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Which is better- Tie Fighter or X-Wing?

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Arnaud Christian Morvan

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May 31, 1995, 3:00:00 AM5/31/95
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ke...@mindspring.com (Ann Tschirgi) writes:

>I am Keska and I want to know if Tie-Fighter and its Add-On is better than the
>X-Wing CD-ROM. Please E-Mail me privately. Thank you!!

I think that's a good question. However, I, and probaly others would also
be interested in the answer. Please, if you answer, disregard the way of
answering.

Arnaud.

--
Arnaud Christian Morvan
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt1637a
Internet: gt1...@prism.gatech.edu

Roberto Ullfig

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May 31, 1995, 3:00:00 AM5/31/95
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In article <3qib8p$a...@acmey.gatech.edu>, gt1...@prism.gatech.edu (Arnaud Christian Morvan) writes:
|> ke...@mindspring.com (Ann Tschirgi) writes:
|>
|> >I am Keska and I want to know if Tie-Fighter and its Add-On is better than the
|> >X-Wing CD-ROM. Please E-Mail me privately. Thank you!!
|>
|> I think that's a good question. However, I, and probaly others would also
|> be interested in the answer. Please, if you answer, disregard the way of
|> answering.
|>
|> Arnaud.

TIE is eons better than XWING! After playing TIE I could not go back and play
the XWING expansion missions I never played. I tried several times but you
get so used to some of the new features that going back to the old game is
a BIG step backwards. Anybody know when the NEW TIE expansion is coming out?
I've already played the first expansion which has been out for about a year
I figure.

--
Roberto Ullfig - ull...@fnrobo.fnal.gov

wiz...@maple.circa.ufl.edu

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May 31, 1995, 3:00:00 AM5/31/95
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In article <3qib8p$a...@acmey.gatech.edu>, gt1...@prism.gatech.edu (Arnaud Christian Morvan) writes:
>ke...@mindspring.com (Ann Tschirgi) writes:
>
>>I am Keska and I want to know if Tie-Fighter and its Add-On is better than the
>>X-Wing CD-ROM.

AFTER YOU READ THIS POST CHECK OUT MY HOME PAGE: http://grove.ufl.edu/~wizard
comments/suggestions url's are welcomed.


Begin reply:

Well, I just deleted X-Wing off of my Harddrive, I played the CD version on my
friends pentium, nice look same game (I din't play long enough to see the new
stuff). I have Tie-Fighter without the Add-on, I play this game a lot. I have a
few reasons why I think Tie-Fighter is better than X-Wing, so here's my topten
list.

TOP TEN REASONS TIE-FIGHTER IS BETTER THAN X-WING:

10. The Empire's stance on shielded craft. (most have none)
9. Tie-Bomber's top speed is 80. (skill -vs- speed) also see #10
8. Y-Wings are nice targets. (laser cannons + single fire = 4th of July)
7. A-Wings have good pilots. (helluva doggfight!) but see coment on #8
6. Tie-Fighter has no shields and no missiles. (read: World War II)
5. More inflight speech (Good Shooting Alpha 1! The Emperor will be pleased.)
4. The missile view doesn't look like hypnosis (press F2)
3. No wierd Ray/Shark guy briefing you.
2. The Tie-Advanced (read: unfair advantage)
1. one word: plot

MUSIC: Imperial March

Sportsigs(tm) ___ _________________________________
O/o |\ |\ | *Mr. Wizard's World* |
O /| ==|_\_|_\ | WIZARD | 0:05 | VISITORS |
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0 // || |_________________________________|
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/|\ / ) | || http://grove.ufl.edu/~wizard
| |o | | ||

Patrick Atoon

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May 31, 1995, 3:00:00 AM5/31/95
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Arnaud Christian Morvan (gt1...@prism.gatech.edu) wrote:

>ke...@mindspring.com (Ann Tschirgi) writes:
>
>>I am Keska and I want to know if Tie-Fighter and its Add-On is better than

>>the X-Wing CD-ROM. Please E-Mail me privately. Thank you!!
>
>I think that's a good question. However, I, and probaly others would also
>be interested in the answer. Please, if you answer, disregard the way of
>answering.

Well, speaking of the plain games - so nothing extended with add-ons,
Tie Fighter kicks X-Wing's ass!

I feel sorry for the poor Rebels trying to spot the enemy in the
distance, where the Tie Fighter pilot can see his enemy in full
detail on his radar complete with armour percentages, and see
the enemy outlined on his screen as well!

Apart from that the sound has improved in Tie Fighter; in X-Wing
you hear a static, obvious sample when you pass a craft, in Tie
Figther the sound is much more realistic. And you hear the laser
blasts as well, if I'm not mistaking.

Don't get me wrong; both games are a must-have. But it is noticable
that Tie Fighter is newer that X-Wing, and that technology has changed
for the benefit of the former.

>Arnaud.

Greetings,

Patrick

Pinokio

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May 31, 1995, 3:00:00 AM5/31/95
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In article <3qibtu$f...@fnnews.fnal.gov>,

Roberto Ullfig <ull...@fnrobo.fnal.gov> wrote:
>TIE is eons better than XWING! After playing TIE I could not go back and play
>the XWING expansion missions I never played. I tried several times but you
>get so used to some of the new features that going back to the old game is
>a BIG step backwards. Anybody know when the NEW TIE expansion is coming out?
>I've already played the first expansion which has been out for about a year
>I figure.

I must agree with you, TIE is a lot better. I like the new features in
the control panel of TIE fighter.

Just give it a try, join the Imperial Navy... destroy the Rebel scum.
Boy, now I realize why Vader chose the Dark side of the Force =)

Pinokio
<There is disturbance in the Force... Newton found the 1st Law>


FGB

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Jun 1, 1995, 3:00:00 AM6/1/95
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In <3qid5n$5...@news.tamu.edu> aig...@tamaix.tamu.edu (Pinokio) writes:


In article <3qibtu$f...@fnnews.fnal.gov>,


>
>I must agree with you, TIE is a lot better. I like the new features
in
>the control panel of TIE fighter.
>
>Just give it a try, join the Imperial Navy... destroy the Rebel scum.
>Boy, now I realize why Vader chose the Dark side of the Force =)
>
>
>
>Pinokio
><There is disturbance in the Force... Newton found the 1st Law>
>

I totally agree that TIE Fighter was the best starfighter game that
ever came out. It flies circles around Wing Commander, Armada, and
otherwise. I found it relatively challenging before I won it, even
though some of the missions were not as tough as in X-Wing. Still is my
favorite game (until maybe its sequel comes out. I'm still waiting for
Campaign #2).

Brian, if you are reading this post, I did NOT change the speed,
shields, number of missiles, and hull armor of my ship (or Rebel ships)
during the first time playing through!!! So what if it took a laser to
destroy a Calamari Cruiser? I didn't cheat!

Well, I only did that AFTER I won, but what's your point?

Pookie.

Atsushi Kanamori

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Jun 1, 1995, 3:00:00 AM6/1/95
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Thank heavens for this new group: now maybe I can get away
from all the childish crud on r.a.s.s.

I will also put in a vote for Tie Fighter. I regard X-Wing
as little more than a first draft of Tie. A good first draft,
but I would never go back.

My reasons for preferring Tie:

- Flight model is much better realized thanks to the
speed matching key - I spend less time smashing the F9/F10 keys and
more time actually flying.

- The enemy info display and infinite range enemy id; which
virtually eliminated the use of the map - less time pausing
the game and less immersion disruption.

- Much more interesting plot. Of course, the "bad guys" tend to
be more interesting, but TF has the extra job of presenting
the bad guys as the good guys, and doing a surprisingly good
job of it too. Plus, the Empire is more multidimensional: you
supervise base constructions, pacify civil wars, battle traitors
and other stuff: unlike the X-Wing plot which was just "fight
the Empire." Also much better use of plot twists inside missions.
The plot is also more open-ended because it's not repeating a story
from the movies.

- Much better feeling of character advancement. In X-Wing, the
titles you earned (if you managed to get past the lack of a pilot
save feature) were just titles: the jobs you were given
pretty much felt the same, both in difficulty and the types
(basically vandalize, pillage or harbor other criminals.) In Tie,
the missions climb in difficulty as you climb the promotional ladder
and you fly missions of greater galactic significance (and for
more paranoid political leaders :-) as you arise.

