a
>> useful waveform for synthesizing that sound. I also point
>> out that other components will be necessary to get closer
>> to the "real thing", and it appears to me that your
>> analysis reinforces my statement! ;-)
>
> Since a square wave by definition is free of even harmonics, I'm at a
> loss at how to easily use a square wave as a basis for a wave that
> has strong and even predominate even harmonics.
>
Perhaps that is why I suggested the inclusion of a triangle wave in the
synthesis? Hmmm??? ;-)
--
Best,
Neil
Friends help you move. Great friends help you move bodies. Real friends help
you move a B3.
Unfortunately, I ran into the fire issue myself. I tried to request an
effect or two that wasn't part of the CD release. No success because the
remainder were burned.
> The sound editors/ creators were kind enough to leave notes on how various
> sound effects were created. This didn't only apply to Trek, but other
> series and movies as well over the decades. Of course, always assuming
> the notes would be there, I didn't write or copy anything down and of
> course the notes were burned. However, I can still remember a few things
> and perhaps I can shed some light.
>
> First of all, the effect you speak of was created by both Doug Grindstaff
> and Alexander Courage.
I had always heard Grindstaff and I didn't know Courage composed one too. I
can believe it though since he sometimes used unusual instruments in his
Trek scores.
Courage did one of the three versions which was used
> in the original pilot (the two part movie I think) and Grindstaff's
> version was heard throughout most of the series. The orchestra was used,
> along with the Hammond organ. I think for the pitch variance effect, a
> metal bar or plate of some sort was made so that it could be struck and
> slid to different pitches at the same time. From what I recall anyway.
> The steady notes were winds- horns, flutes, and the hammond all combined.
> All of this was done live on the soundstage with only plate reverberation
> and I think some filtering effects as I recall.
If so, that could be why I've been having difficulties. Orchestra
recreation by digital not matching an actual orchestra.
> Most of the realistic sounding effects were actual instruments, either
> genuine or custom made for a particular task. Gene Roddenberry basically
> rejected most electronic generated effects at the time because they
> sounded too artificial, so the sound designers would spend weeks going
> over the entire sound library and recording and trying their own samples
> as well. I can also recall some of the beeps, etc being recordings of
> exotic bird chirps treated in some way or another. The bridge button
> sounds in the latter part of the series were acutally moose or elk calls,
> again treated.
I had heard there were at least two editors who worked on the original
series. I knew Grindstaff was one, but I can't recall the other.
> I've been out of the sound design part of it for a good many years, but I
> can tell you this: some of the unique effects produced for Trek and even
> as late as Star Wars could never be duplicated digitally or
> electronically. Synths may sound somewhat close, or even sound generators,
> but they'll still lack the tonal qualities of the acutal instrument used.
> This may change in the coming years, but I haven't heard anything yet
> digitally made that sounded that convincing. Of course, that is the point
> with many designers today as they want the digital effect.
>
> Good luck with your task. You're on the right track. Stay with
> instruments instead of electronic tones and I think you'll eventually get
> it.
Thanks for the fascinating information! Joe
> Best,
> KSJ
>
At least one of the others also appeared in the early credits and was Jack
Findlay. Jack's approach was different from the others and he used
electronic methodology. Of course, most of what he created was rejected for
the series, but he would have been a great sound editor today.
>> I've been out of the sound design part of it for a good many years, but I
>> can tell you this: some of the unique effects produced for Trek and even
>> as late as Star Wars could never be duplicated digitally or
>> electronically. Synths may sound somewhat close, or even sound
>> generators, but they'll still lack the tonal qualities of the acutal
>> instrument used. This may change in the coming years, but I haven't heard
>> anything yet digitally made that sounded that convincing. Of course,
>> that is the point with many designers today as they want the digital
>> effect.
>>
>> Good luck with your task. You're on the right track. Stay with
>> instruments instead of electronic tones and I think you'll eventually get
>> it.
>
> Thanks for the fascinating information! Joe
You're welcome.
KSJ
>> Best,
>> KSJ
>>
>
FWIW, one the pieces I played in college (And The Mountains Rising Nowhere)
had a part for 'water gong' - which was simply a gong that was raised and
lowered in a tub of water to bend the pitch. I imagine you could do the same
with glockenspiel bars.
Sean
Well, I just have to chime in to say thanks also. I think that
the whole field of sound design would benefit from someone
trying to 'recreate' those burnt notes, perhaps even a book
might sell enough to make it worth the trouble. Do you suppose
these original creators and/or others with memory of the notes
(like yourself) could pool memories for a best guess? Or if
you would be willing to take the time to explain more, I would
love to hear more stories like this from you.
BTW: no one has mentioned that the [entire?] ST:TOS has been
remastered in HD and is available for free viewing. I haven't
taken the time to get to the sound effects mentioned in those
particular episodes, but might they be in better shape than the
DVD's mentioned previously? See for yourself -- there is detail
there we could never have noticed on standard television:
http://www.cbs.com/classics/star_trek/
--
Keith W. Blackwell