Smith's Skylark ships are given here:
https://omnivorenz.wordpress.com/2012/08/05/the-skylark-spaceships/amp/
I'd have to refine the models, learn how to use the program I have for the animation, and learn how to get a Youtube account before something else shiny catches my attention, but over the last week I looked up some ships. Starting with the smaller:
http://www.bright.net/~jackbohn/SF1.jpg
A black speck of a Hydrot "spaceship" from Blish's "Surface Tension". A two-inch tube, the book sez (5 cm). Either there are some large paramecia and diatoms on that planet, or those people built their first puddle-jumper along the lines of the Skylark Three.
General Products #1 hull; I gave it quite the index of refraction because that's what the 3-D program I happen to have was made to play with.
Beyond it the pinlighter from Cordwainer Smith's "Game of Rat and Dragon".
Way back, Verne's Moon shell. These last two ships are not self-contained.
http://www.bright.net/~jackbohn/SF2.jpg
The Verne shell, again.
A Heechee ship, a One, from Pohl's _Gateway_.
General Products #2 hull.
The Ark as described in the book _When Worlds Collide_. It's height is given a 135 feet (41 meters), whereas the one in the movie was more than 400 feet long; this one runs on "atomic energy" where the movie one used chemical fuels more known and believable in the '50s.
The Red Peri from Weinbaum's "The Red Peri". The ship isn't all red, it should just have a red peri painted on the uppermost hull, but this makes it stand out.
General Products #3 hull.
McAndrew balanced drive, from the fixup _The McAndrew Chronicles_ or _One Man's Universe_, shown accelerating away from us. It is a hundred-meter disk of neutronium; a small personnel capsule rides up and down a 250-meter-long shaft to the point where the gravitational pull of the disk counters the effects of the acceleration of the ship, up to 50 gs.
Way far back, Honor Harrington's first command, the Fearless. I threw it in here because it doesn't have much company at a larger scale. I'm afraid ships of this size will generally have a description of a single significant digit of the hundred of feet/meters/yards long they are, maybe prefixed by a modifier like "almost" or "more than". (James White's Sector General is famously 384 levels. Assuming a level is equivalent to a story, and assigning it a generous 5 meters, we get a nearly 2 km high space station.
Skipping straight to:
http://www.bright.net/~jackbohn/SF3.jpg
General Products #4, Skylarks, Sector General, _Gateway_, Cities in Flight, Rama, _Titan_, _Mutineer's Moon_, _The Wanderer_, Mongo, Bronson Alpha and Bronson Beta are all shrunk to dots. (In fact, I had to exaggerate the size of Ringworld's sun to make sure it didn't fall between pixels.) Ringworld, Cuckcoo from _Wall Around a Star_ and one of the golden ships from "Golden the Ship Was, Oh- Oh- Oh_" (well, my conception of it, it's hard to get eyewitness accounts). The ship was said to shimmer like fire. Thinking about animating that, it occurs to me that any change propagating across it at even the speed of light would take 8 minutes to go from end to end. If the whole ship filled a hi-res display of 1920 pixels, the pattern would move at 4 pixels per second; we are all old enough to remember download bars that moved that slowly. Reading the story closely, the ship appeared to the enemy fleet for 20 to 30 thousandths of a second. *This* is what would produce a shimmer, as the image of the closest part appears first, for a fraction of a second, then light from farther parts arrives, giving the effect of a circular spotlight sweeping along the hull in afterimages for -again- up to eight minutes.
(Cuckcoo was just a place to check for umbra and penumbra -- I get just a hint of it from the shadow squares. The background was made a bit lighter than black because the whole scene is lit solely by Ringworld's sun.)
--
Jack