- Much richer variety of ships and weapons and much better
feeling of technology advancing as you progress (yes, DOE
goes a bit hog-wild with the power.)

- Personalized messages during missions. TF can either praise you
or berate you unlike X-Wing, which only tailored messages for
victories. As a result, I tended to pay more attention to messages
from TF.

- Tailored debriefings at the end of each mission. This was a real
nice personal touch that gave me a lot more motivation to
succeed than X-Wing's stats. I liked getting personal congratulations
from my commander and getting the little insights into the plot
and how my actions affected it. Funny how the only Imperial-based
game from LA is also their only SW game where you get so many
one-on-one's with your commanders.


- More varied, more complex, more interesting and more original soundtrack.

Jeffrey Snijder

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Jun 1, 1995, 3:00:00 AM6/1/95
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In article <D9GKD...@sci.kun.nl>, Patrick Atoon <patr...@cs.kun.nl> wrote:
>Arnaud Christian Morvan (gt1...@prism.gatech.edu) wrote:
>
>>ke...@mindspring.com (Ann Tschirgi) writes:
>>
>>>I am Keska and I want to know if Tie-Fighter and its Add-On is better than
>>>the X-Wing CD-ROM. Please E-Mail me privately. Thank you!!
>
>Well, speaking of the plain games - so nothing extended with add-ons,
>Tie Fighter kicks X-Wing's ass!
>
You what? Have you played te CD version of X-wing?
Sure, Tie looks nice and sounds good, but what about gameplay??
The mistake they made with Tie is that they listened too much to the whining
gamers who thought X-Wing was too difficult -> result is that Tie is too easy

Finished Tie in a week :(

_________________________________________________________________________
Jeffrey Snijder | Bonvolu alsendi la pordiston,
jeff...@htsa.hva.nl | lausajne estas rano en mia bideo.

Roberto Ullfig

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Jun 1, 1995, 3:00:00 AM6/1/95
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What makes XWING more difficult has nothing to do with any skill in playing
the game; the difficulty lies in the tediousness and annoyances of the
game itself, most of which are gone in TIE. I rather play a really fun game
for 1 week than a very annoying one for 6 months.

Atsushi Kanamori

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Jun 1, 1995, 3:00:00 AM6/1/95
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In article <3qjo03$5...@htsa.htsa.hva.nl>,

Jeffrey Snijder <jeff...@htsa.htsa.hva.nl> wrote:
>In article <D9GKD...@sci.kun.nl>, Patrick Atoon <patr...@cs.kun.nl> wrote:
>>Arnaud Christian Morvan (gt1...@prism.gatech.edu) wrote:
>>
>>>ke...@mindspring.com (Ann Tschirgi) writes:
>>>
>>>>I am Keska and I want to know if Tie-Fighter and its Add-On is better than
>>>>the X-Wing CD-ROM. Please E-Mail me privately. Thank you!!
>>
>>Well, speaking of the plain games - so nothing extended with add-ons,
>>Tie Fighter kicks X-Wing's ass!
>>
>You what? Have you played te CD version of X-wing?

Yes.


>Sure, Tie looks nice and sounds good, but what about gameplay??

I like Tie's gameplay better. I had a low-to-mid-range machine while
playing Tie so its superior graphics were beyond my reach anyway and
had nothing to do with my preferences.


>The mistake they made with Tie is that they listened too much to the whining
>gamers who thought X-Wing was too difficult -> result is that Tie is too easy
>Finished Tie in a week :(

I finished it in a weekend. But I still got tons of replay value in going
back and doing the missions more efficiently and getting as many of the
bonus goals as I could. I can't say the same for X-Wing. The only thing
difficult about X-Wing was a handful of disproportionate missions
which were usually made difficult not by genuine challenges but
contrivances, inflexibility and misleading briefings. (Unfortunately,
DOE brought some of this back.) Tie at least lets you customize the
challenge so you don't get stuck in one tedious mission of months,
as some people do with X-Wing. That may make X-Wing a more a difficult
game, but in my book, not a better one.

Jason Dueck

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Jun 1, 1995, 3:00:00 AM6/1/95
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In article <D9GKD...@sci.kun.nl> patr...@cs.kun.nl (Patrick Atoon) writes:
>Don't get me wrong; both games are a must-have. But it is noticable
>that Tie Fighter is newer that X-Wing, and that technology has changed
>for the benefit of the former.

I played Tie briefly, and was impressed with the improvements. I stuck
with X-Wing (with enhancements), though.

Frankly, the thought of flying a Tie Fighter in combat is NOT a pleasant
one. No shields, you say??? ;-)

Technological improvements are neat, but they've never been a factor in
my game choices. My all-time favorite games are STILL Ultima III and
Bards Tale. <grin>
---Jay

--
\ CCCCCC OOOOOOOO MMM MMM AAAAAAA /
=============\ CC OO OO MMMM MMMM AA AA /=============
=============/ CC OO OO MM MMM MM AAAAAAA \=============
/ CCCCCC OOOOOOOO MM M MM AA AA \

Patrick Atoon

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Jun 1, 1995, 3:00:00 AM6/1/95
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Jason Dueck (jdu...@silver.cs.umanitoba.ca) wrote:

>In article <D9GKD...@sci.kun.nl> patr...@cs.kun.nl (Patrick Atoon) writes:
>>Don't get me wrong; both games are a must-have. But it is noticable
>>that Tie Fighter is newer that X-Wing, and that technology has changed
>>for the benefit of the former.
>
>I played Tie briefly, and was impressed with the improvements. I stuck
>with X-Wing (with enhancements), though.
>
>Frankly, the thought of flying a Tie Fighter in combat is NOT a pleasant
>one. No shields, you say??? ;-)

Hehe, yeah. Bummer. ;-)
Until you get to fly the Tie Interceptor or Tie Advanced, that is. ;-)

>Technological improvements are neat, but they've never been a factor in
>my game choices. My all-time favorite games are STILL Ultima III and
>Bards Tale. <grin>

No, like someone else wrote, the plot is much more interesting than
in X-wing. I don't recall being betrayed by my wingmen in X-wing.

>---Jay

Greetings,

Patrick

Administration and Middle School Library

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Jun 1, 1995, 3:00:00 AM6/1/95
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Although I haven't played X-wing yet, I really like TIE Fighter because of
the awesome graphics, bit-mapped explosions, excellent soundtrack, etc.
Not only that, but the great variety of ships in TF gives you a good change
of pace, instead of flying a couple of ships over and over, which is what
X-wing does (I think). Also, as was stated earlier, there are many
different missions, all with different goals. As far as difficulty is
concerned, I found TF to be perfect: some missions pretty easy, and others
really hard. All in all, TF is probably the best game I've played.

David Patnode-8th grade

Terrence McVay

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Jun 1, 1995, 3:00:00 AM6/1/95
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Jason Dueck (jdu...@silver.cs.umanitoba.ca) wrote:
: I played Tie briefly, and was impressed with the improvements. I stuck
: with X-Wing (with enhancements), though.

Why pick? I play through both frequently?

: Frankly, the thought of flying a Tie Fighter in combat is NOT a pleasant

: one. No shields, you say??? ;-)

Actually, I loved this aspect of TIE Fighter. You must be actively
aware of everything around you. You must be especially careful not to
wander too close to enemy capital ships. And the difficulty of any mission
where you don't have shields was thrust heavily down. You always had back
up, and the enemy didn't ever gang up on me. The only annoyance was,
sometimes, just as you were about to complete a mission, a stray blast
would catch you, and that would be it. But that's why you have to always
be in control of the situation.

: Technological improvements are neat, but they've never been a factor in

: my game choices. My all-time favorite games are STILL Ultima III and
: Bards Tale. <grin>

: ---Jay

Right on! U3 was the first PC game I really got into. Tech
improvements don't just have to mean graphics, though. My favorite
reasons for playing TIE Fighter were the improved targeting system,
and the greater variance in player options. Not the graphics, which
is the reason I have not invested in the X-Wing Collector's Edition.
Also, those tech improvements made Ultima V and VI my favorite games
in that series, for flavor, not graphics. I also loved the greater
Amount of ships in TIE Fighter, and especially DOE. I don't think
I even saw a mission with the passenger liner. The new ships in DOE
were constantly keeping me off balance. I never had time to get used
to a certain ship before another new ship came along. Therefore I
had trouble second guessing the strength of the enemy. And I loved
it! Did anyone else get a little tired of blowing up the same old
ships by the time B-Wing came out? I think TIE Fighter was a superb
follow-up to X-Wing, my only complaint would be that they should have
made the hard level a little harder. Not a big complaint, as I am still
busy trying to go for those bonus goals. :) But I also think it doesn't
replace X-Wing, and I still enjoy playing that game to this day.
One final question: I made it to the rank of Emperor's eyes in
DOE. Is there anything higher?

-Zia McVay
tmc...@aloha.net

Andrew P Mollman

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Jun 1, 1995, 3:00:00 AM6/1/95
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In <3qid5n$5...@news.tamu.edu> aig...@tamaix.tamu.edu (Pinokio) writes:

>In article <3qibtu$f...@fnnews.fnal.gov>,


>Roberto Ullfig <ull...@fnrobo.fnal.gov> wrote:
>>TIE is eons better than XWING! After playing TIE I could not go back and play
>>the XWING expansion missions I never played. I tried several times but you
>>get so used to some of the new features that going back to the old game is
>>a BIG step backwards. Anybody know when the NEW TIE expansion is coming out?
>>I've already played the first expansion which has been out for about a year
>>I figure.

>I must agree with you, TIE is a lot better. I like the new features in


>the control panel of TIE fighter.

>Just give it a try, join the Imperial Navy... destroy the Rebel scum.
>Boy, now I realize why Vader chose the Dark side of the Force =)

I have to agree with both of you. Even though, the TIEs are wimpy
ships, the game itself is much better. My reasoning for calling the
TIEs wimpy is the fact that, if you had to, in XWING, you could ram
TIEs. You can't do it the other way around.

>Pinokio
><There is disturbance in the Force... Newton found the 1st Law>

Andy
--
Andy Mollman Address: Friley 2276 Stanton Phone: 296-3762
E-mail: si...@iastate.edu

Pinokio

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Jun 2, 1995, 3:00:00 AM6/2/95
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In article <D9IIL...@sci.kun.nl>, Patrick Atoon <patr...@cs.kun.nl> wrote:
>
>No, like someone else wrote, the plot is much more interesting than
>in X-wing. I don't recall being betrayed by my wingmen in X-wing.

Haha... that's one of the most difficult mission I've ever encountered.
The other one is still in that tour of duty, that is the first time
I used TIE Advanced to fight the enemy TIE Advances also... really
like chasing the flies around the house.... gimme a headache couple
of months ago... hehe =)

Miyamoto Musashi

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Jun 2, 1995, 3:00:00 AM6/2/95
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In article <3qm69i$4...@news.tamu.edu> aig...@tamaix.tamu.edu (Pinokio) writes:

>In article <D9IIL...@sci.kun.nl>, Patrick Atoon <patr...@cs.kun.nl> wrote:
>>
>>No, like someone else wrote, the plot is much more interesting than
>>in X-wing. I don't recall being betrayed by my wingmen in X-wing.

>Haha... that's one of the most difficult mission I've ever encountered.

No kidding, but try completing all of the bonus goals! On Hard level it's
damn near impossible to just stay in one piece! If only Interceptors had
shields...even a Z-95's shields :)

>The other one is still in that tour of duty, that is the first time
>I used TIE Advanced to fight the enemy TIE Advances also... really
>like chasing the flies around the house.... gimme a headache couple
>of months ago... hehe =)

Ick, the first five times I played that mission I got sooooo bored trying
to "swat" those. What's even more annoying is that your wingmen leave before
the primary goal of 50% (or whatever) are destroyed, leaving you against
6 Tie Advanced. Not fun.

+------------------------------------------------------------+
| The views contained within are those of me, myself, and I. |
| (Not necessarily in that order, though) |
+------------------------------------------------------------+
PLEASE NOTE MY NEW EMAIL ADDRESS:
evere...@postbox.acs.ohio-state.edu (Miyamoto Musashi)

T.J. Aidley

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Jun 2, 1995, 3:00:00 AM6/2/95
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I used to play X-Wing on a friend's computer and I really enjoyed it. I
now have my own computer and I intend to buy either X-Wing or TIE
fighter. I can either get X-Wing collector's edition CD (improved some
missions TIE graphics engine + Imperial Pursuit + B-Wing) or TIE fighter
on disk ( Doesn't seem to come on CD :( ) I think TIE fighter is also
more expensive than X-Wing... :( I get the impression that people seem
to prefer TIE here - but with the extra missions etc. would X-Wing be a
better deal? what do you think?

thanks,

Tim

--
-------------------------------------------------------------------------------
| Tim Aidley Yr3 Computer Science | May I compliment you on your |
| Newcastle University, England | exceedingly bushy eyebrows? |
| T.J.A...@ncl.ac.uk | - The Moomintroll, 1958 |
| http://www.ncl.ac.uk/~n223025 | |
-------------------------------------------------------------------------------

Frank Brauns

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Jun 2, 1995, 3:00:00 AM6/2/95
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In article <3qm69i$4...@news.tamu.edu>, aig...@tamaix.tamu.edu (Pinokio) writes:
|> In article <D9IIL...@sci.kun.nl>, Patrick Atoon <patr...@cs.kun.nl> wrote:
|> >
|> >No, like someone else wrote, the plot is much more interesting than
|> >in X-wing. I don't recall being betrayed by my wingmen in X-wing.
|>
|> Haha... that's one of the most difficult mission I've ever encountered.
|> The other one is still in that tour of duty, that is the first time
|> I used TIE Advanced to fight the enemy TIE Advances also... really
|> like chasing the flies around the house.... gimme a headache couple
|> of months ago... hehe =)

I agree that the mission where your wingmen betray you is tough. Has
anyone out there gotten all of the bonus goals for that mission. I can't
possibly see taking out the shuttle while you have everything else right
on your butt shooting at you, especially considering the limited time it
is out there. Now if you just wanted to do primary goals that mission
may well be the easiest. ;)
As for the first time you fly TIE-A vs. TIE-A: I love that mission. I never
really found it all that difficult and dogfighting that mission really
helps improve your accuracy in shooting on other missions.
I started replaying TIE the other day and found something I thought was
funny. In the mission where you have the Protector and the Warhawk closing
in on the interdictor Harpax and then Vader shows up in the Garrett I decided
to stick around and blow up the Warhawk on my own. (This is the mission
right before you actually have it as a mission goal) While I was blasting
away at the ship, the Garrett and Harpax started shooting each other or
ran into each other because I got the message ISD Harpax destroyed and
ISD Garrett destroyed. Nothing else was anywhere near them. I did manage
to turn around and watch the explosions. :) BTW, they showed back up in
the next mission anyway since it already stated that primary goals were
completed.

--
|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
- Frank J. Brauns Off:2405 Broughton Hall -
| Dept. of Mechanical/Aerospace Engineering ph: (919) 515-5671 |
- Box 7910 N.C. State University bra...@jupiter1.mae.ncsu.edu -
| Raleigh, North Carolina 27695-7910 |
- -
| Research is what I'm doing when I don't know what I'm doing. |
- -- Wernher von Braun -
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John G. Jensen

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Jun 3, 1995, 3:00:00 AM6/3/95
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could anyone give some tips on what kind of computer setup, 486"?", RAM,
, cd rom speed, one should have in order to play these games
comfortably?

FGB

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Jun 3, 1995, 3:00:00 AM6/3/95
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In <3qpdsl$c...@hasle.oslonett.no> joh...@oslonett.no (John G. Jensen)
writes:

For TIE Fighter (only on disk), you need 2 megabytes EMS (Expanded
memory), a 386 DX/33 minimum CPU, a joystick (I recommend a Gravis), a
good sound card (not required, but highly recommended - the sound is
excellent), and 15 Mb hard drive space, 18 if you have the Defender of
the Empire Campaign Disk.

For X-Wing (on disk), you need 1 Mb EMS, a 386 DX/33, and 12-16 Mb of
disk space, depending on whether you have the Imperial Pursuit and
B-Wing extensions or not. A joystick makes life easier, and a sound
card is also a great thing to have.

For Dark Forces (CD), you need a 486 DX/33, 8 Mb of RAM, a good CD-ROM
(single-speed is OK, Dual- is better, Quad- is excellent), not too much
disk space (unless you copy the entire 70 Mb game to your hard drive,
right Brian?), and a sound card. You can use a joystick or GamePad,
and I think Gravis is still the best choice.

For Rebel Assault, don't even bother buying it. I didn't think that
the action was too good. The flying was poor, and the control was the
same. I know lots of people who liked it, but this is my opinion.
Stick to Xwing, TIE Fighter, and Dark Forces.

Be happy.

Pookie.

Mark A English

unread,
Jun 3, 1995, 3:00:00 AM6/3/95
to
In article <D9GKD...@sci.kun.nl> patr...@cs.kun.nl (Patrick Atoon) writes:
>Arnaud Christian Morvan (gt1...@prism.gatech.edu) wrote:
>
>>ke...@mindspring.com (Ann Tschirgi) writes:
>>
>>>I am Keska and I want to know if Tie-Fighter and its Add-On is better than
>>>the X-Wing CD-ROM. Please E-Mail me privately. Thank you!!
>>
>>I think that's a good question. However, I, and probaly others would also
>>be interested in the answer. Please, if you answer, disregard the way of
>>answering.
>
>Well, speaking of the plain games - so nothing extended with add-ons,
>Tie Fighter kicks X-Wing's ass!
>
>I feel sorry for the poor Rebels trying to spot the enemy in the
>distance, where the Tie Fighter pilot can see his enemy in full
>detail on his radar complete with armour percentages, and see
>the enemy outlined on his screen as well!
>
>Apart from that the sound has improved in Tie Fighter; in X-Wing
>you hear a static, obvious sample when you pass a craft, in Tie
>Figther the sound is much more realistic. And you hear the laser
>blasts as well, if I'm not mistaking.
>
>Don't get me wrong; both games are a must-have. But it is noticable
>that Tie Fighter is newer that X-Wing, and that technology has changed
>for the benefit of the former.
>
>>Arnaud.
>
>Greetings,

Ack, sorry about reposting the whole article, but the editer is a bit screwed op.. oh well. I agree tie fight kicks x-wing's ass. I'd rather be in most imperial craft than alot of the Rebels. However, I do have to admit the sheilds are nice... Well, the one real nice thing about the reble's craft was that scopewhere the ties have the ship data. It was alot easier to find ships that way, than simply looking at the forward radar, and then looking for the brackets, or a small moving ship...

>
>Patrick


--
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Mark A. English :: "Where did you find this guy? Did he just walk ::
::::::::::::::::::::::: in off the street?" -Eric Schultz in reference ::
:: pHreak on IrC::::::: to me ;) July 16, 1994 ::

Jason Dueck

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Jun 3, 1995, 3:00:00 AM6/3/95
to
As an aside to this discussion...

Wouldn't it be insanely great if they made a Star Destroyer game?
What I have in mind wouldn't be a flight simulator, per say... You'd have
command of the ship, with the ability to take it into combat against
ships/bases. You could order your Tie squadrons to attack specific
targets at specific times.

Perhaps you could create characters, to serve as officers on the ship.
They would be responsible for certain duties, much like the bridge crew
is in the assorted Star Trek games.

And all in the name of the Emperor! ;-)

Jason Dueck

unread,
Jun 3, 1995, 3:00:00 AM6/3/95
to
In article <3qljn6$l...@nuhou.aloha.net> tmc...@aloha.net (Terrence McVay) writes:
>Jason Dueck (jdu...@silver.cs.umanitoba.ca) wrote:
>: I played Tie briefly, and was impressed with the improvements. I stuck
>: with X-Wing (with enhancements), though.
>
> Why pick? I play through both frequently?

Disk space! I simply don't have room for both.

> Tech
>improvements don't just have to mean graphics, though. My favorite
>reasons for playing TIE Fighter were the improved targeting system,
>and the greater variance in player options.

That's one of the things that I really liked about it. They seem to
have fixed quite a few of the "little inconveniences" that have always
annoyed me in X-Wing.

> Did anyone else get a little tired of blowing up the same old
>ships by the time B-Wing came out?

That's another good point. I'm at the stage now where the only missions I
re-play are the ones against bases or capital ships. Those constant
"guard against fighters" missions really got boring after awhile!

I think you've convinced me. I'll backup my X-Wing data and replace it
with Tie Fighter. (ie DEFECT!!!) ;-)

See you...

Jason Dueck

unread,
Jun 3, 1995, 3:00:00 AM6/3/95
to
In article <D9IIL...@sci.kun.nl> patr...@cs.kun.nl (Patrick Atoon) writes:
>like someone else wrote, the plot is much more interesting than
>in X-wing. I don't recall being betrayed by my wingmen in X-wing.

Yeah, they're just incompetent!!! Big difference. ;-)

Andrew P Mollman

unread,
Jun 3, 1995, 3:00:00 AM6/3/95
to
In <3qib8p$a...@acmey.gatech.edu> gt1...@prism.gatech.edu (Arnaud Christian Morvan) writes:

>ke...@mindspring.com (Ann Tschirgi) writes:

>>I am Keska and I want to know if Tie-Fighter and its Add-On is better than the
>>X-Wing CD-ROM. Please E-Mail me privately. Thank you!!

>I think that's a good question. However, I, and probaly others would also
>be interested in the answer. Please, if you answer, disregard the way of
>answering.

>Arnaud.

I myself haven't played the TF add-on, but I like Tie-Fighter better
than X-wing. (hard drive version as I haven't played the CDROM). TF was
a bit harder and a lot more fun I thought. JM2C


>--
>Arnaud Christian Morvan
>Georgia Institute of Technology, Atlanta Georgia, 30332
>uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt1637a
>Internet: gt1...@prism.gatech.edu

Later,

Andy

PS: Dark Forces is the best of any of the Star Wars games!!!!

Jason Dueck

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Jun 3, 1995, 3:00:00 AM6/3/95
to
In article <3qpdsl$c...@hasle.oslonett.no> joh...@oslonett.no (John G. Jensen) writes:
>could anyone give some tips on what kind of computer setup, 486"?", RAM,
>, cd rom speed, one should have in order to play these games
>comfortably?

When I first got X-Wing, I had a 386DX-33 with 4 megs and a SLOW graphics
card. It ran alright, but it slowed down when a lot of ships were on the
screen at once.

I now run it with a 486DX2-66, 8 megs, and the Trident 8900 (non-local
bus) graphics card. Thouroughly enjoyable. ;-)

joe...@maple.circa.ufl.edu

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Jun 3, 1995, 3:00:00 AM6/3/95
to
In article <3qpdsl$c...@hasle.oslonett.no>, joh...@oslonett.no (John G. Jensen) writes:
>could anyone give some tips on what kind of computer setup, 486"?", RAM,
>, cd rom speed, one should have in order to play these games
>comfortably?

I've played X-wing on a 386 40mhz (4mb RAM), a 486dx2 (8mb RAM) and a Pentium
60mhz. X-wing works (slowly and jerkily at times) on the 386, but is playable.
The 486 and pentium ran it w/out a hitch. I play TIE fighter on the pentium
in full deatil, and only once did I notice it slow down a tad. There were
about 50 ships in the area at the time, and I know that my computer's speed
was not optimized at the time. I would recommend playing it on anything
slower than a 486dx, and the 8mb of RAM really helps.
Hope this helped.
Joe


Terrence McVay

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Jun 4, 1995, 3:00:00 AM6/4/95
to
FGB (pook...@ix.netcom.com) wrote:
: For X-Wing (on disk), you need 1 Mb EMS, a 386 DX/33, and 12-16 Mb of

: disk space, depending on whether you have the Imperial Pursuit and
: B-Wing extensions or not. A joystick makes life easier, and a sound
: card is also a great thing to have.

Actually, I played X-Wing on a 386SX-20 with no complaints, and
the detail set to a fairly low level. Had hardly any speed troubles
as long as I kept the detail down.

: For Rebel Assault, don't even bother buying it. I didn't think that


: the action was too good. The flying was poor, and the control was the
: same. I know lots of people who liked it, but this is my opinion.
: Stick to Xwing, TIE Fighter, and Dark Forces.

Amen to that, brother. I got a used copy for $15, and I thought
it was just barely worth it. I keep it around for the excellent cutscenes.
Basically, it the most impressive shooting gallery around, but you get
a little tired at shooting down boring targets, and having no control
over where you go. I really got annoyed with having to repeat my attack
runs on the Star Destroyer completely, even though I only had to wipe the
generators.

: Be happy.

Share and Enjoy!

-Zia McVay
tmc...@aloha.net


Andrew P Mollman

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Jun 4, 1995, 3:00:00 AM6/4/95
to

>As an aside to this discussion...

>Wouldn't it be insanely great if they made a Star Destroyer game?

snip

>And all in the name of the Emperor! ;-)
>---Jay

Interesting thought. That would be like running an aircraft carrier,
wouldn't it? I for one would just like to blow the shit out of some
cities on some planets for shits and giggles!

Later,

Andy

Wombat

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Jun 5, 1995, 3:00:00 AM6/5/95
to
In article <3qmrlu$4...@whitbeck.ncl.ac.uk>, T.J.A...@ncl.ac.uk says...

>I can either get X-Wing collector's edition CD (improved some
>missions TIE graphics engine + Imperial Pursuit + B-Wing) or TIE fighter
>on disk

well, if you want to wait a little while, TIE will be out on CD.
with DOE and a new battle. (cant remeber how many missions total
offhand).

but, if you're impatient, get the xwing CD, cause it has a lot more
missions
than TIE on disks does.

dennis


wiz...@maple.circa.ufl.edu

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Jun 5, 1995, 3:00:00 AM6/5/95
to
In article <3qpdsl$c...@hasle.oslonett.no>, joh...@oslonett.no (John G. Jensen) writes:
>could anyone give some tips on what kind of computer setup, 486"?", RAM,
>, cd rom speed, one should have in order to play these games
>comfortably?

I play Tie Fighter on my 486/DX 33 with 8megs of ram (like 7 is extended). I
used to play with MS DOS 6.22's Extended memory thingy (memmaker), then I got
Quarterdeck's Extended memory manager (no more boot disks) Once its
configured right (say no to stealth ROM) the game runs like a sewing machine,
with all of your TSR's loaded. If you dont use QEMM give it a try, my friend
has it on his pentium and it does miracles (like play xwing inside of
MS Windows). I can play from windows too but a lot of sounds are cut off.


So I play comfortably on:
486/DX 33 (The 486 will never die!!)
8 megs of RAM
Quarterdecks Extended Memory Manager.



/ ____ \ Ship: Tie-Fighter (no shields, no missiles)
/___/_/\_\___\ Pilot: Wizard (wiz...@grove.ufl.edu)
\ \_\/_/ / Designation: Alpha I
\ / Rank: Jedi Knight (info: http://grove.ufl.edu/~wizard)

Renate Ziegler

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Jun 6, 1995, 3:00:00 AM6/6/95
to
Jason Dueck (jdu...@silver.cs.umanitoba.ca) wrote:
: As an aside to this discussion...

: Wouldn't it be insanely great if they made a Star Destroyer game?

: What I have in mind wouldn't be a flight simulator, per say... You'd have

: command of the ship, with the ability to take it into combat against
: ships/bases. You could order your Tie squadrons to attack specific
: targets at specific times.

: Perhaps you could create characters, to serve as officers on the ship.
: They would be responsible for certain duties, much like the bridge crew
: is in the assorted Star Trek games.

I would very much like that, too. In fact, it's been going around in
my head since I played TIE-Fighter, because sometimes, I didn't like
the flight groups I had to fly with and thought that I could have
done better if I had been the responsible bridge officer. :-)

--

Valen go with you and light your way!


Renate

+=========================================================+
| "The avalanche has already started. |
| It is too late for the pebbles to vote." |
| -- Ambassador Kosh, "Believers" |
+===================================+=====================+
| e-mail: Renate....@ira.uka.de | Renate Ziegler |
| s_z...@ira.uka.de | Sportstr. 14 |
+===================================+ D-77833 Ottersweier |
| irc: Selar, Delenn | Germany |
+===================================+=====================+

Rydningen Paal

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Jun 6, 1995, 3:00:00 AM6/6/95
to
Patrick Atoon (patr...@cs.kun.nl) wrote:
:>Jason Dueck (jdu...@silver.cs.umanitoba.ca) wrote:
:>>Frankly, the thought of flying a Tie Fighter in combat is NOT a pleasant
:>>one. No shields, you say??? ;-)
:>Hehe, yeah. Bummer. ;-)

:>Until you get to fly the Tie Interceptor or Tie Advanced, that is. ;-)

Or even better - the tie defender or the MissileBoat! Woo WOO!!!

:>>---Jay
:>Patrick
--

da...@netaxis.com

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Jun 6, 1995, 3:00:00 AM6/6/95
to
There's a lot of discussion going on about which is better, Tie Fighter or
X-Wing. And I agree with the general concensus of the net, Tie Fighter
is a better game, in a number of ways. However, this does not make X-Wing
any less a GREAT game. If you've played Tie Fighter, then yes, going
back to X-Wing is something of a disappointment. But if you've never
played either, I heartily recommend starting with X-Wing. It is much too
good a game to be missed. Also, X-Wing is available on CD, while Tie
Fighter is not. If you get X-Wing now, by the time you've played it out,
the Tie Fighter CD will most likely be available, so you can save
yourself the hassle of buying it twice (as I did with X-Wing plus the two
expansions, and then the CD. It's THAT GOOD!)


Mark A English

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Jun 6, 1995, 3:00:00 AM6/6/95
to
In article <3qpdsl$c...@hasle.oslonett.no> joh...@oslonett.no (John G. Jensen) writes:
>could anyone give some tips on what kind of computer setup, 486"?", RAM,
>, cd rom speed, one should have in order to play these games
>comfortably?

ell I have a 486sz 25, 4 meg or RAM, and both X-Wing and Tie Fighter work fine.I have minimal slowdown in Tie Fighter when there is alot of dogfighting very close to Star destroyers, but that is the only problem I'v ever encounterd. I have also played Tie Fighter on a Pentium 66, it was really the same, it seemed to me, no real difference. admittedly I didn't play the missions that I encountered slowdown on.. but the regualr game play seemed about the same. As far as a cd-rom goes, the only g

ame you need that for is Rebel assault, which runs fine with a 2x, or dark forces... and I don't have that, so I really couldn'tsay...

acc...@vaxa.hofstra.edu

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Jun 6, 1995, 3:00:00 AM6/6/95
to
In article <3qkhu4$f...@nntp.Stanford.EDU>, kana...@Xenon.Stanford.EDU (Atsushi Kanamori) writes:
> In article <3qjo03$5...@htsa.htsa.hva.nl>,
> Jeffrey Snijder <jeff...@htsa.htsa.hva.nl> wrote:

>>In article <D9GKD...@sci.kun.nl>, Patrick Atoon <patr...@cs.kun.nl> wrote:
>>>Arnaud Christian Morvan (gt1...@prism.gatech.edu) wrote:
>>>
>>>>ke...@mindspring.com (Ann Tschirgi) writes:
>>>>
>>>>>I am Keska and I want to know if Tie-Fighter and its Add-On is better than
>>>>>the X-Wing CD-ROM. Please E-Mail me privately. Thank you!!
>>>
>>>Well, speaking of the plain games - so nothing extended with add-ons,
>>>Tie Fighter kicks X-Wing's ass!
>>>
>>You what? Have you played te CD version of X-wing?
>
> Yes.
>
>
>>Sure, Tie looks nice and sounds good, but what about gameplay??
>
> I like Tie's gameplay better. I had a low-to-mid-range machine while
> playing Tie so its superior graphics were beyond my reach anyway and
> had nothing to do with my preferences.
>
>
>>The mistake they made with Tie is that they listened too much to the whining
>>gamers who thought X-Wing was too difficult -> result is that Tie is too easy
>>Finished Tie in a week :(

I thought x-wing was excellent. Tie fighter was good but I liked the
controll better in x-wing. All impatient gamers had to do was spend a little
time practicing in the maze and their play and accuracy would have improved.

>
> I finished it in a weekend. But I still got tons of replay value in going
> back and doing the missions more efficiently and getting as many of the
> bonus goals as I could. I can't say the same for X-Wing. The only thing
> difficult about X-Wing was a handful of disproportionate missions
> which were usually made difficult not by genuine challenges but
> contrivances, inflexibility and misleading briefings. (Unfortunately,
> DOE brought some of this back.) Tie at least lets you customize the
> challenge so you don't get stuck in one tedious mission of months,
> as some people do with X-Wing. That may make X-Wing a more a difficult
> game, but in my book, not a better one.

Tie fighter is as far as the missions put together better. The story
line is more interesting just a fun dog fighting game.

-john

Steven Viscido

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Jun 7, 1995, 3:00:00 AM6/7/95
to
da...@netaxis.com writes:

>There's a lot of discussion going on about which is better, Tie Fighter or
>X-Wing. And I agree with the general concensus of the net, Tie Fighter
>is a better game, in a number of ways.

Well, I will add my $.02 to this discussion at this point. I disagree with the
"general consensus" (I wonder if we ought to take a poll to see if this really IS
the consensus) that TF is a better game. I completely disagree. I like a NUMBER
of things better about XW. This includes:

1) Better soundtrack (music)

2) Much, much better maze. Did anyone ever NOT get at least through six or seven
levels on it? It was too easy and too chaotic. I preferred the XW one much
better. It taught you really well, how to steer, how to maneuver, how to target
while you are doing that.

3) Better sound effects for explosions, hits on enemy ships, and especially, when
your shields or your ship take hits.

4) Most missions were much more challenging in terms of your opponents.
Admittedly T/Fs are easy in early missions, but coordinating your tactics to
correctly destroy the most important attackers first was fun. Did anyone ever
have to use the map in T/F? I didn't. That doesn't make it better; it makes it
tactically too easy (which should be distinguished from being operationally, in
terms of how to fly a ship mechanically, too easy).

5) My most ENORMOUS gripe ever, was that they took the targeting computer
away!!! Yeah, OK, the little yellow square in your field of vision is great when
the ship is a long distance away, but I really, really missed that little oval
circle on your CMD that told you were the ship was in relation to yours. The
front and rear sensor displays in the upper corners of the screen don't have
enough resolution for close-in combat fighting. This made many missions
OPERATIONALLY difficult (chasing T/As really sucks in TF, for example), but did
not really increase the actual difficulty of finishing the missions (tactically).
TF was tactically easy once you started using TAs and TDs because they were so
fast that you could catch up with almost anything (obviously not true in XW).

6) TF takes the over-powered bludgeon approach. Give the player the biggest,
baddest fighter in the galaxy, one that is faster than any other but can also take
out a capital ship, and then let him blow up whatever he wants for points. Well,
this is OK a few times, but gets old really quickly. On the other hand, XW goes
more for the finesse. Just take a look at the discussion of the missions in XW on
the net right now, about how you have to take out fighters, shuttles, bombers,
mines, etc. in a particular order, to be successful. While it may annoy many
people that you have to do them in this order, this is all about TACTICS. ALL of
these techniques can be accurately deduced through careful use of the map and from
remembering the missions of all of the craft involved (admittedly not always
easy).

Ultimately, I think XW was a better game because it was more tactically (hence
intellectually) challenging. T/F, with it's super-agile enemy fighters (T/As and
T/Ds a lot of the time, and often A-W's) is more challenging to your manual
dexterity, which to me makes it much more boring.

This is not to say that TF didn't have some good improvements. The U key, making
shuttles and trns targetable using the R key, the Enter=match speed key, and the Z
key, and esp the A key to figure out who is attacking the ship you are
protecting. On the other hand, things like SHFT-S make it awfully easy, no?


However, this does not make X-Wing
>any less a GREAT game. If you've played Tie Fighter, then yes, going
>back to X-Wing is something of a disappointment.


Oh really? Not for me. When I finished TF, I went back to XW, and within the
first 5 min back in the maze, I said, "Ah, it's good to be back in the cockpit of
a REAL star fighter!" Real, not meaning "powerful" but meaning, balanced,
realistic, reasonable, and not TOO powerful. I loved re-playing the XW missions.
TF was generally easy enough that I don't think I became a better pilot, and
certainly not a better tactician, through all of those missions. All of my skill
improvement came from playing XW.

SV

--
Steven Viscido
Biological Sciences, Univ. of South Carolina, Columbia SC 29208
Internet address: ste...@tbone.biol.scarolina.edu

Atsushi Kanamori

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Jun 7, 1995, 3:00:00 AM6/7/95
to
In article <3r46db$o...@tbone.biol.scarolina.edu>,

Steven Viscido <ste...@tbone.biol.scarolina.edu> wrote:
>da...@netaxis.com writes:
>
>>There's a lot of discussion going on about which is better, Tie Fighter or
>>X-Wing. And I agree with the general concensus of the net, Tie Fighter
>>is a better game, in a number of ways.
>
>Well, I will add my $.02 to this discussion at this point. I disagree with
>the
>"general consensus" (I wonder if we ought to take a poll to see if this
>really IS
>the consensus) that TF is a better game.

"General consensus" is going too far. "Vast majority of the posts that
have joined this thread" would be more accurate.

> I completely disagree. I like a
>NUMBER
>of things better about XW. This includes:
>
>1) Better soundtrack (music)

Matter of taste. I like the TIE soundtrack MUCH better. More original,
more complex, more interesting. X-Wing relied too much on the movies
for its music and didn't really come up with any strong new motifs of
its own (the Alliance motif is the only one that comes to mind, and
that's really short and not enough to give X-Wing a music personality
of its own.)

(And "But it's a STAR WARS game" excuse doesn't cut it. That didn't stop
ESB from creating many new motifs and a music personality that set it
apart from ANH.)


>2) Much, much better maze. Did anyone ever NOT get at least through six or seven
>levels on it? It was too easy and too chaotic. I preferred the XW one much
>better. It taught you really well, how to steer, how to maneuver, how to
>target
>while you are doing that.

I agree that X-Wing's maze was better designed, but given how little
time I spend doing rookie training in _either_ game, this reason becomes
obsolete real fast.


>3) Better sound effects for explosions, hits on enemy ships, and especially,
>when
>your shields or your ship take hits.

I don't detect any difference: probably sound-card dependent.

>4) Most missions were much more challenging in terms of your opponents.
>Admittedly T/Fs are easy in early missions, but coordinating your tactics to
>correctly destroy the most important attackers first was fun.

Now this is where we get into serious disagreement. I feel X-Wing's missions
were mostly "more challenging" in terms of really bad contrivances (such as
a group of four X-Wings trying to defend against a pincer attack and
*not* cooperating with each other to split their defense), incorrect missions
briefings (TOD1,M8), and total tedium (capturing the Priam; this mission
also comes under braindead contrivances thanks to Y-Wings that have torpedoes
and don't use them.) These are about the only missions I recall that gave
me serious trouble in X-Wing. The other missions I usually finished within
one or two tries: not that much different from my track record in TIE.
Yes, TIE could have been harder but that's what the secondary and bonus
goals are for; primary goals are just for the wimps; those who want a real
challenge can go beyond the minimum requirements. You can do some of the same
in X-Wing by destroying all the ships (including rebel scum; another dumb
contrivance) but you don't get the kind of recognition and feedback that you
do for achieving the secondary goals in TIE.


>Did anyone
>ever
>have to use the map in T/F? I didn't. That doesn't make it better;
>it makes it
>tactically too easy (which should be distinguished from being operationally,
>in
>terms of how to fly a ship mechanically, too easy).

I didn't have to use the map in TIE, and I don't think it made it tactically
too easy. I still had to make a lot of judgement calls on whether to pursue
that new flight group that came in or if they were just distractions. The
difference is that TIE gives you the tools to do this strategizing in real
time (though you can still use the map if inclined.) That doesn't take
away the strategic elements of the game, but it does make the experience
much more realistic and does a much better job of keeping me immersed in the
fiction of the game. This was one of the most ANNOYING things about X-Wing;
missions became: fly a little, pause the game and study the map, fly a little,
pause the game and study the map, etc. Especially since a lot of the times,
I wasn't even turning to the map for tactical work, I was just turning to
it for basic information that should have been available directly (like
is the ship I'm protecting still around; who are those new ships that
appeared (because the radio line announcing them got instantly overwritten);
and so on.)

>
>5) My most ENORMOUS gripe ever, was that they took the targeting computer
>away!!! Yeah, OK, the little yellow square in your field of vision is great
>when
>the ship is a long distance away, but I really, really missed that little
>oval
>circle on your CMD that told you were the ship was in relation to yours. The
>front and rear sensor displays in the upper corners of the screen don't have
>enough resolution for close-in combat fighting. This made many missions
>OPERATIONALLY difficult (chasing T/As really sucks in TF, for example), but
>did
>not really increase the actual difficulty of finishing the missions (tactically).
>TF was tactically easy once you started using TAs and TDs because they were
>so
>fast that you could catch up with almost anything (obviously not true in XW).

Can't say much here since I never used the oval in X-Wing and barely noticed
its lack in TF. I'd say the addition of speed-matching makes TIE much better
"operationally" for tailing enemies than X-Wing, where I had to keep playing
piano keys on those poorly designed energy management keys. And chasing T/A's
is a big hassle yes, but I don't recall it's being any easier to do in X-Wing.

>
>6) TF takes the over-powered bludgeon approach. Give the player the
>biggest,
>baddest fighter in the galaxy, one that is faster than any other but can
>also take
>out a capital ship, and then let him blow up whatever he wants for points.

This is quite inaccurate given that you're not even allowed into a T/A
until well into the fifth battle, and even then, the opposition gets
to fly T/A's before you do. Actually, a T/A is a terrifying ship to be in
when advanced missiles are flying around. Give me a StarWing or a Defender
any day.

>Well,
>this is OK a few times, but gets old really quickly. On the other hand, XW
>goes
>more for the finesse. Just take a look at the discussion of the missions in
>XW on
>the net right now, about how you have to take out fighters, shuttles,
>bombers,
>mines, etc. in a particular order, to be successful. While it may annoy many
>people that you have to do them in this order, this is all about TACTICS.

Unfortunately, there's a fine line between tactics and puzzle-solving, and
X-Wing sometimes leans way too much towards the latter when it wants its
missions to get hard. Missions like TOD1M4, and TOD1M8 are examples of BAD
mission design, in my book: I feel less like I'm figuring out the enemy's
strategy and more like I'm second-guessing the game designers. Requiring
strategy is great, and both games do this. But when it comes down to
having to take out ships in a preprogrammed order, that's too rigid for
my tastes. I want _some_ flexibility in how I play the game and reasonable
tactics should lead most of the time to reasonable results. Many of X-Wing's
killer missions violate this rule.

>This is not to say that TF didn't have some good improvements. The U key,
>making
>shuttles and trns targetable using the R key, the Enter=match speed key, and
>the Z
>key, and esp the A key to figure out who is attacking the ship you are
>protecting.

Correct. Especially the latter two which is the real reason why the map
is unnecessary in TIE - the new keys give me the information that I used
the map for but in real-time and usually in a more useful way. It has
nothing to do with lessened tactics. If you gave those missions to
someone who hadn't played them before and pried off the A, Z, E, U, L and
G keys, I'll bet they'd run to the map about as much as they do in X-Wing
(and be just as frustrated because you SHOULDN'T have to the use the map
just to find out what that last radio message was that immediately got
overwritten with the next alert message and so forth.)


>On the other hand, things like SHFT-S make it awfully easy, no?

I never use SHIFT-S, and it carries a hefty point penalty which can
really slow down your promotions.

Maik Lehradt

unread,
Jun 7, 1995, 3:00:00 AM6/7/95
to
In article <3qj58k$c...@nntp.Stanford.EDU>, kana...@Xenon.Stanford.EDU (Atsushi Kanamori) writes:
>> Thank heavens for this new group: now maybe I can get away
>> from all the childish crud on r.a.s.s.
>>
>> I will also put in a vote for Tie Fighter. I regard X-Wing
>> as little more than a first draft of Tie. A good first draft,
>> but I would never go back.
>>
>> My reasons for preferring Tie:
[many good reasons deleted]

These important reasons are missing:
- The sound of TF is much better than that of X-Wing. (Really,
just compare the sound if you shot with your lasers in a
Tie or in a X-Wing).
- You are able to select the difficulty level. The training in
X-Wing is much to complex (I never got further level 3 or 4).


Ciao, Maik.

--
Maik Lehradt * gr...@uni-paderborn.de * (La)TeX-Betreuung
http://www.uni-paderborn.de/Admin/greek.html

"Sometimes I think the surest sign that intelligent life
exists elsewhere in the universe is that none of it has
tried to contact us." -- unknown


Patrick Atoon

unread,
Jun 8, 1995, 3:00:00 AM6/8/95
to
Maik Lehradt (gr...@servnix.uni-paderborn.de) wrote:

> - You are able to select the difficulty level. The training in
> X-Wing is much to complex (I never got further level 3 or 4).

No way. I got through nine training levels with each craft. Level 4
(or was it three?) is indeed very difficult if you focus on the wrong
things. The main thing in level 4 is your speed. Do anything to get it
as high as possible:

o Don't bump into things. Just don't!

o Notice that you can fly though the top part of the windows, you
don't have to fly exactly through the window itself. This will
allow you to take out a few laser turrets for those bonus seconds
you so dearly need.

o You don't really need those rear shields, do you? Turn down the
shields one tad, and direct all enery to the front shields. If
you want to recharge them, recharge from the lasers.

o Keep the lasers at their standard setting. You need them to replenish
your shields, and to take out a few turrets.

o Do not fire your lasers like crazy. Two or three shots will also take
out that turret instead of using a continuous spray of laserblasts.
Then again, if that turret in front of you is really annoying, get
rid of it. It will make you feel good. ;-)

o Look ahead to the next platform. Decide which turrets you are going
to take out, think of the course you are going to fly, and design
it to have as little turns as possible. This will leave you room to
aim for the turrets while you fly by.

o Practice. :-)

If you have mastered level 4, things will become much easier. There will
be more turrets, which basically means more bonus seconds. :-)

Oh yeah, a friend of mine never understood how I could fly through
all these levels. Until he found out that I played it with a joystick
(Gravis) instead of a mouse. I feel deeply sorry for all of you who
have to play this with a mouse.

>Ciao, Maik.

Greetings,

Patrick

Patrick Atoon

unread,
Jun 8, 1995, 3:00:00 AM6/8/95
to
Atsushi Kanamori (kana...@Xenon.Stanford.EDU) wrote:

>In article <3r46db$o...@tbone.biol.scarolina.edu>,
>Steven Viscido <ste...@tbone.biol.scarolina.edu> wrote:
>
>> I completely disagree. I like a
>>NUMBER
>>of things better about XW. This includes:
>>
>>1) Better soundtrack (music)
>
>Matter of taste. I like the TIE soundtrack MUCH better. More original,
>more complex, more interesting. X-Wing relied too much on the movies
>for its music and didn't really come up with any strong new motifs of
>its own (the Alliance motif is the only one that comes to mind, and
>that's really short and not enough to give X-Wing a music personality
>of its own.)

I never paid it much attention, but didn't the music in Tie Fighter
follow the action? So, in quiet moments, the music would be relaxing
and when something exciting happens the music changes its mood with it.
I think X-Wing had that too, though. I'm not sure.

>>2) Much, much better maze. Did anyone ever NOT get at least through six or seven
>>levels on it? It was too easy and too chaotic. I preferred the XW one much
>>better. It taught you really well, how to steer, how to maneuver, how to
>>target
>>while you are doing that.
>
>I agree that X-Wing's maze was better designed, but given how little
>time I spend doing rookie training in _either_ game, this reason becomes
>obsolete real fast.

Oh no, I played the maze in X-Wing as far as I could. Level 8 or 9 in
every craft. I didn't bother to do much training in Tie Fighter, although
the rotating hatches are more of a burden than X-Wings bleeding turrets.

>>3) Better sound effects for explosions, hits on enemy ships, and especially,
>>when
>>your shields or your ship take hits.
>
>I don't detect any difference: probably sound-card dependent.

I experience exactly the opposite! Tie Fighter's sounds are far
superior to that of X-Wing. I already mentioned the passing of a
Tie fighter. In X-Wing it is the same sample and it cuts off other
sounds. In Tie fighter the sound seems to vary a bit and it blends
more in with the other sounds. Also, listen to the laserblasts.
You can almost tell the distance to them from the sound. (I'm talking
SoundBlaster 16 here)

Greetings,

Patrick

Atsushi Kanamori

unread,
Jun 8, 1995, 3:00:00 AM6/8/95
to
In article <3r4tuj$9...@nuhou.aloha.net>,
Terrence McVay <tmc...@aloha.net> wrote:
>Steven Viscido (ste...@tbone.biol.scarolina.edu) wrote:
>: 1) Better soundtrack (music)
>
> Much of the music is taken directly from X-Wing.

You must have a very different version from me then, or are thinking
of the Tie demo (which was really just X-Wing with a TIE cockpit art and
target display.) I think very little of the TIE music is even similar to
X-Wing's, let alone taken directly from it. Specifically which parts are
you claiming were taken directly from X-Wing?

Atsushi Kanamori

unread,
Jun 9, 1995, 3:00:00 AM6/9/95
to
In article <D9v1E...@sci.kun.nl>, Patrick Atoon <patr...@cs.kun.nl> wrote:
>Maik Lehradt (gr...@servnix.uni-paderborn.de) wrote:
>
>> - You are able to select the difficulty level. The training in
>> X-Wing is much to complex (I never got further level 3 or 4).
>
>No way. I got through nine training levels with each craft. Level 4
>(or was it three?) is indeed very difficult if you focus on the wrong
>things. The main thing in level 4 is your speed. Do anything to get it
>as high as possible:

Speed is exactly the WRONG thing to focus on. In fact, there's
barely enough time to go through it with an A-Wing at full speed
with everything redirected to the engines (there's the small matter
of surviving the course without shields too.)

The correct strategy is to slow down and focus on blowing up
the turrets (slow down so your firing accuracy improves.) Do the
math.

There are approximately 110 gates, and almost every gate has two turrets.
Let's say the level as a whole has 180 turrets. At a bonus of two seconds
per turret, that 360 seconds or *6 minutes* worth of bonus time stored
up in the maze. Add that to your original allowance and you have 9 minutes:
more time that you had for the first level. Even a pokey Y-Wing can
make it through. There's no need to rush or cut corners.


>Oh yeah, a friend of mine never understood how I could fly through
>all these levels. Until he found out that I played it with a joystick
>(Gravis) instead of a mouse. I feel deeply sorry for all of you who
>have to play this with a mouse.

Don't (feel sorry, that is.) I've used both stick and mouse and have
gone with the mouse exclusively.


Atsushi Kanamori

unread,
Jun 9, 1995, 3:00:00 AM6/9/95
to
In article <D9v21...@sci.kun.nl>, Patrick Atoon <patr...@cs.kun.nl> wrote:

>Atsushi Kanamori (kana...@Xenon.Stanford.EDU) wrote:
>
>>In article <3r46db$o...@tbone.biol.scarolina.edu>,
>>Steven Viscido <ste...@tbone.biol.scarolina.edu> wrote:
>>
>>> I completely disagree. I like a
>>>NUMBER
>>>of things better about XW. This includes:
>>>
>>>1) Better soundtrack (music)
>>
>>Matter of taste. I like the TIE soundtrack MUCH better. More original,
>>more complex, more interesting. X-Wing relied too much on the movies
>>for its music and didn't really come up with any strong new motifs of
>>its own (the Alliance motif is the only one that comes to mind, and
>>that's really short and not enough to give X-Wing a music personality
>>of its own.)
>
>I never paid it much attention, but didn't the music in Tie Fighter
>follow the action? So, in quiet moments, the music would be relaxing
>and when something exciting happens the music changes its mood with it.
>I think X-Wing had that too, though. I'm not sure.

Both games use the iMuse "compose on the fly" system, although Tie Fighter
has many more types of themes and cues.


>
>>>3) Better sound effects for explosions, hits on enemy ships, and especially,
>>>when
>>>your shields or your ship take hits.
>>
>>I don't detect any difference: probably sound-card dependent.
>

>I experience exactly the opposite! Tie Fighter's sounds are far
>superior to that of X-Wing. I already mentioned the passing of a
>Tie fighter. In X-Wing it is the same sample and it cuts off other
>sounds. In Tie fighter the sound seems to vary a bit and it blends
>more in with the other sounds. Also, listen to the laserblasts.
>You can almost tell the distance to them from the sound. (I'm talking
>SoundBlaster 16 here)

He was referring to explosions and hits. I fully agree with you
about the engine and laser sounds. Soundblaster Pro.


Lam Bui

unread,
Jun 16, 1995, 3:00:00 AM6/16/95
to
Steven Viscido (ste...@tbone.biol.scarolina.edu) wrote:
: da...@netaxis.com writes:

: 1) Better soundtrack (music)

: SV

Really? When i went back to XW from TF i was very disappointed. Overall,
i think that TF was a much better game than XW. Better graphics, more
graphical scenes that XW never had. DOE made TF even a better games than
the whole XW with BW <b-Wing>. I must say that in my opinion, TF is
vastly superior.

Jason Dueck

unread,
Jun 17, 1995, 3:00:00 AM6/17/95
to
In article <3rsir1$10...@rover.ucs.ualberta.ca> lb...@gpu3.srv.ualberta.ca (Lam Bui) writes:
>
>Really? When i went back to XW from TF i was very disappointed. Overall,
>i think that TF was a much better game than XW. Better graphics, more
>graphical scenes that XW never had. DOE made TF even a better games than
>the whole XW with BW <b-Wing>. I must say that in my opinion, TF is
>vastly superior.

I agree. When this thread started, I had never played TF. I installed it,
and just finished the game last night. XW is still a very good game, but
the plot in TF is MUCH better. Memorable lines (as far as I can recall):

"You'd better call for reinforcements, Alpha 1..."
"Zaaran's ships are attacking US!"
"Vader to Alpha 2, inspect those shuttles NOW!"

MAN, was that a cool game. I'm going to pick up DOE in the next couple of
days. <big superior Imperial grin>

Steven Viscido

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Jun 19, 1995, 3:00:00 AM6/19/95
to
jdu...@silver.cs.umanitoba.ca (Jason Dueck) writes:

>. When this thread started, I had never played TF. I installed it,
>and just finished the game last night. XW is still a very good game, but
>the plot in TF is MUCH better. Memorable lines (as far as I can recall):

Well, I am sorry, but I thought the plotting in TF was WEAK. TF was
almost entirely composed of missions that dealt with fighting other
imperial fighters. I wanted to face XWs and etc. For those of you who
would shout "that's too easy in the T/D!!" you are right, but that's
because TF is too EASY of a game (in terms of the overpowered fighters
you fly) not because it is _better_.

Atsushi Kanamori

unread,
Jun 20, 1995, 3:00:00 AM6/20/95
to
In article <3s46on$e...@tbone.biol.scarolina.edu>,

Steven Viscido <ste...@tbone.biol.scarolina.edu> wrote:
>jdu...@silver.cs.umanitoba.ca (Jason Dueck) writes:
>
>>. When this thread started, I had never played TF. I installed it,
>>and just finished the game last night. XW is still a very good game, but
>>the plot in TF is MUCH better. Memorable lines (as far as I can recall):
>
>Well, I am sorry, but I thought the plotting in TF was WEAK. TF was
>almost entirely composed of missions that dealt with fighting other
>imperial fighters.

Aside from the fact that this is simply wrong (FOUR out of the
seven battles don't involve combat with Imperial traitors in any
way), why is this inherently weak.


>I wanted to face XWs and etc. For those of you who
>would shout "that's too easy in the T/D!!" you are right, but that's
>because TF is too EASY of a game (in terms of the overpowered fighters
>you fly) not because it is _better_.

Another red herring, given that you fly a T/D in all of TWO missions.
You'd be a lot more credible if it sounded like you knew more about
the game you're criticizing.

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